10:00am | Opening remarks |
10:15am | Finding Spaces & Play
The Growing Pervasiveness of Games and Play – Hugh Davies (pdf) Finding Ways of Being: Psychogeography in Urban Codemaking – Troy Innocent and Steven Conway (pdf) Travelling with Giuliana Bruno to the Videogame – Dan Golding (pdf) |
11.15am | Morning Tea |
11.30am | Ways of Design
Punctuate a Moving Picture: David Sudnow’s Pilgrim in the Microworld and an Alternative History of the Study of Videogames – Brendan Keogh (pdf) Finding a Way: Reducing Design Schema Friction in Narrative Design – Christy Dena (pdf) Positive Psychology in Game Design: A Framework for Collaboration – Matthew Lee (pdf) |
12.30pm | Lunch |
1.30pm | Huizinga & Play – truna |
1.45pm | Alternative Paths
Wing Commander and the Enduring Impact of Live-Action Video – Jakub Majewski and Scott Knight (pdf) No Heroes: The Erasure of Chronic Health Conditions from Videogames – Dakoda Barker (pdf) ‘Adam Smith Hates Your Guts’: Horror, Survival, and the In-Game Economy in Pathologic – Julian Novitz (pdf) |
2.45pm | Finding Communities
Broadcasting Play: Articulating Roles of Materialities and Bodies – Ben Egliston (pdf) Tapping into the Gaming Community for Roguelikes – Xavier Ho (pdf) Adolescents as Game Designers: What can be Learned from Young People? – Pilar Lacasa, Sara Cortés, María Ruth Garcia-Pernía, Laura Méndez (pdf) |
3.45pm | Afternoon Tea |
4.00pm | Australasia & Games
We Still Make Games Here: A Sustainable Australian Videogames Industry? – John Banks and Stuart Cunningham (pdf) Indigenous Depictions in Strategy Games: An Argument for Flavour – Rhett Loban (pdf) New Wave Australiana and Making a Game about Australia – Terry Burdak (pdf) |
5.00pm | Roundtable discussion and closing remarks. |
5.30pm | Refreshments. |