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Category Archives: DiGRAA2022

DiGRA Australia 2022 video presentations

Posted on February 17, 2022 by Fraser Allison Posted in DiGRAA2022 .

The presentations from the DiGRA Australia 2022 Conference are now on YouTube.

Browse all the videos here, or click the embedded video below to view the playlist from the first presentation.

For a full list of the papers presented at DiGRAA2022, see the conference program. Note that some presenters elected not to share their video to YouTube.

DiGRA Australia 2022 Conference Program

Posted on January 25, 2022 by Fraser Allison Posted in DiGRAA2022 .

DiGRA Australia 2022 Conference Program

Register here

Registration is free. The conference will be held fully online. After registering, you will receive links to the Zoom room and Discord server.

Monday, 14th February

All times are in AEDT (Sydney/Melbourne/Hobart time).

Time EventPresenters
9.30amWelcome to DiGRAA 2022
10.00amSession 1Brendan Keogh (chair)
Omikuji: An Interactive Installation Exploring East Asian Games of DivinationHugh Davies
Safety and community at Freeplay Independent Games Festival in 2020Taylor Hardwick
There Ain’t Nobody Ever Whipped the T.B. Blues: Assessing the Relevance of Agency in Blockbuster Videogame DiscoursesAaron Williams
11.00amSession 2Erin Maclean (chair)
Play-filled Podcasting: Towards a Typology of Gaming PodcastsRyan Stanton
Telling scary stories: players, paratexts and the climate crisisLawrence May
How K/DA Reframes Gaming, Music and Celebrity IdolsTom Willma
12.00pmSocial event
12.30pmLunch
Open discussion: academic careers in game studies
1.00pmSession 3Fraser Allison (chair)
Exploring Comedy and Humour in Twitch.tv Game Live StreamingMark R. Johnson
Esport co-streaming and spectator motivationMichael Williamson
Performing (with) Games: videogame affordances and live content on Twitch.tvLachlan Howells
2.00pmSession 4Jane Mavoa (chair)
Is is toxic? Banter? Or just talking shit? Applying the AACTT framework to understand spectator perspectives of trash talk in esportsSidney Irwin, Anjum Naweed, Michele Lastella
The Digital Ensemble: Roleplaying large events in World of WarcraftDavid Harris, Josiah Lulham
What is Creative Transgressive Play? Exploring Creativity and Transgression in Dungeons & Dragons [D&D]Premeet Sidhu
3.00pmAfternoon break
3.30pmSession 5Lucy Sparrow (chair)
What are the odds? Lower compliance with Western loot box probability disclosure industry self-regulation than Chinese legal regulationLeon Y. Xiao, Laura L. Henderson, Philip W. S. Newall
Videogame Time LoopsChristopher Barkman
“You’re the lucky one, Dani”: NPC Empathy and Meaningful Play in Farcry 6Paul Scriven
4.30pmEnd of day 1

Tuesday, 15th February

All times are in AEDT (Sydney/Melbourne/Hobart time).

TimeEvent Presenters
9.30amOpening of day 2
10.00amSession 6Gawain Lucian Lax (chair)
Feeling Friction: Emotion, Difficulty, and Space in Psychonauts 2Madeleine Mackenzie
The Ambient Poetics of Neoliberalism in The Long DarkAndrea Andiloro
Rapture to Republicans: American Individualism, anti-mask discourse and parallels in BioshockHarriet Flitcroft
11.00amSession 7Madeleine Antonellos (chair)
“Techno-femininity” and the World Wide Web: Locating Girls’ Early DIY Gaming CulturesStephanie Harkin
‘Lean In’ and ‘Lean Out’: On the Politics of Women’s Resilience and Gaming the Gender DivideMahli-Ann Butt
12.00pmSocial event
12.30pm
Lunch
Open discussion: publishing opportunities in game studies
1.00pmSession 8Harriet Flitcroft (chair)
Exploring Game Design Students Understanding of MarketingJacqueline Burgess
From Tinkerers to Software Archivists: Examining the Edges of World of Warcraft Private ServersGeoffrey Hill, Martin Gibbs, Melissa J. Rogerson
Why do video game developers play—or not play—video games during leisure time?Raman Voranau, Ruth Rentschler, Boram Lee, Sandra Barker
2.00pmSession 9Premeet Sidhu (chair)
Teachers’ Roles and Game Designers’ Perspectives in Educational Game Design ProcessMifrah Ahmad
Worlding through Speculative Digital Game PedagogiesAlexander Bacalja
Game design that creates the conditions for collaboration for neurodiverse playersMatthew Harrison, Jess Rowlings
3.00pmAfternoon break
3.30pmDiGRA Australia annual general meeting
4.30pmEnd of day 2

DiGRA Australia 2022 National Conference registration

Posted on January 25, 2022 by Fraser Allison Posted in DiGRAA2022 .

Register now to attend the DIGRA Australia 2022 National Conference on 14–15 February 2022

Registration for this online conference is free. After registering, you will receive links to the conference Zoom room and Discord server.

The conference program is available here.

Link to register: https://www.trybooking.com/BXBWJ

DIGRAA2022 Call for Papers

Posted on September 16, 2021 by Jane Mavoa Posted in DiGRAA2022 .

DiGRA Australia 2022 National Conference – Call For Papers

We invite you to contribute to a two-day game studies conference to be held on the 14th and 15th of February, fully online. Registration is free.

Important dates

  • 1 November 2021 – Submission deadline
  • 6 December 2021 – Notification of submission outcomes
  • 14–15 February 2022 – Online conference

Details

The DiGRA Australia 2022 National Conference is an opportunity for academic and non-academic games researchers, critics, designers, developers and artists to share their work. We aim to provide an inclusive forum that reflects the diversity and vibrancy of game studies in Australia, and that allows newcomers and veterans alike to meet other people who are critically engaged with games, players and the culture that surrounds them.

There is no theme for this year’s conference—we want to hear about whatever you in the Australian game studies community have been working on. We welcome submissions describing research projects that are completed or still underway. Tell us about that idea you’ve been turning over in your mind that you’d like to test out in front of an audience.

Following the success of 2021’s online conference, DiGRAA 2022 will once again be held fully online via Zoom and Discord, with a variety of playful social events and opportunities to chat with other attendees.

Submission process

There are two options for submitting to DiGRAA 2022: Extended Abstract or Short Abstract. All submissions are to be made via EasyChair at this link.

All submissions will be reviewed by the organising committee. Submissions do not need to be anonymous.

Extended Abstract submissions

This is the standard format for submissions to the DiGRAA conference. Between 400 and 800 words (excluding references) on the DiGRAA template. Accepted Extended Abstracts will be presented at the conference as a 10-minute pre-recorded video followed by a live group question time. Accepted Extended Abstracts will be archived on the DiGRAA website.

Short Abstract submissions

This is a format to tell us about your research in brief. What are you working on? What has you stumped? Between 100 and 200 words on the DiGRAA template or in plain text. Accepted Short Abstracts will be presented at the conference as a 5-minute pre-recorded video followed by a live group question time. Accepted Short Abstracts will not be archived on the DiGRAA website.

Submission rules

To ensure as many people as possible have the opportunity to present their work, only one submission may be made per lead author, and individuals may present only one paper during the conference. There is no limit on secondary authorship.

The DiGRA Australia conference has a ‘grey list’ policy for accepted submissions that are withdrawn with no reason provided, or for which the presenter simply does not attend. Please familiarise yourself with the specifics of this policy here.

Publication

Accepted Extended Abstracts will be archived on the DiGRAA website. Video presentations (subject to permission) will be published on a dedicated YouTube channel. Aligning with DiGRAA social media policy, you will have the option not to have your video archived.

Tips for authors

We advise potential authors to review the papers from previous DiGRA Australia conferences [see here] as a guide to the expected tone and quality. Some further tips:

  • We welcome submissions that explore both in-progress and complete works, but they should represent novel (unpublished) scholarship. If the submission resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRA Australia submission.
  • Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.
  • We recommend that submissions articulate the issue or research question to be discussed, the methodological or critical framework used, the findings or conclusions to be presented, and/or the relevance to the wider game studies discipline.
  • Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.

Conference Organising Committee

Jane Mavoa, University of Melbourne
Fraser Allison, University of Melbourne
Madeleine Antonellos, University of Melbourne
Premeet Sidhu, University of Sydney
Harriet Flitcroft, University of Sydney
Brendan Keogh, Queensland University of Technology
Erin Maclean, Griffith University
Gawain Lucian Lax, Monash University

Tags: call for papers, cfp .

DiGRA Australia

DiGRAA is the Australian chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

School of Computing and Information Systems | The University of Melbourne

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