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DiGRA Australia 2016 Queensland Symposium: Programme

Posted on March 24, 2016 by Brendan Keogh Posted in DiGRAA2016 Qld .

(Programme pdf) 

10:00am Opening remarks
10:15am Finding Spaces & Play

The Growing Pervasiveness of Games and Play – Hugh Davies (pdf)

Finding Ways of Being: Psychogeography in Urban Codemaking – Troy Innocent and Steven Conway (pdf)

Travelling with Giuliana Bruno to the Videogame – Dan Golding (pdf)

11.15am Morning Tea
11.30am Ways of Design

Punctuate a Moving Picture: David Sudnow’s Pilgrim in the Microworld and an Alternative History of the Study of Videogames – Brendan Keogh (pdf)

Finding a Way: Reducing Design Schema Friction in Narrative Design – Christy Dena (pdf)

Positive Psychology in Game Design: A Framework for Collaboration – Matthew Lee (pdf)

12.30pm Lunch
1.30pm Huizinga & Play – truna
1.45pm Alternative Paths

Wing Commander and the Enduring Impact of Live-Action Video – Jakub Majewski and Scott Knight (pdf)

No Heroes: The Erasure of Chronic Health Conditions from Videogames – Dakoda Barker (pdf)

‘Adam Smith Hates Your Guts’: Horror, Survival, and the In-Game Economy in Pathologic – Julian Novitz (pdf)

2.45pm Finding Communities

Broadcasting Play: Articulating Roles of Materialities and Bodies – Ben Egliston (pdf)

Tapping into the Gaming Community for Roguelikes – Xavier Ho (pdf)

Adolescents as Game Designers: What can be Learned from Young People? – Pilar Lacasa, Sara Cortés, María Ruth Garcia-Pernía, Laura Méndez (pdf)

3.45pm Afternoon Tea
4.00pm Australasia & Games

We Still Make Games Here: A Sustainable Australian Videogames Industry? – John Banks and Stuart Cunningham (pdf)

Indigenous Depictions in Strategy Games: An Argument for Flavour – Rhett Loban (pdf)

New Wave Australiana and Making a Game about Australia – Terry Burdak (pdf)

5.00pm Roundtable discussion and closing remarks.
5.30pm Refreshments.
« DiGRAA Queensland Symposium 2016
2016 DiGRAA National Conference »

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