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DiGRA Australia 2021 Conference Program

Posted on January 29, 2021 by Brendan Keogh Posted in DiGRAA2021 .

DiGRA Australia 2021 Conference Program

University of Melbourne (online)

Registration link

After you register, we will send you a link to the conference Zoom sessions.

**NOTE: All times in Melbourne time (AEDT) **

(see this in your local time: http://go.unimelb.edu.au/7wei).

Tuesday 9 February
9.30 am Conference welcome
10.00 am Session 1 – Gaming Media

Where is all the good writing about videogames? A decade of data and the critical games writing sphere
(Dan Golding)

Understanding the Paratextual Practices of “Let’s Plays” (Abstract)
(Brian McKitrick)

The Audiences of The Adventure Zone: Analysing Actual Play as Inclusive Gaming Media
(Ryan Stanton & Mark Johnson)

11.00 am Session 2 – Making Meaning from Games

Considering Complexity in Emergent Narratives
(Christopher Barkman)

Comparing Player Preferences for Historical Accuracy and Authenticity (Jacqueline Burgess & Christian Jones)

Performing within the Threshold: Girlhood Themed Games as Transformative Spaces
(Stephanie Harkin)

12.00 pm Lunch break
12.30 pm Party Zoom
1.00 pm Session 3 – Navigating Gender and Politics

Fast Paced and Action Packed: The Temporality of Masculinity in Shooter Videogames
(Erin Maclean)

How We Are (Not)Coping Under The New Gaming Public: An Existential-Materialist Approach to Feminist Games and Cultural Research
(Mahli-Ann Butt)

Beyond the Bodyfucked: Mapping a Politics of “Trans Game Studies”
(Gawain Lucian Lax)

2.00 pm Session 4 – Game Design Analysis

Capturing hybridity: a comparative analysis of three hybrid digital boardgames
(Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs)

Gaming the system: Legally-required loot box probability disclosures in China are implemented sub-optimally
(Leon Y. Xiao, Laura L. Henderson, Yuhan Yang, Philip W.S. Newall)

Indie Creatorship: Rendering the ‘Indie-ness’ of Indie Games
(Christian Hayes, Karen Le Rossignol, Stefan Greuter)

3.00 pm Afternoon break
3.30 pm Session 5 – Tabletop RPGs

Unlearning in Games: Deconstructing Failure in Dungeons & Dragons
(Premeet Sidhu, Marcus Carter, Jen Scott Curwood)

Critical Fail – Addressing problematic designs in table-top role-playing games for narrative therapy and community wellbeing
(Adric Polkinghorne, Jane Turner, Manuela Taboada, Jeremy Kerr)

The Potential for Facial Biometrics in Role-Playing Games
(Niels Wouters, Melissa J. Rogerson, Yian Hu)

6.00 pm Some in-person social events
Wednesday 10 February
9.45 am Opening of Day 2
10.00 am Session 6 – Esports and Streaming

“You gotta understand the context of this though”: Preliminary insights on perceptions of trash talk across esport communities
(Sidney Irwin, Anjum Naweed, Michele Lastella)

Behind the Streams: The Hidden Labour of Game Live Streaming
(Mark R. Johnson)

Laborious Spectatorship of Esports Fans
(David Cumming, Martin Gibbs, Wally Smith)

11.00 am Session 7 – Community, Ethics, and JusticeIs There Room for Community Ethics in Game Design Education?
(Lucy Sparrow, Martin Gibbs, Michael Arnold)Gamechanger: Digital Games as Simulative Models for Human Services
(Prithi Yadav & Manuela Taboada)

Boundary making practices in Virtual Reality
(Kate Euphemia Clark)

12.00 pm Lunch break
12.30 pm Party Zoom
1.00 pm Session 8 – Player Practices and Experiences

Networking roulette, babies, and playing !hitball: An ethnographic study of online games events in 2020
(Taylor Hardwick)

Player problem-solving strategies in co-located play of a single-player video game
(Megan Pusey, Kevin Wong, Natasha Rappa)

Interactive Spatial Disorder in Castlevania: Symphony of the Night
(Madeleine Mackenzie)

Atmospheres in the Affective Arrangement of Play
(Andrea Andiloro)

2.00 pm  DiGRA Australia AGM and Elections
3.00 pm (or after close of DiGRAA AGM) Party Zoom – Dinosaur Racing

Call For Papers – DiGRA Australia 2021 National Conference

Posted on October 1, 2020 by Brendan Keogh Posted in DiGRAA2021 .

DiGRA Australia National Conference 2021: How’s it going?

February 9-10, 2021 – Zooming to you from Melbourne, Australia

In 2021, the DiGRAA conference will be fully online – and of course it’s also free. We’ll still have a mix of academic presentations as well as opportunities to meet other games researchers – plus plenty of informal, playful social events as well as panels on some of the big questions that we are all facing. There’s no theme, but we do want to know how you’re getting on.

We know that for many people, 2020 has been stressful. For many of us, the DiGRAA conference in February was the last time we attended an academic conference in person, the last time we saw friends and colleagues (especially from interstate) other than over Zoom. Maybe the last thing that you want to do is write another paper or extended abstract about research that didn’t happen quite as fast or as successfully as you’d hoped. But we don’t want you to go missing! We’re making DiGRAA even more accessible this year.

Submission

There are three ways to submit to DiGRAA this year.

  1. Abstracts

Tell us about your research. What are you working on, what has you stumped? 100-200 words, plain text. Abstract submissions will be reviewed by the organising committee. They will not be archived on the DiGRAA website.

Accepted Abstracts will be presented as a 5-minute pre-recorded video and a subsequent live group discussion time.

 

  1. Extended Abstracts

This is the way that most of us submit to DiGRAA. Up to 800 words on the DiGRAA template. Submissions should be anonymised. These will be reviewed by the organising committee and will be archived on the DiGRAA website.

Accepted Extended Abstracts will be presented as a 10-minute pre-recorded video and a subsequent live group question time.

 

  1. Full Papers

We don’t get a lot of full paper submissions to DiGRAA. We don’t encourage them either – but we know that sometimes you need to submit somewhere. Usually it’s about travel funding, but this year it might be about meeting a milestone for your PhD. If you need to submit a full paper, please submit an anonymised paper to the “full papers” track. It will be blind peer reviewed by at least two reviewers.

 

Accepted Full Papers will be presented as a 10-minute pre-recorded video and a subsequent live group question time.

Submission rules

To ensure as many people as possible have the opportunity to present their work at the conference, only one submission may be made per lead author, and individuals may only present one paper during the conference. There is no limit on secondary authorship.

From 2020, DiGRA Australia is implementing a ‘grey list’ policy for accepted submissions that are withdrawn with no reason provided, or for which the presenter simply does not attend. Please familiarise yourself with the specifics of this policy here.

Submissions should be formatted according to the extended abstract and full paper templates.

Please submit via Easychair here.

Important dates

All submissions due:      Friday November 27th 2020, 5pm Australian Eastern Daylight Time. We will close Easychair after midnight on Sunday November 29th but please do not work through the weekend to prepare a submission! We have already pushed this as late as we can; there will not be an extension of this deadline.

Paper and abstract decisions:     Wednesday 16th December 2020.

Video presentations due:           Monday, 1st February 2021

Publication

Full Papers and Extended Abstracts will be archived on the DiGRAA website. Videos (subject to permissions) will be published in a dedicated YouTube channel. Aligning with DiGRAA social media policy, you will have the option to NOT have your video archived.

Conference Organising Committee

Chairs: Dr Melissa Rogerson & Associate Professor Martin Gibbs

melissa.rogerson@unimelb.edu.au / martin.gibbs@unimelb.edu.au

DiGRA Australia

DiGRAA is the Australian chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

School of Computing and Information Systems | The University of Melbourne

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