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Author Archives: Brendan Keogh
DiGRA Australia 2021 Conference Program
University of Melbourne (online)
Registration link
After you register, we will send you a link to the conference Zoom sessions.
**NOTE: All times in Melbourne time (AEDT) **
(see this in your local time: http://go.unimelb.edu.au/7wei).
DiGRA Australia National Conference 2021: How’s it going?
February 9-10, 2021 – Zooming to you from Melbourne, Australia
In 2021, the DiGRAA conference will be fully online – and of course it’s also free. We’ll still have a mix of academic presentations as well as opportunities to meet other games researchers – plus plenty of informal, playful social events as well as panels on some of the big questions that we are all facing. There’s no theme, but we do want to know how you’re getting on.
We know that for many people, 2020 has been stressful. For many of us, the DiGRAA conference in February was the last time we attended an academic conference in person, the last time we saw friends and colleagues (especially from interstate) other than over Zoom. Maybe the last thing that you want to do is write another paper or extended abstract about research that didn’t happen quite as fast or as successfully as you’d hoped. But we don’t want you to go missing! We’re making DiGRAA even more accessible this year.
Submission
There are three ways to submit to DiGRAA this year.
- Abstracts
Tell us about your research. What are you working on, what has you stumped? 100-200 words, plain text. Abstract submissions will be reviewed by the organising committee. They will not be archived on the DiGRAA website.
Accepted Abstracts will be presented as a 5-minute pre-recorded video and a subsequent live group discussion time.
- Extended Abstracts
This is the way that most of us submit to DiGRAA. Up to 800 words on the DiGRAA template. Submissions should be anonymised. These will be reviewed by the organising committee and will be archived on the DiGRAA website.
Accepted Extended Abstracts will be presented as a 10-minute pre-recorded video and a subsequent live group question time.
- Full Papers
We don’t get a lot of full paper submissions to DiGRAA. We don’t encourage them either – but we know that sometimes you need to submit somewhere. Usually it’s about travel funding, but this year it might be about meeting a milestone for your PhD. If you need to submit a full paper, please submit an anonymised paper to the “full papers” track. It will be blind peer reviewed by at least two reviewers.
Accepted Full Papers will be presented as a 10-minute pre-recorded video and a subsequent live group question time.
Submission rules
To ensure as many people as possible have the opportunity to present their work at the conference, only one submission may be made per lead author, and individuals may only present one paper during the conference. There is no limit on secondary authorship.
From 2020, DiGRA Australia is implementing a ‘grey list’ policy for accepted submissions that are withdrawn with no reason provided, or for which the presenter simply does not attend. Please familiarise yourself with the specifics of this policy here.
Submissions should be formatted according to the extended abstract and full paper templates.
Please submit via Easychair here.
Important dates
All submissions due: Friday November 27th 2020, 5pm Australian Eastern Daylight Time. We will close Easychair after midnight on Sunday November 29th but please do not work through the weekend to prepare a submission! We have already pushed this as late as we can; there will not be an extension of this deadline.
Paper and abstract decisions: Wednesday 16th December 2020.
Video presentations due: Monday, 1st February 2021
Publication
Full Papers and Extended Abstracts will be archived on the DiGRAA website. Videos (subject to permissions) will be published in a dedicated YouTube channel. Aligning with DiGRAA social media policy, you will have the option to NOT have your video archived.
Conference Organising Committee
Chairs: Dr Melissa Rogerson & Associate Professor Martin Gibbs
melissa.rogerson@unimelb.edu.au / martin.gibbs@unimelb.edu.au
The national conference for DiGRA Australia will be held at Queensland University of Technology’s Gardens Point campus, Brisbane, On 10-11 February, 2020.
As with all previous DiGRA Australia events, the 2020 conference has free registration, and we encourage game studies researchers and students, and industry representatives to attend and participate in the conversation.
Please register via this link if you intend to attend.
More details, including the program, will be published in the new year.
The Australian chapter of the Digital Games Research Association (DiGRA) invites expressions of interest from relevant departments, schools, or centres at Australian universities to host the fourth DiGRA Australia National Conference in February 2019.
The successful host will be selected by the DiGRA Australia board. The board will be guided by the following criteria in making their decision:
- The conference should be run by a department with a cohort of academics and postgraduates producing research relevant to the field of game studies.
- The host should be able to provide the necessary institutional support to ensure a successful conference.
- The host should be able to head the peer-review process, with assistance from the DiGRA Australia board.
- Following the success of previous national conferences, the 2019 conference should have no registration fee and, pending on submissions, be capable of running a single track for two days.
- In the event of more than one competitive bid, cities other than Sydney and Melbourne will be preferenced to support regional equity.
The deadline for expressions of interest is Friday, 31 August. The board will decide on a successful host in early September, with the intent to see a Call For Papers released shortly afterwards. Ideally, the peer review process for abstracts will be complete by mid-December.
Please send expressions of interest that address the above criteria, or any queries, to the DiGRA Australia President, Brendan Keogh (brendan.keogh@qut.edu.au).
10:00am | Opening remarks |
10:15am | Finding Spaces & Play
The Growing Pervasiveness of Games and Play – Hugh Davies (pdf) Finding Ways of Being: Psychogeography in Urban Codemaking – Troy Innocent and Steven Conway (pdf) Travelling with Giuliana Bruno to the Videogame – Dan Golding (pdf) |
11.15am | Morning Tea |
11.30am | Ways of Design
Punctuate a Moving Picture: David Sudnow’s Pilgrim in the Microworld and an Alternative History of the Study of Videogames – Brendan Keogh (pdf) Finding a Way: Reducing Design Schema Friction in Narrative Design – Christy Dena (pdf) Positive Psychology in Game Design: A Framework for Collaboration – Matthew Lee (pdf) |
12.30pm | Lunch |
1.30pm | Huizinga & Play – truna |
1.45pm | Alternative Paths
Wing Commander and the Enduring Impact of Live-Action Video – Jakub Majewski and Scott Knight (pdf) No Heroes: The Erasure of Chronic Health Conditions from Videogames – Dakoda Barker (pdf) ‘Adam Smith Hates Your Guts’: Horror, Survival, and the In-Game Economy in Pathologic – Julian Novitz (pdf) |
2.45pm | Finding Communities
Broadcasting Play: Articulating Roles of Materialities and Bodies – Ben Egliston (pdf) Tapping into the Gaming Community for Roguelikes – Xavier Ho (pdf) Adolescents as Game Designers: What can be Learned from Young People? – Pilar Lacasa, Sara Cortés, María Ruth Garcia-Pernía, Laura Méndez (pdf) |
3.45pm | Afternoon Tea |
4.00pm | Australasia & Games
We Still Make Games Here: A Sustainable Australian Videogames Industry? – John Banks and Stuart Cunningham (pdf) Indigenous Depictions in Strategy Games: An Argument for Flavour – Rhett Loban (pdf) New Wave Australiana and Making a Game about Australia – Terry Burdak (pdf) |
5.00pm | Roundtable discussion and closing remarks. |
5.30pm | Refreshments. |