DiGRA Australia
  • Home
  • About
    • About us
    • DiGRA Australia board
    • Memberships
      • Institutional members
    • Our constitution
  • Conference
  • Our community
    • Mailing list
    • Reading group
  • Awards
    • Overview
    • April Tyack’s Distinguished Scholars
    • DiGRAA awards
    • Conference awards

DiGRA Australia 2022 video presentations

Posted on February 17, 2022 Posted in DiGRAA2022 .

The presentations from the DiGRA Australia 2022 Conference are now on YouTube.

Browse all the videos here, or click the embedded video below to view the playlist from the first presentation.

For a full list of the papers presented at DiGRAA2022, see the conference program. Note that some presenters elected not to share their video to YouTube.

DiGRA Australia 2022 Conference Program

Posted on January 25, 2022 Posted in DiGRAA2022 .

DiGRA Australia 2022 Conference Program

Register here

Registration is free. The conference will be held fully online. After registering, you will receive links to the Zoom room and Discord server.

Monday, 14th February

All times are in AEDT (Sydney/Melbourne/Hobart time).

Time EventPresenters
9.30amWelcome to DiGRAA 2022
10.00amSession 1Brendan Keogh (chair)
Omikuji: An Interactive Installation Exploring East Asian Games of DivinationHugh Davies
Safety and community at Freeplay Independent Games Festival in 2020Taylor Hardwick
There Ain’t Nobody Ever Whipped the T.B. Blues: Assessing the Relevance of Agency in Blockbuster Videogame DiscoursesAaron Williams
11.00amSession 2Erin Maclean (chair)
Play-filled Podcasting: Towards a Typology of Gaming PodcastsRyan Stanton
Telling scary stories: players, paratexts and the climate crisisLawrence May
How K/DA Reframes Gaming, Music and Celebrity IdolsTom Willma
12.00pmSocial event
12.30pmLunch
Open discussion: academic careers in game studies
1.00pmSession 3Fraser Allison (chair)
Exploring Comedy and Humour in Twitch.tv Game Live StreamingMark R. Johnson
Esport co-streaming and spectator motivationMichael Williamson
Performing (with) Games: videogame affordances and live content on Twitch.tvLachlan Howells
2.00pmSession 4Jane Mavoa (chair)
Is is toxic? Banter? Or just talking shit? Applying the AACTT framework to understand spectator perspectives of trash talk in esportsSidney Irwin, Anjum Naweed, Michele Lastella
The Digital Ensemble: Roleplaying large events in World of WarcraftDavid Harris, Josiah Lulham
What is Creative Transgressive Play? Exploring Creativity and Transgression in Dungeons & Dragons [D&D]Premeet Sidhu
3.00pmAfternoon break
3.30pmSession 5Lucy Sparrow (chair)
What are the odds? Lower compliance with Western loot box probability disclosure industry self-regulation than Chinese legal regulationLeon Y. Xiao, Laura L. Henderson, Philip W. S. Newall
Videogame Time LoopsCassandra Barkman
“You’re the lucky one, Dani”: NPC Empathy and Meaningful Play in Farcry 6Paul Scriven
4.30pmEnd of day 1

Tuesday, 15th February

All times are in AEDT (Sydney/Melbourne/Hobart time).

TimeEvent Presenters
9.30amOpening of day 2
10.00amSession 6Gawain Lucian Lax (chair)
Feeling Friction: Emotion, Difficulty, and Space in Psychonauts 2Madeleine Mackenzie
The Ambient Poetics of Neoliberalism in The Long DarkAndrea Andiloro
Rapture to Republicans: American Individualism, anti-mask discourse and parallels in BioshockHarriet Flitcroft
11.00amSession 7Madeleine Antonellos (chair)
“Techno-femininity” and the World Wide Web: Locating Girls’ Early DIY Gaming CulturesStephanie Harkin
‘Lean In’ and ‘Lean Out’: On the Politics of Women’s Resilience and Gaming the Gender DivideMahli-Ann Butt
12.00pmSocial event
12.30pm
Lunch
Open discussion: publishing opportunities in game studies
1.00pmSession 8Harriet Flitcroft (chair)
Exploring Game Design Students Understanding of MarketingJacqueline Burgess
From Tinkerers to Software Archivists: Examining the Edges of World of Warcraft Private ServersGeoffrey Hill, Martin Gibbs, Melissa J. Rogerson
Why do video game developers play—or not play—video games during leisure time?Raman Voranau, Ruth Rentschler, Boram Lee, Sandra Barker
2.00pmSession 9Premeet Sidhu (chair)
Teachers’ Roles and Game Designers’ Perspectives in Educational Game Design ProcessMifrah Ahmad
Worlding through Speculative Digital Game PedagogiesAlexander Bacalja
Game design that creates the conditions for collaboration for neurodiverse playersMatthew Harrison, Jess Rowlings
3.00pmAfternoon break
3.30pmDiGRA Australia annual general meeting
4.30pmEnd of day 2

DiGRA Australia 2022 National Conference registration

Posted on January 25, 2022 Posted in DiGRAA2022 .

Register now to attend the DIGRA Australia 2022 National Conference on 14–15 February 2022

Registration for this online conference is free. After registering, you will receive links to the conference Zoom room and Discord server.

The conference program is available here.

Link to register: https://www.trybooking.com/BXBWJ

DIGRAA2022 Call for Papers

Posted on September 16, 2021 Posted in DiGRAA2022 .

DiGRA Australia 2022 National Conference – Call For Papers

We invite you to contribute to a two-day game studies conference to be held on the 14th and 15th of February, fully online. Registration is free.

Important dates

  • 1 November 2021 – Submission deadline
  • 6 December 2021 – Notification of submission outcomes
  • 14–15 February 2022 – Online conference

Details

The DiGRA Australia 2022 National Conference is an opportunity for academic and non-academic games researchers, critics, designers, developers and artists to share their work. We aim to provide an inclusive forum that reflects the diversity and vibrancy of game studies in Australia, and that allows newcomers and veterans alike to meet other people who are critically engaged with games, players and the culture that surrounds them.

There is no theme for this year’s conference—we want to hear about whatever you in the Australian game studies community have been working on. We welcome submissions describing research projects that are completed or still underway. Tell us about that idea you’ve been turning over in your mind that you’d like to test out in front of an audience.

Following the success of 2021’s online conference, DiGRAA 2022 will once again be held fully online via Zoom and Discord, with a variety of playful social events and opportunities to chat with other attendees.

Submission process

There are two options for submitting to DiGRAA 2022: Extended Abstract or Short Abstract. All submissions are to be made via EasyChair at this link.

All submissions will be reviewed by the organising committee. Submissions do not need to be anonymous.

Extended Abstract submissions

This is the standard format for submissions to the DiGRAA conference. Between 400 and 800 words (excluding references) on the DiGRAA template. Accepted Extended Abstracts will be presented at the conference as a 10-minute pre-recorded video followed by a live group question time. Accepted Extended Abstracts will be archived on the DiGRAA website.

Short Abstract submissions

This is a format to tell us about your research in brief. What are you working on? What has you stumped? Between 100 and 200 words on the DiGRAA template or in plain text. Accepted Short Abstracts will be presented at the conference as a 5-minute pre-recorded video followed by a live group question time. Accepted Short Abstracts will not be archived on the DiGRAA website.

Submission rules

To ensure as many people as possible have the opportunity to present their work, only one submission may be made per lead author, and individuals may present only one paper during the conference. There is no limit on secondary authorship.

The DiGRA Australia conference has a ‘grey list’ policy for accepted submissions that are withdrawn with no reason provided, or for which the presenter simply does not attend. Please familiarise yourself with the specifics of this policy here.

Publication

Accepted Extended Abstracts will be archived on the DiGRAA website. Video presentations (subject to permission) will be published on a dedicated YouTube channel. Aligning with DiGRAA social media policy, you will have the option not to have your video archived.

Tips for authors

We advise potential authors to review the papers from previous DiGRA Australia conferences [see here] as a guide to the expected tone and quality. Some further tips:

  • We welcome submissions that explore both in-progress and complete works, but they should represent novel (unpublished) scholarship. If the submission resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRA Australia submission.
  • Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.
  • We recommend that submissions articulate the issue or research question to be discussed, the methodological or critical framework used, the findings or conclusions to be presented, and/or the relevance to the wider game studies discipline.
  • Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.

Conference Organising Committee

Jane Mavoa, University of Melbourne
Fraser Allison, University of Melbourne
Madeleine Antonellos, University of Melbourne
Premeet Sidhu, University of Sydney
Harriet Flitcroft, University of Sydney
Brendan Keogh, Queensland University of Technology
Erin Maclean, Griffith University
Gawain Lucian Lax, Monash University

DiGRA Australia 2021 Conference Program

Posted on January 29, 2021 Posted in DiGRAA2021 .

DiGRA Australia 2021 Conference Program

University of Melbourne (online)

Registration link

After you register, we will send you a link to the conference Zoom sessions.

**NOTE: All times in Melbourne time (AEDT) **

(see this in your local time: http://go.unimelb.edu.au/7wei).

Tuesday 9 February
9.30 am Conference welcome
10.00 am Session 1 – Gaming MediaWhere is all the good writing about videogames? A decade of data and the critical games writing sphere
(Dan Golding)

Understanding the Paratextual Practices of “Let’s Plays” (Abstract)
(Brian McKitrick)

The Audiences of The Adventure Zone: Analysing Actual Play as Inclusive Gaming Media
(Ryan Stanton & Mark Johnson)

11.00 am Session 2 – Making Meaning from GamesConsidering Complexity in Emergent Narratives
(Cassandra Barkman)

Comparing Player Preferences for Historical Accuracy and Authenticity (Jacqueline Burgess & Christian Jones)

Performing within the Threshold: Girlhood Themed Games as Transformative Spaces
(Stephanie Harkin)

12.00 pm Lunch break
12.30 pm Party Zoom
1.00 pm Session 3 – Navigating Gender and PoliticsFast Paced and Action Packed: The Temporality of Masculinity in Shooter Videogames
(Erin Maclean)

How We Are (Not)Coping Under The New Gaming Public: An Existential-Materialist Approach to Feminist Games and Cultural Research
(Mahli-Ann Butt)

Beyond the Bodyfucked: Mapping a Politics of “Trans Game Studies”
(Gawain Lucian Lax)

2.00 pm Session 4 – Game Design AnalysisCapturing hybridity: a comparative analysis of three hybrid digital boardgames
(Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs)

Gaming the system: Legally-required loot box probability disclosures in China are implemented sub-optimally
(Leon Y. Xiao, Laura L. Henderson, Yuhan Yang, Philip W.S. Newall)

Indie Creatorship: Rendering the ‘Indie-ness’ of Indie Games
(Christian Hayes, Karen Le Rossignol, Stefan Greuter)

3.00 pm Afternoon break
3.30 pm Session 5 – Tabletop RPGsUnlearning in Games: Deconstructing Failure in Dungeons & Dragons
(Premeet Sidhu, Marcus Carter, Jen Scott Curwood)

Critical Fail – Addressing problematic designs in table-top role-playing games for narrative therapy and community wellbeing
(Adric Polkinghorne, Jane Turner, Manuela Taboada, Jeremy Kerr)

The Potential for Facial Biometrics in Role-Playing Games
(Niels Wouters, Melissa J. Rogerson, Yian Hu)

6.00 pm Some in-person social events
Wednesday 10 February
9.45 am Opening of Day 2
10.00 am Session 6 – Esports and Streaming“You gotta understand the context of this though”: Preliminary insights on perceptions of trash talk across esport communities
(Sidney Irwin, Anjum Naweed, Michele Lastella)

Behind the Streams: The Hidden Labour of Game Live Streaming
(Mark R. Johnson)

Laborious Spectatorship of Esports Fans
(David Cumming, Martin Gibbs, Wally Smith)

11.00 am Session 7 – Community, Ethics, and JusticeIs There Room for Community Ethics in Game Design Education?
(Lucy Sparrow, Martin Gibbs, Michael Arnold)Gamechanger: Digital Games as Simulative Models for Human Services
(Prithi Yadav & Manuela Taboada)Boundary making practices in Virtual Reality
(Kate Euphemia Clark)
12.00 pm Lunch break
12.30 pm Party Zoom
1.00 pm Session 8 – Player Practices and ExperiencesNetworking roulette, babies, and playing !hitball: An ethnographic study of online games events in 2020
(Taylor Hardwick)

Player problem-solving strategies in co-located play of a single-player video game
(Megan Pusey, Kevin Wong, Natasha Rappa)

Interactive Spatial Disorder in Castlevania: Symphony of the Night
(Madeleine Mackenzie)

Atmospheres in the Affective Arrangement of Play
(Andrea Andiloro)

2.00 pm  DiGRA Australia AGM and Elections
3.00 pm (or after close of DiGRAA AGM) Party Zoom – Dinosaur Racing

Call For Papers – DiGRA Australia 2021 National Conference

Posted on October 1, 2020 Posted in DiGRAA2021 .

DiGRA Australia National Conference 2021: How’s it going?

February 9-10, 2021 – Zooming to you from Melbourne, Australia

In 2021, the DiGRAA conference will be fully online – and of course it’s also free. We’ll still have a mix of academic presentations as well as opportunities to meet other games researchers – plus plenty of informal, playful social events as well as panels on some of the big questions that we are all facing. There’s no theme, but we do want to know how you’re getting on.

We know that for many people, 2020 has been stressful. For many of us, the DiGRAA conference in February was the last time we attended an academic conference in person, the last time we saw friends and colleagues (especially from interstate) other than over Zoom. Maybe the last thing that you want to do is write another paper or extended abstract about research that didn’t happen quite as fast or as successfully as you’d hoped. But we don’t want you to go missing! We’re making DiGRAA even more accessible this year.

Submission

There are three ways to submit to DiGRAA this year.

  1. Abstracts

Tell us about your research. What are you working on, what has you stumped? 100-200 words, plain text. Abstract submissions will be reviewed by the organising committee. They will not be archived on the DiGRAA website.

Accepted Abstracts will be presented as a 5-minute pre-recorded video and a subsequent live group discussion time.

 

  1. Extended Abstracts

This is the way that most of us submit to DiGRAA. Up to 800 words on the DiGRAA template. Submissions should be anonymised. These will be reviewed by the organising committee and will be archived on the DiGRAA website.

Accepted Extended Abstracts will be presented as a 10-minute pre-recorded video and a subsequent live group question time.

 

  1. Full Papers

We don’t get a lot of full paper submissions to DiGRAA. We don’t encourage them either – but we know that sometimes you need to submit somewhere. Usually it’s about travel funding, but this year it might be about meeting a milestone for your PhD. If you need to submit a full paper, please submit an anonymised paper to the “full papers” track. It will be blind peer reviewed by at least two reviewers.

 

Accepted Full Papers will be presented as a 10-minute pre-recorded video and a subsequent live group question time.

Submission rules

To ensure as many people as possible have the opportunity to present their work at the conference, only one submission may be made per lead author, and individuals may only present one paper during the conference. There is no limit on secondary authorship.

From 2020, DiGRA Australia is implementing a ‘grey list’ policy for accepted submissions that are withdrawn with no reason provided, or for which the presenter simply does not attend. Please familiarise yourself with the specifics of this policy here.

Submissions should be formatted according to the extended abstract and full paper templates.

Please submit via Easychair here.

Important dates

All submissions due:      Friday November 27th 2020, 5pm Australian Eastern Daylight Time. We will close Easychair after midnight on Sunday November 29th but please do not work through the weekend to prepare a submission! We have already pushed this as late as we can; there will not be an extension of this deadline.

Paper and abstract decisions:     Wednesday 16th December 2020.

Video presentations due:           Monday, 1st February 2021

Publication

Full Papers and Extended Abstracts will be archived on the DiGRAA website. Videos (subject to permissions) will be published in a dedicated YouTube channel. Aligning with DiGRAA social media policy, you will have the option to NOT have your video archived.

Conference Organising Committee

Chairs: Dr Melissa Rogerson & Associate Professor Martin Gibbs

melissa.rogerson@unimelb.edu.au / martin.gibbs@unimelb.edu.au

DiGRA Australia 2020 Conference Program

Posted on January 16, 2020 Posted in DiGRAA2020 .

DiGRA Australia 2020 Conference Program

Queensland University of Technology

Day One Program – February 10th
Gardens Point campus, Building Z, Room 406 (GP-Z-406)

8:45am

Pre-Conference Coffee

We invite you to meet the DiGRAA Board and organising committee for coffee at The Pantry, near the venue. Newcomers to DiGRA are especially encouraged to attend.

9:00am

Registration Opens

9:30am

Welcome to DiGRAA20

10:00am Cassandra Barkman Not that Kind of Level: Metalepsis and Narrative Levels in Pony Island and Doki Doki Literature Club
10:15am Lucy Sparrow, Fraser Allison, Martin Gibbs and Michael Arnold Productive Distrust: Playing with the Player in Digital Games
10:30am Jacqueline Burgess and Christian Jones Exploring How Players Create Emergent Narrative and Character in Strategy Games
10:45am Discussion
11:00am

Morning Tea

11:30am Luke van Ryn “It takes food to make food”: Survival and Sustainability in Don’t Starve
11:45am Ben Abraham Towards Carbon Neutral Gaming: Report on the Carbon Disclosure in Game Development Project
12:00pm Hugh Davies Spatial Politics at Play: Hong Kong Protests and Videogame Activism
12:15pm Discussion
12:30pm Erin Maclean “Boys wouldn’t find it believable”: How Realism Intersects with Female Inclusion in Shooter Videogames
12:45pm Gawain Lucian Lax Unsettling Identification: Bodies, Boys Love, and Visual Novels as Transgender Architecture
1:00pm Harriet Flitcroft The Two Laras: Gender and Femininity in Tomb Raider and Tomb Raider: Legend
1:15pm Discussion
1:30pm

Lunch

One Hour

2:30pm Sidney Irwin, Anjum Naweed and Michele Lastella Harassment or Light-hearted? Examining the Normative Rules of Trash Talking in CS:GO Esports
2:45pm Jessica Formosa, Daniel Johnson, Selen Turkay and Regan Mandryk
The Impacts of Passion for Esports on Wellbeing
3:00pm Anjum Naweed and Sidney Irwin “Against OUR rules”: A Preliminary Taxonomy of Unsportsmanlike Conduct in FPS Esports
3:15pm Discussion
3:30pm

Afternoon Tea

4:00pm David Cumming The Game of Watching Games: Gamifying and Monetising Esports Spectatorship
4:15pm Mark R Johnson and Jamie Woodcock “And today’s top donator is”: How Live Streamers on Twitch.tv Monetize and Gamify their Broadcasts
4:30pm Will Balmford Collecting, Displaying and Not Playing: Steam Sales and Digital Game Collections
4:45pm Discussion
5:00pm

Social Event

Join us at Little Big House on Grey Street (just across the bridge at South Bank) for Dinner and Drinks

 

Day Two Program – February 11th
Gardens Point campus, Building Z, Room 406 (GP-Z-406)

8:45am

Registration, Announcements

9:00am Yu Shan and Nathan Corporal New Realities in Cyberspace: Understanding the Virtual Reality Location-Based Entertainnment in China
9:15am James Keogh Buying Skins: Cultural Intermediaries and the Localisation of Australian Games
9:30am Ben Abraham Towards Carbon Neutral Gaming: Report on the Carbon Disclosure in Game Development Project
9:45am Discussion
10:00am Taylor Hardwick ‘Keeping PAX safe and secure for everyone’: Problematising Safety and Inclusivity in PAX Aus’ Code of Conduct Policy
10:15am Jay Grice Virtually Safe: An Ethnographic Account of Sydney’s Queer Gaming Spaces
10:30am Madeleine Antonellos, Bjorn Nansen and Martin Gibbs “Wearing research on your sleeves”: Participant Observation in a Cosplay Community
10:45am Discussion
11:00am

Morning Tea

11:30am Melissa J. Rogerson and Martin Gibbs The Precursors to Modern Hybrid Boardgames
11:45am Brian McKitrick The History of “Let’s Play” on the Something Awful Forums
12:00pm Premeet Sidhu and Marcus Carter The Critical Role of YouTube and Twitch in D&D’s Resurgence
12:15pm Discussion
12:30pm Christian McCrea Videogame World-Building as Ideation, Praxis and Design Model
12:45pm Alexander Muscat Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames
1:00pm Dan Golding Finding Untitled Goose Game’s Dynamic Music in the World of Silent Cinema
1:15pm Discussion
1:30pm

Lunch

One Hour

2:30pm Ben Egliston Videogames and the Data Analytic Imaginary
2:45pm Lachlan Howells Performing Both Sides of the Glass: Game Affordances and Streamer Content
3:00pm Rodney Zsolczay, Ross Brown, Frederic Maire and Selen Turkay Vague Gestures: Game Input for Burns Patients
3:15pm Discussion
3:30pm

Afternoon Tea

4:00pm Marcus Carter, Kyle Moore and Jane Mavoa It’s Not an Island, It’s a World: Fortnite, Temporality, and Worldness
4:15pm Lawrence May and Fraser McKissack The Disciplinary Architecture of Videogame Houses
4:30pm Mahli-Ann Butt and Fae Daunt TankSpanking and HealSluts: Exploring Kink and Playful Intimacy
4:45pm Discussion
5:00pm

Conference Wrap Up and DiGRA Australia AGM

 

Acknowledgements

The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre.


Frequently Asked Questions and Other Information

Lunch at the conference will be provided. Refreshments will be provided for the morning and afternoon tea breaks.

Registration is required. Please register via this TryBooking link before Friday, January 24 2020.

DiGRA Australia 2020 National Conference – Registration Open

Posted on December 12, 2019 Posted in DiGRAA2020 .

The national conference for DiGRA Australia will be held at Queensland University of Technology’s Gardens Point campus, Brisbane, On 10-11 February, 2020.

As with all previous DiGRA Australia events, the 2020 conference has free registration, and we encourage game studies researchers and students, and industry representatives to attend and participate in the conversation.

Please register via this link if you intend to attend.

More details, including the program, will be published in the new year.

 

 

Call For Papers – DiGRA Australia 2020 National Conference

Posted on August 26, 2019 Posted in DiGRAA2020 .

DiGRA Australia 2020 National Conference

We invite you to contribute to a two-day game studies conference to be held on the 10th and 11th of February at Queensland University of Technology (QUT). Registration for DiGRA Australia conferences is free.

The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre.

Key Dates

October 18th – Submission deadline *Submission deadline extended until Friday 1 November*
November 15th – Notification of submission outcomes
February 10th and 11th – Conference dates

Details

The academic field of game studies is alive and well in Australia. Previous DiGRA Australia events have brought together a vast range of junior and senior scholars, embedded in different disciplines, approaching game research from a variety of perspectives.

In recognition of this diversity, the DiGRA Australia 2020 National Conference will not impose a theme on submissions. Instead, you are invited to make a submission relevant to your own ongoing research. Our intent is to acknowledge the vibrancy of game studies in Australia, and to ensure DiGRA Australia continues to be a space that facilitates community, conversation, and collaboration.

Following on from the success of previous DiGRA Australia events, DiGRA Australia will remain a single track conference.

DiGRA Australia is actively concerned with cultivating an inclusive research community. As such, and consistent with previous DiGRA Australia events, registration for the 2020 National Conference will be free. We welcome and encourage submissions from graduate students, researchers located ‘outside’ game studies who approach games from different perspectives, and researchers without an institutional affiliation. Game developers, too, are encouraged to make submissions they feel are relevant to critical discussions of games research.

Further, up to ten travel bursaries of up to $500 each will be available for students and non-salaried early-career researchers (no more than five years out from the end of their PhD) from Australia, New Zealand, or South-East Asia to help cover travel and accommodation costs. Further information can be found below.

Submission Format

We invite interested authors or makers to submit either a 400–800 word abstract (not including references) or a full paper no longer than 5000 words (not including references), anonymously for peer review.

We have decided to include the option for full paper submissions to better acknowledge that some researchers may require an accepted full paper to access institutional funding options. Please note that full paper and extended abstract submissions will receive the same amount of presentation time, and will be reviewed to the same standard.

Accepted abstracts will be available on the DiGRA Australia website. Accepted full papers will be published on the open-access DiGRA Digital Library. After the conference, the possibility of a special issue of the Transactions of the Digital Games Research Association journal for select submissions (both full papers and abstracts) will be explored.

We advise potential authors to review abstracts accepted for publication at previous DiGRA Australia conferences [see here] as a guide to the expected tone and quality. Some further tips:

  • Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.
  • We welcome submissions that explore both in-progress and complete works, but should represent novel (unpublished) scholarship. If the submission resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRA Australia submission.
  • We recommend that submissions articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline.
  • Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

Accepted abstracts and papers will be published on the DiGRA Australia website as part of the conference program.

Submission Process

Submissions are to made online via EasyChair at this link.

Submissions should be formatted according to the extended abstract and full paper templates.

We ask authors not to submit more than one submission to the conference as lead author (see below).

Submission Rules

To ensure as many people as possible have the opportunity to present their work at the conference, only one submission may be made per lead author, and individuals may only present one paper during the conference. There is no limit on secondary authorship.

From 2020, DiGRA Australia is implementing a ‘grey list’ policy for accepted submissions that are withdrawn with no reason provided, or for which the presenter simply does not attend. Please familiarise yourself with the specifics of this policy here.

Travel Bursary

DiGRA Australia will offer up to ten travel bursaries of no more than $500 to students or sessionally-employed early-career researchers based in Australia, New Zealand, or South-East Asia.

Applications for a travel bursary can be made through this form. Please submit your extended abstract or full paper to EasyChair before you apply.

Conference Committee

  • Dr Brendan Keogh, Queensland University of Technology
  • April Tyack, Queensland University of Technology
  • Dr Benjamin Nicoll, Queensland University of Technology
  • Dr Dan Padua, Queensland University of Technology
  • Erin Maclean, Griffith University
  • Ori Diskett, University of Queensland

DiGRAA19 Registration

Posted on December 10, 2018 Posted in DiGRAA2019 .

Registration is required for DiGRA A 19. Please register at the link below:

https://www.eventbrite.com.au/e/digra-australia-2019-whats-next-tickets-51994263241

« Previous Page
Next Page »

DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

HCI Games & Play & School of Culture and Communications | University of Melbourne

Digital Design (School of Design) | RMIT University

Games Research Lab | Flinders University

Pages

  • DiGRA Australia Board
  • Memberships
    • Institutional Members
  • Mailing List
  • Inclusivity Policy
  • Accepted Submission Withdrawal Policy
  • DiGRAA Awards for Best Publication and Best Thesis 
  • DiGRAA Game Studies Reading Group
  • Our constitution
  • About us
  • DiGRAA Conference
  • April Tyack’s Distinguished Scholars
  • DiGRAA Annual Conference Best Paper Awards
  • Awards made by DiGRAA

Recent Posts

  • DiGRAA 2025 Conference Programme
  • Call for papers: DiGRA Australia 2025 National Conference
  • Message from DiGRAA President
  • A Heartfelt Thank You to Dr Brendan Keogh
  • April Tyack’s Distinguished Scholars

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Pages

  • About us
  • Accepted Submission Withdrawal Policy
  • April Tyack’s Distinguished Scholars
  • Awards made by DiGRAA
  • DiGRA Australia Board
  • DiGRAA Annual Conference Best Paper Awards
  • DiGRAA Awards for Best Publication and Best Thesis 
  • DiGRAA Conference
  • DiGRAA Game Studies Reading Group
  • Inclusivity Policy
  • Mailing List
  • Memberships
    • Institutional Members
  • Our constitution

Archives

  • January 2025
  • September 2024
  • July 2024
  • June 2024
  • February 2024
  • January 2024
  • December 2023
  • September 2023
  • August 2023
  • June 2023
  • April 2023
  • January 2023
  • September 2022
  • February 2022
  • January 2022
  • September 2021
  • January 2021
  • October 2020
  • January 2020
  • December 2019
  • August 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • October 2016
  • June 2016
  • March 2016
  • November 2015
  • June 2015
  • March 2015
  • January 2015
  • June 2014
  • May 2014
  • April 2014
  • February 2014
  • January 2014

Categories

  • Awards (1)
  • DiGRAA2014 (5)
  • DiGRAA2015 (5)
  • DiGRAA2016 (3)
  • DiGRAA2016 Qld (2)
  • DiGRAA2019 (8)
  • DiGRAA2020 (3)
  • DiGRAA2021 (2)
  • DiGRAA2022 (4)
  • DiGRAA2023 (3)
  • DiGRAA2024 (11)
  • DiGRAA2025 (2)
  • GSOAP2023 (2)
  • Uncategorized (3)

WordPress

  • Log in
  • WordPress

CyberChimps WordPress Themes

© DiGRA Australia