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DiGRA Australia 2022 Conference Program

Posted on January 25, 2022 by Fraser Allison Posted in DiGRAA2022 .

DiGRA Australia 2022 Conference Program

Register here

Registration is free. The conference will be held fully online. After registering, you will receive links to the Zoom room and Discord server.

Monday, 14th February

All times are in AEDT (Sydney/Melbourne/Hobart time).

Time EventPresenters
9.30amWelcome to DiGRAA 2022
10.00amSession 1Brendan Keogh (chair)
Omikuji: An Interactive Installation Exploring East Asian Games of DivinationHugh Davies
Safety and community at Freeplay Independent Games Festival in 2020Taylor Hardwick
There Ain’t Nobody Ever Whipped the T.B. Blues: Assessing the Relevance of Agency in Blockbuster Videogame DiscoursesAaron Williams
11.00amSession 2Erin Maclean (chair)
Play-filled Podcasting: Towards a Typology of Gaming PodcastsRyan Stanton
Telling scary stories: players, paratexts and the climate crisisLawrence May
How K/DA Reframes Gaming, Music and Celebrity IdolsTom Willma
12.00pmSocial event
12.30pmLunch
Open discussion: academic careers in game studies
1.00pmSession 3Fraser Allison (chair)
Exploring Comedy and Humour in Twitch.tv Game Live StreamingMark R. Johnson
Esport co-streaming and spectator motivationMichael Williamson
Performing (with) Games: videogame affordances and live content on Twitch.tvLachlan Howells
2.00pmSession 4Jane Mavoa (chair)
Is is toxic? Banter? Or just talking shit? Applying the AACTT framework to understand spectator perspectives of trash talk in esportsSidney Irwin, Anjum Naweed, Michele Lastella
The Digital Ensemble: Roleplaying large events in World of WarcraftDavid Harris, Josiah Lulham
What is Creative Transgressive Play? Exploring Creativity and Transgression in Dungeons & Dragons [D&D]Premeet Sidhu
3.00pmAfternoon break
3.30pmSession 5Lucy Sparrow (chair)
What are the odds? Lower compliance with Western loot box probability disclosure industry self-regulation than Chinese legal regulationLeon Y. Xiao, Laura L. Henderson, Philip W. S. Newall
Videogame Time LoopsChristopher Barkman
“You’re the lucky one, Dani”: NPC Empathy and Meaningful Play in Farcry 6Paul Scriven
4.30pmEnd of day 1

Tuesday, 15th February

All times are in AEDT (Sydney/Melbourne/Hobart time).

TimeEvent Presenters
9.30amOpening of day 2
10.00amSession 6Gawain Lucian Lax (chair)
Feeling Friction: Emotion, Difficulty, and Space in Psychonauts 2Madeleine Mackenzie
The Ambient Poetics of Neoliberalism in The Long DarkAndrea Andiloro
Rapture to Republicans: American Individualism, anti-mask discourse and parallels in BioshockHarriet Flitcroft
11.00amSession 7Madeleine Antonellos (chair)
“Techno-femininity” and the World Wide Web: Locating Girls’ Early DIY Gaming CulturesStephanie Harkin
‘Lean In’ and ‘Lean Out’: On the Politics of Women’s Resilience and Gaming the Gender DivideMahli-Ann Butt
12.00pmSocial event
12.30pm
Lunch
Open discussion: publishing opportunities in game studies
1.00pmSession 8Harriet Flitcroft (chair)
Exploring Game Design Students Understanding of MarketingJacqueline Burgess
From Tinkerers to Software Archivists: Examining the Edges of World of Warcraft Private ServersGeoffrey Hill, Martin Gibbs, Melissa J. Rogerson
Why do video game developers play—or not play—video games during leisure time?Raman Voranau, Ruth Rentschler, Boram Lee, Sandra Barker
2.00pmSession 9Premeet Sidhu (chair)
Teachers’ Roles and Game Designers’ Perspectives in Educational Game Design ProcessMifrah Ahmad
Worlding through Speculative Digital Game PedagogiesAlexander Bacalja
Game design that creates the conditions for collaboration for neurodiverse playersMatthew Harrison, Jess Rowlings
3.00pmAfternoon break
3.30pmDiGRA Australia annual general meeting
4.30pmEnd of day 2
« DiGRA Australia 2022 National Conference registration
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DiGRA Australia

DiGRAA is the Australian chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

School of Computing and Information Systems | The University of Melbourne

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