DiGRA Australia 2021 Conference Program
University of Melbourne (online)
After you register, we will send you a link to the conference Zoom sessions.
**NOTE: All times in Melbourne time (AEDT) **
(see this in your local time: http://go.unimelb.edu.au/7wei).
Tuesday 9 February |
9.30 am |
Conference welcome |
10.00 am |
Session 1 – Gaming MediaWhere is all the good writing about videogames? A decade of data and the critical games writing sphere
(Dan Golding)
Understanding the Paratextual Practices of “Let’s Plays” (Abstract)
(Brian McKitrick)
The Audiences of The Adventure Zone: Analysing Actual Play as Inclusive Gaming Media
(Ryan Stanton & Mark Johnson) |
11.00 am |
Session 2 – Making Meaning from GamesConsidering Complexity in Emergent Narratives
(Cassandra Barkman)
Comparing Player Preferences for Historical Accuracy and Authenticity (Jacqueline Burgess & Christian Jones)
Performing within the Threshold: Girlhood Themed Games as Transformative Spaces
(Stephanie Harkin) |
12.00 pm |
Lunch break |
12.30 pm |
Party Zoom |
1.00 pm |
Session 3 – Navigating Gender and PoliticsFast Paced and Action Packed: The Temporality of Masculinity in Shooter Videogames
(Erin Maclean)
How We Are (Not)Coping Under The New Gaming Public: An Existential-Materialist Approach to Feminist Games and Cultural Research
(Mahli-Ann Butt)
Beyond the Bodyfucked: Mapping a Politics of “Trans Game Studies”
(Gawain Lucian Lax) |
2.00 pm |
Session 4 – Game Design AnalysisCapturing hybridity: a comparative analysis of three hybrid digital boardgames
(Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs)
Gaming the system: Legally-required loot box probability disclosures in China are implemented sub-optimally
(Leon Y. Xiao, Laura L. Henderson, Yuhan Yang, Philip W.S. Newall)
Indie Creatorship: Rendering the ‘Indie-ness’ of Indie Games
(Christian Hayes, Karen Le Rossignol, Stefan Greuter) |
3.00 pm |
Afternoon break |
3.30 pm |
Session 5 – Tabletop RPGsUnlearning in Games: Deconstructing Failure in Dungeons & Dragons
(Premeet Sidhu, Marcus Carter, Jen Scott Curwood)
Critical Fail – Addressing problematic designs in table-top role-playing games for narrative therapy and community wellbeing
(Adric Polkinghorne, Jane Turner, Manuela Taboada, Jeremy Kerr)
The Potential for Facial Biometrics in Role-Playing Games
(Niels Wouters, Melissa J. Rogerson, Yian Hu) |
6.00 pm |
Some in-person social events |
Wednesday 10 February |
9.45 am |
Opening of Day 2 |
10.00 am |
Session 6 – Esports and Streaming“You gotta understand the context of this though”: Preliminary insights on perceptions of trash talk across esport communities
(Sidney Irwin, Anjum Naweed, Michele Lastella)
Behind the Streams: The Hidden Labour of Game Live Streaming
(Mark R. Johnson)
Laborious Spectatorship of Esports Fans
(David Cumming, Martin Gibbs, Wally Smith) |
11.00 am |
Session 7 – Community, Ethics, and JusticeIs There Room for Community Ethics in Game Design Education?
(Lucy Sparrow, Martin Gibbs, Michael Arnold)Gamechanger: Digital Games as Simulative Models for Human Services
(Prithi Yadav & Manuela Taboada)Boundary making practices in Virtual Reality
(Kate Euphemia Clark) |
12.00 pm |
Lunch break |
12.30 pm |
Party Zoom |
1.00 pm |
Session 8 – Player Practices and ExperiencesNetworking roulette, babies, and playing !hitball: An ethnographic study of online games events in 2020
(Taylor Hardwick)
Player problem-solving strategies in co-located play of a single-player video game
(Megan Pusey, Kevin Wong, Natasha Rappa)
Interactive Spatial Disorder in Castlevania: Symphony of the Night
(Madeleine Mackenzie)
Atmospheres in the Affective Arrangement of Play
(Andrea Andiloro) |
2.00 pm |
DiGRA Australia AGM and Elections |
3.00 pm |
(or after close of DiGRAA AGM) Party Zoom – Dinosaur Racing |