Categories
DiGRAA2016

2016 DiGRAA National Conference

2016 DiGRAA National Conference CFP

We invite you to contribute to a two-day game studies symposium from November 17th-18th, 2016 to be held at Swinburne University of Technology. The theme for the DiGRAA Symposium 2016 will be ‘Tensions’.

 

Details

Games have frequently been sites of conflict, contention, and competition. As both games and gaming culture develop, however, these sites of conflict and their related tensions are shifting across multiple axes. Games themselves are objects of tension in different ways: while conflict is still often used to drive narrative and gameplay, designers continue to experiment with the line between comfort and unease. Conversely, those who play and make games are more diverse than ever before, and the tensions over representation, politics, and demographics continue to dominate public games discourse. The purpose of the 2016 DiGRAA Symposium is to explore the tensions in all aspects of engaging with games. This may include: gameplay, mechanics, game design, or game culture.

We organise such an event acknowledging that understanding games is not an exclusively academic endeavour and excellent work is occurring in a wide variety of spaces outside of formal scholarship. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event.

Some suggestions for topics include (but are not limited to):

  • Representations of race
  • Gender and sexuality
  • Sex in games
  • Conflict as game mechanic
  • The aesthetics of violence
  • Death and tension

 

Important Dates

Abstract Submission Deadline – Aug 19

Notification of Acceptance – Sept 19

Symposium Date – Nov 17-18

 

Following on from the success of previous DiGRA Australia events, we fully expect that DiGRA Australia 2016 will remain a single track conference.

 

 

The Event

The conference will run from 13:00 – 17:00 on the 17th November, and from 9:00 – 17:00 on the 18th November at Swinburne University of Technology, Hawthorn campus. An evening social event and exhibition will occur on the 17th on campus. A morning doctoral workshop will run from 9:00 – 12:00 on the 17th, which will require registration prior to the event

 

Submission Format

We invite interested authors or makers to submit 400-800 word abstracts (not including references), anonymous for peer review. We will also accept full papers of up to 4,000 words and the same rules apply. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.

We advise potential authors to review the abstracts accepted for publication at previous DiGRA Australia conferences as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

 

Accepted abstracts will be uploaded to the DiGRA Digital Library as will accepted full papers.

 

Submission Process

Submissions will be made online, via easy chair.

 

Easychair Submission link:

https://easychair.org/conferences/?conf=digraa16

 

Please enter your 400-800 word abstract or full paper in the abstract box in easy chair, as well as uploading it as a formatted attachment.

 

Conference Chairs

Ms Laura Crawford (Vice President, DiGRAA Australia/Lecturer Games and Interactivity, Swinburne University of Technology)

Dr Daniel Golding (Lecturer at Swinburne University of Technology, Media and Communications)

 

 

Categories
DiGRAA2016 Qld

DiGRA Australia 2016 Queensland Symposium: Programme

(Programme pdf) 

10:00am Opening remarks
10:15am Finding Spaces & Play

The Growing Pervasiveness of Games and Play – Hugh Davies (pdf)

Finding Ways of Being: Psychogeography in Urban Codemaking – Troy Innocent and Steven Conway (pdf)

Travelling with Giuliana Bruno to the Videogame – Dan Golding (pdf)

11.15am Morning Tea
11.30am Ways of Design

Punctuate a Moving Picture: David Sudnow’s Pilgrim in the Microworld and an Alternative History of the Study of Videogames – Brendan Keogh (pdf)

Finding a Way: Reducing Design Schema Friction in Narrative Design – Christy Dena (pdf)

Positive Psychology in Game Design: A Framework for Collaboration – Matthew Lee (pdf)

12.30pm Lunch
1.30pm Huizinga & Play – truna
1.45pm Alternative Paths

Wing Commander and the Enduring Impact of Live-Action Video – Jakub Majewski and Scott Knight (pdf)

No Heroes: The Erasure of Chronic Health Conditions from Videogames – Dakoda Barker (pdf)

‘Adam Smith Hates Your Guts’: Horror, Survival, and the In-Game Economy in Pathologic – Julian Novitz (pdf)

2.45pm Finding Communities

Broadcasting Play: Articulating Roles of Materialities and Bodies – Ben Egliston (pdf)

Tapping into the Gaming Community for Roguelikes – Xavier Ho (pdf)

Adolescents as Game Designers: What can be Learned from Young People? – Pilar Lacasa, Sara Cortés, María Ruth Garcia-Pernía, Laura Méndez (pdf)

3.45pm Afternoon Tea
4.00pm Australasia & Games

We Still Make Games Here: A Sustainable Australian Videogames Industry? – John Banks and Stuart Cunningham (pdf)

Indigenous Depictions in Strategy Games: An Argument for Flavour – Rhett Loban (pdf)

New Wave Australiana and Making a Game about Australia – Terry Burdak (pdf)

5.00pm Roundtable discussion and closing remarks.
5.30pm Refreshments.
Categories
DiGRAA2016 Qld

DiGRAA Queensland Symposium 2016

CFP: 2016 DiGRA Australia Queensland Symposium

Wayfinding

Register for Conference link

Conference Programme

 

Academic work on games and play in Queensland is being conducted within a wide variety of disciplines and from an even broader number of conceptual and analytical approaches. DiGRAA Brisbane is thus delighted to announce the inaugural event of this local chapter, a one-day symposium aimed at bringing together those interested in the study of digital (and non-digital) games and play in Queensland (and Australia more broadly) to discuss current and future work.

We organise such an event acknowledging that ‘game studies’ should not be an exclusively academic endeavour – exciting and ground-breaking work is occurring in a wide variety of commercial, professional and amateur contexts. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event. Submitted abstracts will not be evaluated harshly for not engaging with academic literature, as we see this as an opportunity for these disparate communities to engage and share knowledge.

The theme, ‘Wayfinding’, speaks broadly to how we as a community of games research practices in Queensland orientate ourselves—how we determine the routes we are travelling and where we hope our research is going. It invites submissions that describe projects completed or still under way, that prompt discussion, or report findings or arguments conducted by those studying games or play in the broadest sense. We welcome perspectives from game studies, UX, interaction design, narratology, media studies, and beyond. By attending and presenting works like these, your presence contributes to the theme, helping us all map what the study of games and play ‘is’ in Queensland and Australia in 2016.

Attendance at the event is also an opportunity to shape and be involved in the future direction of this regional DiGRA chapter.

The symposium will run all day on Saturday 2nd April, 2016 at This Must Be The Place (Shop 8, Bakery Lane, 694 Ann Street, Fortitude Valley), followed by an evening social event organised nearby. Attendance at the symposium is limited, and registration will be required.

After the symposium, selected presenters will be invited to submit full papers for a peer-reviewed journal issue that will build on the symposium’s themes.

 

About DIGRA Australia

DiGRA Australia is the Australian chapter of the Digital Games Research Association, which is the premiere international association for academics and professionals who research games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members.

Although the focus of DiGRA has historically been on ‘digital’ games, DiGRA Australia welcomes research on all forms of games and play, digital and non-digital.

 

Important Dates

  • Abstract Submission Deadline – Monday 29th Feb, 2016
  • Notification of Acceptance – Monday 7th March, 2016
  • Symposium Date – Saturday 2nd April, 2016

 

Submission Format

We invite interested authors to submit 400-800 word abstracts, accompanied by a 100 word bio. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.

We advise potential authors to review the abstracts accepted for publication in last years DiGRA Australia conference as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

Submissions are required to use the DiGRA conference publication format. Accepted abstracts will be uploaded to the DiGRA Digital Library.

 

Submission Process

Submissions will be made online, via EasyChair.

EasyChair Submission Link

Please enter your 400-800 word abstract in the abstract box in EasyChair, as well as uploading it as a formatted attachment.

 

Conference Chairs

Dr Christy Dena – Games Department, SAE Creative Media Institute

Dr Brendan Keogh – Games Department, SAE Creative Media Institute

truna aka Jane Turner  – School of Design, QUT

 

 

Categories
DiGRAA2015

Download conference program

Conference program available here.

Categories
DiGRAA2015

Draft Conference Program DiGRAA2015

Monday 29th Schedule:

12:30pm 

3rd floor foyer, Robert Webster Building

Registration:
1:00pm 

Room 327, 3rd floor Robert Webster Building

 

 

Welcome 

DiGRAA President: Martin Gibbs

 

Conference Chair: Tom Apperley

 

1:15pm 

Room 327, 3rd floor Robert Webster Building

 

Keynote:  Expansion pack: making Games Studies a robust disciplineSal Humphreys (University of Adelaide)

 

 

2:15pm 

Room 327, 3rd floor Robert Webster Building

 

Session 1:Chair: Darshana Jayemanne (University of Melbourne)

 

Challenging Whiteness: Contrapuntal Analysis and Polyphony in Broadening Protagonist Diversity

Sumedha Iyer (UNSW Australia) and Lois Spangler (Queensland University of Technology)

 

The Disruptive Potential of Regional Game Studies

Bjarke Liboriussen and Paul Martin  (University of Nottingham, Ningbo)

 

Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric

Erik Champion (Curtin University of Technology)

 

3:15pm Coffee Break (uncatered)
3:30pm 

Room 327, 3rd floor Robert Webster Building

 

Kensington Campus, UNSW Australia

 

Map: http://tinyurl.com/oecwo4g

Session 2:Chair: Grant Bollmer (University of Sydney)

 

From the Sidelines: Choice and Consequence in Game Design

Catherine Baird (Squiz)

 

Reconceptualising Gendered Game Spaces

Gemma Roberts (Macquarie University)

 

Gone (Riot Grrl) Home: Methods of gender and genre inclusion in Gone Home

Rowan Tulloch (Macquarie University) and Liz Giuffre (University of Technology, Sydney)

 

4:30pm(5:30pm finish)

 

Room 327, 3rd floor Robert Webster Building

 

Session 3:Chair: Tom Apperley (UNSW Australia)

 

Playstyle and place: On the territorial identity of tactics in Dota 2

Ben Egliston (University of Sydney)

 

A Situated Approach to Urban Play: The Role of Local Knowledge in Playing Ingress

Kyle Moore (University of Sydney)

 

Masquerade: Social Influence of Full-Body Game Interaction on Public Displays

Niels Wouters (KU Leuven & University of Melbourne) , John Downs (University of Melbourne), Marcus Carter (University of Melbourne ) and Andrew Vande Moere (KU Leuven)

 

6pm-8:30pm 

The Arthouse Kitchen url: http://tinyurl.com/q3eawpg

 

 

Dinner and drinks (catered with vegetarian options) 

Please register via eventbrite if you wish to attend: http://tinyurl.com/nfymv2x

 

 

 

Tuesday 30th Schedule

9:00am 

Foyer, 3rd floor Robert Webster Building

Registration
9:30am 

Room 327, 3rd floor Robert Webster Building

 

 

Session 4:Chair: Marcus Carter (University of Melbourne)

 

Why BioShock Infinite is the best pt. 1: The Elizabeth-Anna Rabbit Duck Illusion

Mahli-Ann Butt (UNSW Australia)

 

It’s-a-me, Mario – But who is Mario? Positioning the participant researcher in game studies

Tina Richards (Griffith University)

 

Generic Avatar

Luke van Ryn (UNSW Australia), Tom Apperley (UNSW Australia), Justin Clemens (University of Melbourne) and Robbie Fordyce (UNSW Australia)

 

10:30am 

Room 327, 3rd floor Robert Webster Building

 

 

Session 5:Chair: Kyle Moore (University of Sydney)

 

Motion Capture and the Technical Inscription of the Body

Grant Bollmer (University of Sydney)

 

Embodied Identities and Natural User Interfaces

Marcus Carter (University of Melbourne)

 

The Body Language of Fear: Fearful Nonverbal Signals in Survival-Horror Games

Eduardo Velloso (University of Lancaster) , Thomas Löhnert (University of Bath) and Hans Gellersen (University of Lancaster)

 

11:30am Coffee Break (uncatered)
11:45am 

Room 327, 3rd floor Robert Webster Building

 

 

Session 6: 3 x 15 minute papersChair: Rowan Tulloch

 

Ecological Notions in Games: A Typology Towards More Inclusive Environmental Relations

Ben Abraham (independent scholar) and Darshana Jayemanne (University of Melbourne)

Legitimations of digital game play in mainstream newspapers

John Pike (University of South Australia)

 

Journey to the Moon – The First Interactive Narrative

Joel Zika (Deakin University)

 

12:45pm Lunch (uncatered)
1:30pm 

Room 327, 3rd floor Robert Webster Building

 

 

Session 7:Chair: James Meese (University of Technology, Sydney)

 

The Kandy Kolored Tangerine-Flake Wall-Mounted, Water-Cooled and LED-Colored Battlestation

Marcus Carter, Bjorn Nansen and Martin Gibbs  (University of Melbourne)

 

‘Funky little amoebas and poos’ – Customising the play experience of board games

Melissa J. Rogerson, Martin Gibbs and Wally Smith (University of Melbourne)

 

The Design of Systemic Moral Gameplay in Papers, Please

Malcolm Ryan (Macquarie University) , Paul Formosa (Macquarie University) and Dan Staines (UNSW Australia)

 

2:30pm 

Room 327, 3rd floor Robert Webster Building

 

 

Session 8:Chair: Sal Humphreys (University of Adelaide)

 

SimCity and the Problem of the ‘Feedback Loop’

Eli J. Boulton (University of Melbourne)

 

Approaches to cultural heritage in role-playing games

Jakub Majewski (Bond University)

 

3:10pm Coffee Break (uncatered)
3:30pm 

Room 327, 3rd floor Robert Webster Building

 

 

Session 9:Chair: Christy Dena (SAE QANTM)

 

Triad of Design: Applied to Open World Quests

Ivan Beram (SAE)

 

Escaping the room: Creating interactive puzzles from narrative space

Allan Fowler (Waiariki Institute of Technology) , Foaad Khosmood, David Gillette and Michael Haungs (California Polytechnic State University)

 

Inviting you in: Design choices in the opening sequences of Dragon Age and Skyrim

Michael Hitchens (Macquarie University)

 

4:30pm(5pm finish)

 

Room 327, 3rd floor Robert Webster Building

 

DiGRAA Meeting 

Chair: Martin Gibbs (University of Melbourne)

5:30-7pm 

The Doncaster Hotel

 

Map: http://tinyurl.com/pfr9aua

After Conference Drinks 

Informal drink at local Kensington pub 10 minutes walk from campus.

 

Categories
DiGRAA2015

DiGRAA2015 Registration Open

The conference will be held in room 327 on level three of the Robert Webster Building (Map below) at the Kensington Campus of UNSW Australia.

Attendance is free and tickets are available online:

https://www.eventbrite.com.au/e/digraa2015-tickets-17475868794

The conference registration desk will open at 12:30pm on Monday and 9am on Tuesday, please check in you collect you name tag and a paper copy of the program.

RW

Categories
DiGRAA2015

DiGRA 2015 Conference

The CFP for the 2015 DiGRA Australia Conference: Inclusivity in Australian Games and Game Studies, is available here:

http://digraa.org/2015-digra-australia-conference/

The conference will be held June 29-30, at UNSW, Sydney, Australia.

Categories
DiGRAA2015

2015 DiGRAA Conference

CFP: 2015 DiGRA Australia Conference

Inclusivity in Australian Games and Game Studies

Register for Conference

Conference Program

We are delighted to announce that the second annual DiGRA Australia conference will be held at the University of New South Wales, 29th – 30th of June. The theme for DiGRAA 2015 will be ‘Inclusivity in Australian Games and Game Studies’.

Games, games culture and games studies is often exclusive. Movements, communities, norms and individuals at various scales and levels of impact continue to attempt to define who plays, where they play, how they play, and what they should like about it. Games are increasingly becoming a pervasive everyday practice, engaged with across all demographics, with wider, more nuanced and varied experiences and meanings drawn from their experience. The purpose of this years DiGRA Australia is to provide an opportunity for games scholars to be inclusive in our approach, in our understanding, and in the knowledge that our research generates.

We therefore invite submissions that describe research projects completed or still under way, that prompt discussion, or report findings or arguments. We call for papers and contributions on the theme of inclusion. This is the inclusion of different people: in terms of the different backgrounds and identities of the players and characters represented in gaming and games culture. This is also the inclusion directed towards games scholars and the different perspectives that enrich our scholarship beyond the nexus of the white straight male. Finally, this is also the inclusion of methodologies and approaches: in terms of the wealth of means by which we might understand games and play.

Attendance at the event is also an opportunity to shape and be involved in the future direction of this regional DiGRA chapter.

We organise such an event acknowledging that ‘game studies’ is not an exclusively academic endeavour – exciting and ground-breaking work is occurring in a wide variety of commercial, professional and amateur contexts. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event. Submitted abstracts will not be evaluated harshly for not engaging with academic literature, as we see this as an opportunity for these disparate communities to engage and share knowledge.

Important Dates

  • Deadline extended 8th May
  • Notification of Acceptance – 18th May.
  • Symposium Date  -29th – 30th of June.

 

Details

 

Following on from the success of last year’s conference, we fully expect that DiGRA Australia 2015 will remain a single track conference.

The conference will run from 13:00 – 17:00 on the 29th June, and from 9:00 – 17:00 on the 30th June at The University of New South Wales. An evening social event will occur on the 29th nearby. A morning doctoral colloquium will run from 9:00 – 12:00 on the 29th, which all conference attendees are welcome to attend.

Please also note that the Global Digital Humanities conference, which may be of some interest to attendees, occurs in Sydney immediately after DiGRA Australia.

The DiGRA Australia Annual General Meeting will be held during the conference.

Submission Format

We invite interested authors to submit 400-800 word abstracts (not including references), anonymous for peer review. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship, but this is not a requirement for inclusion in the conference.

We advise potential authors to review the abstracts accepted for publication in last years DiGRA Australia conference as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

Submissions are required to use the DiGRA conference publication format. Accepted abstracts will be uploaded to the DiGRA Digital Library.

 

Submission Process

Submissions will be made online, via easy chair.

Easychair Submission link.

Please enter your 400-800 word abstract in the abstract box in easy chair, as well as uploading it as a formatted attachment.

 

Conference Chair

Tom Apperley – University of New South Wales

 

 

Categories
DiGRAA2014

DiGRAA 2014 Program

Please find below the DiGRAA 2014 Symposium Program, with links to copies of the corresponding papers in the proceedings. If you note any errors, please contact Marcus at (marcusc@unimelb.edu.au).

Time Begin

Time End

Title

9:00 9:05 Introductions
9:05 9:50 Digital Gaming in Australia’s Asian Century
Thomas Apperley
9:50 10:00 Coffee Break
10:00 10:20 Tokimeki Memorial Girl’s Side: Enacting Femininity to avoid dying alone
Tina Niomi Richards – Griffith University [pdf]
10:20 10:40 “Daily Daka”: Everyday rhythms of body and space in a Chinese Internet Café
Zhang Ge – Hong Kong Polytechnic University [pdf]
10:40 11:00 Rhythmic Experience and Gameplay
Brigid Costello – University of New South Wales [pdf]
11:00 11:20 Varieties of Vernacular Experience
Darshana Jayemanne & Christian McCreaIndependent Scholar & RMIT University [pdf]
11:20 11:40 Morning Tea
11:40 12:00 Paratext: A More Interactive Movement
Daniel Dunne – Swinburne University of Technology [pdf]
12:00 12:20 Affect, Responsibility, and how Modes of Engagement Shape the Experience of Fiction
Kevin Veale – The University of Auckland [pdf]
12:20 12:40 “Blackout!”: Unpacking the ‘Black Box’ of Game
Steven Conway & Andrew Trevillian – Swinburne University of Technology [pdf]
12:40 1:00 Towards a Unified Theory of Play: A Case Study of Minecraft
James Hooper & Penny de Byl – Bond University [pdf]
1:00 2:00 Lunch
2:00 2:20 Literacy in the Digital World of the Twenty First Century: Students, Curriculum, Pedagogy, Games and Play
Catherine Beavis, Clare Bradford, Joanne O’Mara, Christopher Walsh, Thomas Apperley & Amanda Gutierrez [pdf]
2:20 2:40 Theorising Film-to-Game Adaptation
Scott Knight – Bond University [pdf]
2:40 3:00 The Adventures of ‘Mad Jack’: An Experiment in Documentary Game Design
Rebecca Wolgast & Debra Polson – Queensland University of Technology [pdf]
3:00 3:20 Videogame Visions of Post-Climate Change Futures
Ben Abraham – University of Western Sydney [pdf]
3:20 3:40 Afternoon Tea
3:40 4:00 Remembering & Exhibiting Games Past: the Popular Memory Archive
Helen Stuckey, Melanie Swalwell, Angela Ndalianis & Denise de Vries [pdf]
4:00 4:20 Software Migration Applied to Commodore BASIC Video Games
Craig Harrington & Denise de Vries Flinders University [pdf]
4:20 4:40 Game Design Inspiration in Global Game Jam
Xavier Ho, Martin Tomitsch & Tomasz Bednarz – University of Sydney [pdf]
4:40 5:00 Ten Years of Pushing Buttons: The Role of Freeplay in Australian Games Discourse
Hugh Davies – La Trobe University [pdf]
5:00 5:30 Game Studies’ Australian Fringe: Communities, Critics and Conversation Round Table
Chair – Dan Golding

 

 

Categories
DiGRAA2014

DiGRAA 2014 Registration is Now Open!

Registration for the 2014 DiGRA Australia Symposium is now open. Please note that if you intend to come to both the talks and the social event, you need to register for them both separately.

 

Symposium – Free!

The conference will be held on June 17th, in Theatre 1 of ‘The Spot’ Building, 198 Berkeley St, at The University of Melbourne.

Registration will begin at 8:30 with talks commencing at 9:00 and concluding at 5:30. A detailed program will be circulated closer to the date to those registered on the eventbrite page.

Please click here to register for the symposium

Light snacks will be provided for morning and afternoon tea. No lunch is provided.

 

Social Evening Event – Free!

Following the symposium, we are hosting an informal social occasion with exciting digital and tabletop games, beer, wine and some food. This will commence at 7:30pm, and will be an enjoyable opportunity to network with other Australian game academics.

Attendance is limited to those who have registered in advance.

Please click here to register for the social evening event.

Light snacks will be provided, but attendees are recommended to enjoy a dinner before the event with other academics on nearby Lygon St.