Conference program available here.
Author Archives: Thomas Apperley
Monday 29th Schedule:
12:30pm
3rd floor foyer, Robert Webster Building |
Registration: |
1:00pm
Room 327, 3rd floor Robert Webster Building
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Welcome
DiGRAA President: Martin Gibbs
Conference Chair: Tom Apperley
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1:15pm
Room 327, 3rd floor Robert Webster Building
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Keynote: Expansion pack: making Games Studies a robust disciplineSal Humphreys (University of Adelaide)
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2:15pm
Room 327, 3rd floor Robert Webster Building
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Session 1:Chair: Darshana Jayemanne (University of Melbourne)
Challenging Whiteness: Contrapuntal Analysis and Polyphony in Broadening Protagonist Diversity Sumedha Iyer (UNSW Australia) and Lois Spangler (Queensland University of Technology)
The Disruptive Potential of Regional Game Studies Bjarke Liboriussen and Paul Martin (University of Nottingham, Ningbo)
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric Erik Champion (Curtin University of Technology)
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3:15pm | Coffee Break (uncatered) |
3:30pm
Room 327, 3rd floor Robert Webster Building
Kensington Campus, UNSW Australia
Map: http://tinyurl.com/oecwo4g |
Session 2:Chair: Grant Bollmer (University of Sydney)
From the Sidelines: Choice and Consequence in Game Design Catherine Baird (Squiz)
Reconceptualising Gendered Game Spaces Gemma Roberts (Macquarie University)
Gone (Riot Grrl) Home: Methods of gender and genre inclusion in Gone Home Rowan Tulloch (Macquarie University) and Liz Giuffre (University of Technology, Sydney)
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4:30pm(5:30pm finish)
Room 327, 3rd floor Robert Webster Building
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Session 3:Chair: Tom Apperley (UNSW Australia)
Playstyle and place: On the territorial identity of tactics in Dota 2 Ben Egliston (University of Sydney)
A Situated Approach to Urban Play: The Role of Local Knowledge in Playing Ingress Kyle Moore (University of Sydney)
Masquerade: Social Influence of Full-Body Game Interaction on Public Displays Niels Wouters (KU Leuven & University of Melbourne) , John Downs (University of Melbourne), Marcus Carter (University of Melbourne ) and Andrew Vande Moere (KU Leuven)
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6pm-8:30pm
The Arthouse Kitchen url: http://tinyurl.com/q3eawpg
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Dinner and drinks (catered with vegetarian options)
Please register via eventbrite if you wish to attend: http://tinyurl.com/nfymv2x |
Tuesday 30th Schedule
9:00am
Foyer, 3rd floor Robert Webster Building |
Registration |
9:30am
Room 327, 3rd floor Robert Webster Building
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Session 4:Chair: Marcus Carter (University of Melbourne)
Why BioShock Infinite is the best pt. 1: The Elizabeth-Anna Rabbit Duck Illusion Mahli-Ann Butt (UNSW Australia)
It’s-a-me, Mario – But who is Mario? Positioning the participant researcher in game studies Tina Richards (Griffith University)
Generic Avatar Luke van Ryn (UNSW Australia), Tom Apperley (UNSW Australia), Justin Clemens (University of Melbourne) and Robbie Fordyce (UNSW Australia)
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10:30am
Room 327, 3rd floor Robert Webster Building
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Session 5:Chair: Kyle Moore (University of Sydney)
Motion Capture and the Technical Inscription of the Body Grant Bollmer (University of Sydney)
Embodied Identities and Natural User Interfaces Marcus Carter (University of Melbourne)
The Body Language of Fear: Fearful Nonverbal Signals in Survival-Horror Games Eduardo Velloso (University of Lancaster) , Thomas Löhnert (University of Bath) and Hans Gellersen (University of Lancaster)
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11:30am | Coffee Break (uncatered) |
11:45am
Room 327, 3rd floor Robert Webster Building
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Session 6: 3 x 15 minute papersChair: Rowan Tulloch
Ecological Notions in Games: A Typology Towards More Inclusive Environmental Relations Ben Abraham (independent scholar) and Darshana Jayemanne (University of Melbourne) Legitimations of digital game play in mainstream newspapers John Pike (University of South Australia)
Journey to the Moon – The First Interactive Narrative Joel Zika (Deakin University)
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12:45pm | Lunch (uncatered) |
1:30pm
Room 327, 3rd floor Robert Webster Building
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Session 7:Chair: James Meese (University of Technology, Sydney)
The Kandy Kolored Tangerine-Flake Wall-Mounted, Water-Cooled and LED-Colored Battlestation Marcus Carter, Bjorn Nansen and Martin Gibbs (University of Melbourne)
‘Funky little amoebas and poos’ – Customising the play experience of board games Melissa J. Rogerson, Martin Gibbs and Wally Smith (University of Melbourne)
The Design of Systemic Moral Gameplay in Papers, Please Malcolm Ryan (Macquarie University) , Paul Formosa (Macquarie University) and Dan Staines (UNSW Australia)
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2:30pm
Room 327, 3rd floor Robert Webster Building
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Session 8:Chair: Sal Humphreys (University of Adelaide)
SimCity and the Problem of the ‘Feedback Loop’ Eli J. Boulton (University of Melbourne)
Approaches to cultural heritage in role-playing games Jakub Majewski (Bond University)
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3:10pm | Coffee Break (uncatered) |
3:30pm
Room 327, 3rd floor Robert Webster Building
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Session 9:Chair: Christy Dena (SAE QANTM)
Triad of Design: Applied to Open World Quests Ivan Beram (SAE)
Escaping the room: Creating interactive puzzles from narrative space Allan Fowler (Waiariki Institute of Technology) , Foaad Khosmood, David Gillette and Michael Haungs (California Polytechnic State University)
Inviting you in: Design choices in the opening sequences of Dragon Age and Skyrim Michael Hitchens (Macquarie University)
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4:30pm(5pm finish)
Room 327, 3rd floor Robert Webster Building
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DiGRAA Meeting
Chair: Martin Gibbs (University of Melbourne) |
5:30-7pm
The Doncaster Hotel
Map: http://tinyurl.com/pfr9aua |
After Conference Drinks
Informal drink at local Kensington pub 10 minutes walk from campus. |
The conference will be held in room 327 on level three of the Robert Webster Building (Map below) at the Kensington Campus of UNSW Australia.
Attendance is free and tickets are available online:
https://www.eventbrite.com.au/e/digraa2015-tickets-17475868794
The conference registration desk will open at 12:30pm on Monday and 9am on Tuesday, please check in you collect you name tag and a paper copy of the program.