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Monthly Archives: January 2021

DiGRA Australia 2021 Conference Program

Posted on January 29, 2021 by Brendan Keogh Posted in DiGRAA2021 .

DiGRA Australia 2021 Conference Program

University of Melbourne (online)

Registration link

After you register, we will send you a link to the conference Zoom sessions.

**NOTE: All times in Melbourne time (AEDT) **

(see this in your local time: http://go.unimelb.edu.au/7wei).

Tuesday 9 February
9.30 am Conference welcome
10.00 am Session 1 – Gaming Media

Where is all the good writing about videogames? A decade of data and the critical games writing sphere
(Dan Golding)

Understanding the Paratextual Practices of “Let’s Plays” (Abstract)
(Brian McKitrick)

The Audiences of The Adventure Zone: Analysing Actual Play as Inclusive Gaming Media
(Ryan Stanton & Mark Johnson)

11.00 am Session 2 – Making Meaning from Games

Considering Complexity in Emergent Narratives
(Christopher Barkman)

Comparing Player Preferences for Historical Accuracy and Authenticity (Jacqueline Burgess & Christian Jones)

Performing within the Threshold: Girlhood Themed Games as Transformative Spaces
(Stephanie Harkin)

12.00 pm Lunch break
12.30 pm Party Zoom
1.00 pm Session 3 – Navigating Gender and Politics

Fast Paced and Action Packed: The Temporality of Masculinity in Shooter Videogames
(Erin Maclean)

How We Are (Not)Coping Under The New Gaming Public: An Existential-Materialist Approach to Feminist Games and Cultural Research
(Mahli-Ann Butt)

Beyond the Bodyfucked: Mapping a Politics of “Trans Game Studies”
(Gawain Lucian Lax)

2.00 pm Session 4 – Game Design Analysis

Capturing hybridity: a comparative analysis of three hybrid digital boardgames
(Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs)

Gaming the system: Legally-required loot box probability disclosures in China are implemented sub-optimally
(Leon Y. Xiao, Laura L. Henderson, Yuhan Yang, Philip W.S. Newall)

Indie Creatorship: Rendering the ‘Indie-ness’ of Indie Games
(Christian Hayes, Karen Le Rossignol, Stefan Greuter)

3.00 pm Afternoon break
3.30 pm Session 5 – Tabletop RPGs

Unlearning in Games: Deconstructing Failure in Dungeons & Dragons
(Premeet Sidhu, Marcus Carter, Jen Scott Curwood)

Critical Fail – Addressing problematic designs in table-top role-playing games for narrative therapy and community wellbeing
(Adric Polkinghorne, Jane Turner, Manuela Taboada, Jeremy Kerr)

The Potential for Facial Biometrics in Role-Playing Games
(Niels Wouters, Melissa J. Rogerson, Yian Hu)

6.00 pm Some in-person social events
Wednesday 10 February
9.45 am Opening of Day 2
10.00 am Session 6 – Esports and Streaming

“You gotta understand the context of this though”: Preliminary insights on perceptions of trash talk across esport communities
(Sidney Irwin, Anjum Naweed, Michele Lastella)

Behind the Streams: The Hidden Labour of Game Live Streaming
(Mark R. Johnson)

Laborious Spectatorship of Esports Fans
(David Cumming, Martin Gibbs, Wally Smith)

11.00 am Session 7 – Community, Ethics, and JusticeIs There Room for Community Ethics in Game Design Education?
(Lucy Sparrow, Martin Gibbs, Michael Arnold)Gamechanger: Digital Games as Simulative Models for Human Services
(Prithi Yadav & Manuela Taboada)

Boundary making practices in Virtual Reality
(Kate Euphemia Clark)

12.00 pm Lunch break
12.30 pm Party Zoom
1.00 pm Session 8 – Player Practices and Experiences

Networking roulette, babies, and playing !hitball: An ethnographic study of online games events in 2020
(Taylor Hardwick)

Player problem-solving strategies in co-located play of a single-player video game
(Megan Pusey, Kevin Wong, Natasha Rappa)

Interactive Spatial Disorder in Castlevania: Symphony of the Night
(Madeleine Mackenzie)

Atmospheres in the Affective Arrangement of Play
(Andrea Andiloro)

2.00 pm  DiGRA Australia AGM and Elections
3.00 pm (or after close of DiGRAA AGM) Party Zoom – Dinosaur Racing

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