DiGRAA 2024 will take place in the Glyn Davis (Melbourne School of Design), Building 133, University of Melbourne, Parkville (3010):
- The registration desk will be next to the lifts on Level G (ground floor). Look for student volunteers wearing blue UniMelb T-shirts!
- All talks will be in The Malaysian Theatre, Level B (basement).
- All catering will be in the Basement Foyer, Level B (basement).
To attend online via Zoom: https://unimelb.zoom.us/j/85152486682?pwd=aXZZOTJ2MFI4Z1kyS3RrZTJNeG93Zz09
Zoom Password: 561926
The programme schedule uses Australian Eastern Daylight Time (AEDT/ UTC+11).
Day 0: Sunday 11 February
5:00pm – 9:00pm | Boardgames @ Pause Menu ヾ(о-ω・)ノ⌒★ 74 Rose Street, Fitzroy (map | directions) |
Day 1: Monday 12 February
9:00am | Registration (^-^*)/ Level G, Foyer | |
Welcome Breakfast ♨(⋆‿⋆)♨ Level B, Basement Foyer | ||
9:50am | Welcome ٩(`・ω・´)و ☀️ Level B, The Malaysian Theater | Mahli-Ann Butt & Lucy Sparrow |
10:00am | ✨Keynote✨ | Chair: Mahli-Ann Butt |
The power of multiplayer game design: Or why players are not necessarily The Worst | ✨Dr Lucy Sparrow✨ | |
Q&A (15 min) | ||
11:00am | Morning Tea ☕ Level B, Basement Foyer | |
11:30am | Session 1 – The Games Industry Level B, The Malaysian Theater | Chair: Melissa Rogerson |
Modding Video Game Brand Authenticity | Jacqueline Burgess & Jessica Whyman | |
The Dream Job Just Doesn’t Exist: Analysing the Current Games Journalism Landscape | Ryan Stanton | |
The Lands Before-During-After Times: Reimagining Game Industry Events ‘Post’-COVID-19 | Taylor Hardwick & Mahli-Ann Butt | |
Precarity and professionalism of Indonesian mobile game e-sports | Haryo Pambuko Jiwandono | |
Q&A (20 mins) | ||
12:30pm | Lunch ♨(⋆‿⋆)♨ Level B, Basement Foyer | |
1:30pm | Session 2 – New Perspectives on Design Level B, The Malaysian Theater | Chair: Nellie Seale |
Ambiguities of Game Design and the Challenge of the Walking Simulator | Alexander Muscat | |
Hour of the Wolf – An Investigation into Puzzle Design for Live Theatre | David Harris | |
Speaking of Time: Time-centric Language in Video Game Marketing and User Reviews on Steam | Thomas Byers | |
Cross-platform storytelling in Dungeons & Dragons: How players use technology to explore and create stories in D&D | Ruby Edwards, Martin Gibbs, Lucy Sparrow & Tamara Kohn | |
Q&A (20 min) | ||
2:30pm | Session 3 – Game Histories Level B, The Malaysian Theater | Chair: Taylor Hardwick |
Preserving and Emulating Australian Made Videogames of the 1990s | Cynde Moya, Helen Stuckey, Melanie Swalwell & Denise de Vries | |
Archival Challenges for Inclusive Games History | Stephanie Harkin | |
From Mountain Ranges to Markets: Historicising Virtual Worlds | Finn Dawson | |
Q&A (15 min) | ||
3:15pm | Afternoon Tea ☕ Level B, Basement Foyer | |
3:45pm | Session 4 – Design Influences Level B, The Malaysian Theater | Chair: James Manning |
The Legacy of Tabletop Role-Playing Games: Shaping Contemporary Game Design | Marc Wainwright & Adam Ho | |
Myth and Misattribution: Comparing Common Conceptions of the Hero’s Journey against Joseph Campbell | Jacqueline Moran | |
Workshopping the Play Community: Reflections on the role of pre-LARP workshops in Dance of Ribbons LARP | Josiah Lulham & David Harris | |
Exploring the Influence of Game Designers’ Values and Thought-Processes in Practice | Mifrah Ahmad | |
Q&A (20 min) | ||
4:45pm | Close | Lucy Sparrow & Mahli-Ann Butt |
5:00pm | Student Pizza Social ♡(◕ᗜ◕✿) Danda-Gat-Ith, Level 5, Melbourne Connect, 700 Swanston Street. | Nellie Seale |
6:30pm | Drinks @ The Clydeヾ(о-ω・)ノ⌒★ (map) 385 Cardigan St, Carlton 3053 |
Day 2: Tuesday 13 Feb
Day 3: Wednesday 14 February
9:20am | Announcements ٩(`・ω・´)و ☀️ Level B, The Malaysian Theater | Lucy Sparrow & Mahli-Ann Butt |
9:30am | Session 11 – Games for Museums and Cultural Heritage Level B, The Malaysian Theater | Chair: Xavier Ho |
Narrative-Based Games for learning in GLAMS: Overcoming professional hesitancies through an introductory guide | Sophia Booij | |
LORE-Drop: Museum Game Design | Nellie Seale, Wally Smith, & Melissa Rogerson | |
Augmented Reality Game Design for Cultural Heritage | Yifan Kong [Online] | |
Bioshock Infinite and Indigenous Tales: The Potential of Game Media in Expressing Australian Aboriginal Culture | Neo Xia | |
Q&A (20 min) | ||
10:30am | Morning Tea ☕ Level B, Basement Foyer | |
11:00am | Session 12 – Making Sense of and in Games Level B, The Malaysian Theater | Chair: Larry May |
The Ghost in the Machine: Legend-Tripping, Hypermodern Ostension and Ontological Bleed in the Grand Theft Auto Series | Andrea Andiloro | |
Action Paths: A Typology of Strategy Selection | Sidney Icarus [Online] | |
Synthesising the Real: How Players Navigate the Representation of Reality in Video Games | Benn Van Den Ende, & Sian Tomkinson [Online] | |
The analyst’s videogame: On psychoanalytic formalism | Benjamin Nicoll | |
Q&A (20 min) | ||
12:00pm | Session 13 – Politics and Identity Level B, The Malaysian Theater | Chair: Lee Cope |
‘A political statement, whether you understand that or not’: Inclusive Gender Expression in Avatar Customization | Yisong Han & Xavier Ho | |
Beyond “Representation”: Shooter Videogames and Mediated Feminisms in New Discourse | Erin Maclean [Online] | |
Alt-right in gaming spaces in Italy and in Australia. A comparative analysis | Giulio Pitroso [Online] | |
Playing with Integrity: Videogame Involvement and Moral Identity | Thomas Coghlan | |
Q&A (20 min) | ||
1:00pm | Lunch ♨(⋆‿⋆)♨ Level B, Basement Foyer | |
2:00pm | Session 14 – Relating to Others Level B, The Malaysian Theater | Chair: Steph Harkin |
NPC Empathy: A Philosophical Paradox | Paul Scriven | |
Parasocial Relations in the Gaming Landscape | Lee Cope | |
Romance as the “real challenge”?: The implications of absent dialogue icons in Baldur’s Gate 3 | Amy Brierley-Beare | |
“Where there is trash talk, there is a story and excitement” – A symbolic convergence approach towards understanding trash talk, narratives and spectator perspectives in FPS esports | Sidney Irwin, Anjum Naweed & Michele Lastella | |
Q&A (20 min) | ||
3:00 | Session 15 – Multiverse Research Level B, The Malaysian Theater | Chair: Lucy Sparrow |
Everything Ethnography All At Once: Reflecting on a Team Ethnography of SXSW Sydney | Fraser Allison, Mahli-Ann Butt, Marcus Carter, Kate Clark, Finn Dawson,Taylor Hardwick, Mark Johnson, Brendan Keogh, Mads Mackenzie, Ryan Stanton & Frank Meixiao Wang | |
Q&A (15 min) | ||
3:25pm | DiGRAA Best Paper Award °˖✧◝(⁰▿⁰)◜✧˖° Level B, The Malaysian Theater | Melissa Rogerson |
3:30pm | Close | Mahli-Ann Butt & Lucy Sparrow |
3:45pm | CAKE TIME (ノ◕ヮ◕)ノ*:・゚✧ヽ(⌐■_■)ノ♪♬ Level B, Basement Foyer |