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DiGRAA 2024 Conference Programme

DiGRAA 2024 will take place in the Glyn Davis (Melbourne School of Design), Building 133, University of Melbourne, Parkville (3010):

To attend online via Zoom: https://unimelb.zoom.us/j/85152486682?pwd=aXZZOTJ2MFI4Z1kyS3RrZTJNeG93Zz09

Zoom Password: 561926

The programme schedule uses Australian Eastern Daylight Time (AEDT/ UTC+11).

Day 0: Sunday 11 February

5:00pm – 9:00pm Boardgames @ Pause Menu ヾ(о-ω・)ノ⌒★
74 Rose Street, Fitzroy (map | directions)

Day 1: Monday 12 February

9:00amRegistration (^-^*)/
Level G, Foyer

Welcome Breakfast ♨(⋆‿⋆)♨
Level B, Basement Foyer
9:50amWelcome ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Mahli-Ann Butt & Lucy Sparrow
10:00amKeynoteChair: Mahli-Ann Butt
The power of multiplayer game design: Or why players are not necessarily The Worst ✨Dr Lucy Sparrow✨
Q&A (15 min)
11:00amMorning Tea
Level B, Basement Foyer
11:30amSession 1 – The Games Industry
Level B, The Malaysian Theater
Chair: Melissa Rogerson
Modding Video Game Brand Authenticity Jacqueline Burgess & Jessica Whyman
The Dream Job Just Doesn’t Exist: Analysing the Current Games Journalism LandscapeRyan Stanton
The Lands Before-During-After Times: Reimagining Game Industry Events ‘Post’-COVID-19Taylor Hardwick & Mahli-Ann Butt
Precarity and professionalism of Indonesian mobile game e-sportsHaryo Pambuko Jiwandono
Q&A (20 mins)
12:30pmLunch ♨(⋆‿⋆)♨
Level B, Basement Foyer
1:30pmSession 2 – New Perspectives on Design
Level B, The Malaysian Theater
Chair: Nellie Seale
Ambiguities of Game Design and the Challenge of the Walking SimulatorAlexander Muscat
Hour of the Wolf – An Investigation into Puzzle Design for Live TheatreDavid Harris
Speaking of Time: Time-centric Language in Video Game Marketing and User Reviews on SteamThomas Byers
Cross-platform storytelling in Dungeons & Dragons: How players use technology to explore and create stories in D&DRuby Edwards, Martin Gibbs, Lucy Sparrow & Tamara Kohn
Q&A (20 min)
2:30pmSession 3 – Game Histories
Level B, The Malaysian Theater
Chair: Taylor Hardwick
Preserving and Emulating Australian Made Videogames of the 1990sCynde Moya, Helen Stuckey, Melanie Swalwell & Denise de Vries
Archival Challenges for Inclusive Games HistoryStephanie Harkin
From Mountain Ranges to Markets: Historicising Virtual WorldsFinn Dawson
Q&A (15 min)
3:15pmAfternoon Tea
Level B, Basement Foyer
3:45pmSession 4 – Design Influences
Level B, The Malaysian Theater
Chair: James Manning
The Legacy of Tabletop Role-Playing Games: Shaping Contemporary Game DesignMarc Wainwright & Adam Ho
Myth and Misattribution: Comparing Common Conceptions of the Hero’s Journey against Joseph Campbell Jacqueline Moran
Workshopping the Play Community: Reflections on the role of pre-LARP workshops in Dance of Ribbons LARPJosiah Lulham & David Harris
Exploring the Influence of Game Designers’ Values and Thought-Processes in PracticeMifrah Ahmad
Q&A (20 min)
4:45pmCloseLucy Sparrow & Mahli-Ann Butt
5:00pmStudent Pizza Social ♡(◕ᗜ◕✿)
Danda-Gat-Ith, Level 5, Melbourne Connect, 700 Swanston Street.
Nellie Seale
6:30pmDrinks @ The Clydeヾ(о-ω・)ノ⌒★ (map)
385 Cardigan St, Carlton 3053

Day 2: Tuesday 13 Feb

9:20amAnnouncements ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Lucy Sparrow & Mahli-Ann Butt
9:30amSession 5 – Mechanics and Narrative
Level B, The Malaysian Theater
Chair: Cass Barkman
The Connection Between Mechanics and Narrative: How Are Fantasy Card Games Reflecting Their StoriesChase Profaca
Strategic Dialogue within Narrative Games as a Mechanic – Moving from branching Narratives to Branching PerspectivesOneeb Bin Nauman
In Defence of Alignment SystemsAntranig Sarian
Monsters and Marauders: RPGs, Race, and the Sovereign PlayerSebastian Morrison
Q&A (20 min)
10:30amMorning Tea
Level B, Basement Foyer
11:00amSession 6 – Nature and Built Environments
Level B, The Malaysian Theater
Chair: Andrea Andiloro
Capitalocene Horizons: Producing, Exploiting and Mourning Nature in Animal Crossing: New HorizonsLawrence May and Ben Hall
Easing into Play: Creating invitations for urban play and gamesUyên Nguyen & Matthew Riley
Architecture in Play: Architectonics of AtmosphereDorsa Kafili
The Playable Campus: Game Design & Creative Placemaking for the “New Campus Urbanism”Aramiha Harwood, Troy Innocent, Dale Leorke & Danielle Wyatt
Q&A (20 min)
12:00pmSession 7 – Children and Play
Level B, The Malaysian Theater
Chair: Dan Golding
Surveying Childrens Gameplay during the Pandemic:  Australian and Chinese approachesHugh Davies
Levelling Up or Cashing In? Privacy Implications for the Data Profiling of Children in Video Games Caiti Galwey
Game-centred school learning: It’s (not) in the gameAlexander Bacalja
Q&A (15 min)
12:45pmLunch ♨(⋆‿⋆)♨ & Researcher AMA
Level B, Basement Foyer
1:45pmSession 8 – Narrative and Storytelling
Level B, The Malaysian Theater
Chair: Timothy Williams
The Gamelike Nature of Narrative ComplexityCass Barkman
“Storytelling […] is […] not merely a simulacrum of iterative colonial categorization”: engaging Indigenous futurism for queer Indigenous futures in video gamesLeandro Wallace
The Ludo-Narrative distinction in the Immersive Multimedia Environments of the Postwar Predigital eraJonathan Lovell
Character Creation and Digital Storytelling using Generative AIMatthew Stephenson, Lauren Woolbright, & Nicol Cabe
Q&A (20 min)
2:45pmSession 9 – Games and Health
Level B, The Malaysian Theater
Chair: Kate Clarke
Mental Jam: Co-Creating Video Games with Participants About Their Lived Experiences of Depression and AnxietyHsiao Wei Chen
Game on With Motor Neurone Disease (MND): Challenges and OpportunitiesBen O’Mara, Matthew Harrison, Kirsten Harley, & Natasha Dwyer
Encouraging Empathy of Neurodivergence: Towards a framework for design of persuasive and discursive gamesNadine Garland
Q&A (15 min)
3:30pmAfternoon Tea
Level B, Basement Foyer
4:00pmSession 10 – Close Readings
Level B, The Malaysian Theater
Chair: Brendan Keogh
Playing Bastion as a solastalgic game: a case study of Supergiant Games’ avant-garde eraHeather Blakey
Playing the Ecocentric ApocalypseMatthew Allan
I Love My Undead Family: Prosthetic Limbs and Homecoming in Resident Evil 7: Biohazard (2017)Max Coombes
Immortality and The ParasiteTania Marlowe
Q&A (20 min)
5:00pmApril Tyack’s Distinguished Scholar Awards
╭( ・ㅂ・)و
Level B, The Malaysian Theater
Mahli-Ann Butt, Stephanie Harkin & Madeleine Antonellos
5:15pmCloseMahli-Ann Butt & Lucy Sparrow

Day 3: Wednesday 14 February

9:20amAnnouncements ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Lucy Sparrow & Mahli-Ann Butt
9:30amSession 11 – Games for Museums and Cultural Heritage
Level B, The Malaysian Theater
Chair: Xavier Ho
Narrative-Based Games for learning in GLAMS: Overcoming professional hesitancies through an introductory guide Sophia Booij
LORE-Drop: Museum Game DesignNellie Seale, Wally Smith, & Melissa Rogerson
Augmented Reality Game Design for Cultural HeritageYifan Kong [Online]
Bioshock Infinite and Indigenous Tales: The Potential of Game Media in Expressing Australian Aboriginal CultureNeo Xia
Q&A (20 min)
10:30amMorning Tea
Level B, Basement Foyer
11:00amSession 12 – Making Sense of and in Games
Level B, The Malaysian Theater
Chair: Larry May
The Ghost in the Machine: Legend-Tripping, Hypermodern Ostension and Ontological Bleed in the Grand Theft Auto SeriesAndrea Andiloro
Action Paths: A Typology of Strategy SelectionSidney Icarus [Online]
Synthesising the Real: How Players Navigate the Representation of Reality in Video GamesBenn Van Den Ende, & Sian Tomkinson [Online]
The analyst’s videogame: On psychoanalytic formalismBenjamin Nicoll
Q&A (20 min)
12:00pmSession 13 – Politics and Identity
Level B, The Malaysian Theater
Chair: Lee Cope
‘A political statement, whether you understand that or not’: Inclusive Gender Expression in Avatar CustomizationYisong Han & Xavier Ho
Beyond “Representation”: Shooter Videogames and Mediated Feminisms in New DiscourseErin Maclean [Online]
Alt-right in gaming spaces in Italy and in Australia. A comparative analysisGiulio Pitroso [Online]
Playing with Integrity: Videogame Involvement and Moral IdentityThomas Coghlan
Q&A (20 min)
1:00pmLunch ♨(⋆‿⋆)♨
Level B, Basement Foyer
2:00pmSession 14 – Relating to Others
Level B, The Malaysian Theater
Chair: Steph Harkin
NPC Empathy: A Philosophical ParadoxPaul Scriven
Parasocial Relations in the Gaming LandscapeLee Cope
Romance as the “real challenge”?: The implications of absent dialogue icons in Baldur’s Gate 3Amy Brierley-Beare
“Where there is trash talk, there is a story and excitement” – A symbolic convergence approach towards understanding trash talk, narratives and spectator perspectives in FPS esportsSidney Irwin, Anjum Naweed & Michele Lastella
Q&A (20 min)
3:00Session 15 – Multiverse Research
Level B, The Malaysian Theater
Chair: Lucy Sparrow
Everything Ethnography All At Once: Reflecting on a Team Ethnography of SXSW SydneyFraser Allison, Mahli-Ann Butt, Marcus Carter, Kate Clark, Finn Dawson,Taylor Hardwick, Mark Johnson, Brendan Keogh, Mads Mackenzie, Ryan Stanton & Frank Meixiao Wang
Q&A (15 min)
3:25pmDiGRAA Best Paper Award °˖✧◝(⁰▿⁰)◜✧˖°
Level B, The Malaysian Theater
Melissa Rogerson
3:30pmCloseMahli-Ann Butt & Lucy Sparrow
3:45pmCAKE TIME (ノ◕ヮ◕)ノ*:・゚✧ヽ(⌐■_■)ノ♪♬
Level B, Basement Foyer