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DiGRAA 2024 Conference Programme

Posted on February 2, 2024 by Mahli-Ann Butt Posted in DiGRAA2024, Uncategorized .

DiGRAA 2024 will take place in the Glyn Davis (Melbourne School of Design), Building 133, University of Melbourne, Parkville (3010):

  • The registration desk will be next to the lifts on Level G (ground floor). Look for student volunteers wearing blue UniMelb T-shirts!
  • All talks will be in The Malaysian Theatre, Level B (basement).
  • All catering will be in the Basement Foyer, Level B (basement).

To attend online via Zoom: https://unimelb.zoom.us/j/85152486682?pwd=aXZZOTJ2MFI4Z1kyS3RrZTJNeG93Zz09

Zoom Password: 561926

The programme schedule uses Australian Eastern Daylight Time (AEDT/ UTC+11).

Day 0: Sunday 11 February

5:00pm – 9:00pm Boardgames @ Pause Menu ヾ(о-ω・)ノ⌒★
74 Rose Street, Fitzroy (map | directions)

Day 1: Monday 12 February

9:00amRegistration (^-^*)/
Level G, Foyer

Welcome Breakfast ♨(⋆‿⋆)♨
Level B, Basement Foyer
9:50amWelcome ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Mahli-Ann Butt & Lucy Sparrow
10:00am✨Keynote✨Chair: Mahli-Ann Butt
The power of multiplayer game design: Or why players are not necessarily The Worst ✨Dr Lucy Sparrow✨
Q&A (15 min)
11:00amMorning Tea ☕
Level B, Basement Foyer
11:30amSession 1 – The Games Industry
Level B, The Malaysian Theater
Chair: Melissa Rogerson
Modding Video Game Brand Authenticity Jacqueline Burgess & Jessica Whyman
The Dream Job Just Doesn’t Exist: Analysing the Current Games Journalism LandscapeRyan Stanton
The Lands Before-During-After Times: Reimagining Game Industry Events ‘Post’-COVID-19Taylor Hardwick & Mahli-Ann Butt
Precarity and professionalism of Indonesian mobile game e-sportsHaryo Pambuko Jiwandono
Q&A (20 mins)
12:30pmLunch ♨(⋆‿⋆)♨
Level B, Basement Foyer
1:30pmSession 2 – New Perspectives on Design
Level B, The Malaysian Theater
Chair: Nellie Seale
Ambiguities of Game Design and the Challenge of the Walking SimulatorAlexander Muscat
Hour of the Wolf – An Investigation into Puzzle Design for Live TheatreDavid Harris
Speaking of Time: Time-centric Language in Video Game Marketing and User Reviews on SteamThomas Byers
Cross-platform storytelling in Dungeons & Dragons: How players use technology to explore and create stories in D&DRuby Edwards, Martin Gibbs, Lucy Sparrow & Tamara Kohn
Q&A (20 min)
2:30pmSession 3 – Game Histories
Level B, The Malaysian Theater
Chair: Taylor Hardwick
Preserving and Emulating Australian Made Videogames of the 1990sCynde Moya, Helen Stuckey, Melanie Swalwell & Denise de Vries
Archival Challenges for Inclusive Games HistoryStephanie Harkin
From Mountain Ranges to Markets: Historicising Virtual WorldsFinn Dawson
Q&A (15 min)
3:15pmAfternoon Tea ☕
Level B, Basement Foyer
3:45pmSession 4 – Design Influences
Level B, The Malaysian Theater
Chair: James Manning
The Legacy of Tabletop Role-Playing Games: Shaping Contemporary Game DesignMarc Wainwright & Adam Ho
Myth and Misattribution: Comparing Common Conceptions of the Hero’s Journey against Joseph Campbell Jacqueline Moran
Workshopping the Play Community: Reflections on the role of pre-LARP workshops in Dance of Ribbons LARPJosiah Lulham & David Harris
Exploring the Influence of Game Designers’ Values and Thought-Processes in PracticeMifrah Ahmad
Q&A (20 min)
4:45pmCloseLucy Sparrow & Mahli-Ann Butt
5:00pmStudent Pizza Social ♡(◕ᗜ◕✿)
Danda-Gat-Ith, Level 5, Melbourne Connect, 700 Swanston Street.
Nellie Seale
6:30pmDrinks @ The Clydeヾ(о-ω・)ノ⌒★ (map)
385 Cardigan St, Carlton 3053

Day 2: Tuesday 13 Feb

9:20amAnnouncements ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Lucy Sparrow & Mahli-Ann Butt
9:30amSession 5 – Mechanics and Narrative
Level B, The Malaysian Theater
Chair: Cass Barkman
The Connection Between Mechanics and Narrative: How Are Fantasy Card Games Reflecting Their StoriesChase Profaca
Strategic Dialogue within Narrative Games as a Mechanic – Moving from branching Narratives to Branching PerspectivesOneeb Bin Nauman
In Defence of Alignment SystemsAntranig Sarian
Monsters and Marauders: RPGs, Race, and the Sovereign PlayerSebastian Morrison
Q&A (20 min)
10:30amMorning Tea ☕
Level B, Basement Foyer
11:00amSession 6 – Nature and Built Environments
Level B, The Malaysian Theater
Chair: Andrea Andiloro
Capitalocene Horizons: Producing, Exploiting and Mourning Nature in Animal Crossing: New HorizonsLawrence May and Ben Hall
Easing into Play: Creating invitations for urban play and gamesUyên Nguyen & Matthew Riley
Architecture in Play: Architectonics of AtmosphereDorsa Kafili
The Playable Campus: Game Design & Creative Placemaking for the “New Campus Urbanism”Aramiha Harwood, Troy Innocent, Dale Leorke & Danielle Wyatt
Q&A (20 min)
12:00pmSession 7 – Children and Play
Level B, The Malaysian Theater
Chair: Dan Golding
Surveying Childrens Gameplay during the Pandemic:  Australian and Chinese approachesHugh Davies
Levelling Up or Cashing In? Privacy Implications for the Data Profiling of Children in Video Games Caiti Galwey
Game-centred school learning: It’s (not) in the gameAlexander Bacalja
Q&A (15 min)
12:45pmLunch ♨(⋆‿⋆)♨ & Researcher AMA
Level B, Basement Foyer
1:45pmSession 8 – Narrative and Storytelling
Level B, The Malaysian Theater
Chair: Timothy Williams
The Gamelike Nature of Narrative ComplexityCass Barkman
“Storytelling […] is […] not merely a simulacrum of iterative colonial categorization”: engaging Indigenous futurism for queer Indigenous futures in video gamesLeandro Wallace
The Ludo-Narrative distinction in the Immersive Multimedia Environments of the Postwar Predigital eraJonathan Lovell
Character Creation and Digital Storytelling using Generative AIMatthew Stephenson, Lauren Woolbright, & Nicol Cabe
Q&A (20 min)
2:45pmSession 9 – Games and Health
Level B, The Malaysian Theater
Chair: Kate Clarke
Mental Jam: Co-Creating Video Games with Participants About Their Lived Experiences of Depression and AnxietyHsiao Wei Chen
Game on With Motor Neurone Disease (MND): Challenges and OpportunitiesBen O’Mara, Matthew Harrison, Kirsten Harley, & Natasha Dwyer
Encouraging Empathy of Neurodivergence: Towards a framework for design of persuasive and discursive gamesNadine Garland
Q&A (15 min)
3:30pmAfternoon Tea ☕
Level B, Basement Foyer
4:00pmSession 10 – Close Readings
Level B, The Malaysian Theater
Chair: Brendan Keogh
Playing Bastion as a solastalgic game: a case study of Supergiant Games’ avant-garde eraHeather Blakey
Playing the Ecocentric ApocalypseMatthew Allan
I Love My Undead Family: Prosthetic Limbs and Homecoming in Resident Evil 7: Biohazard (2017)Max Coombes
Immortality and The ParasiteTania Marlowe
Q&A (20 min)
5:00pmApril Tyack’s Distinguished Scholar Awards
╭( ・ㅂ・)و
Level B, The Malaysian Theater
Mahli-Ann Butt, Stephanie Harkin & Madeleine Antonellos
5:15pmCloseMahli-Ann Butt & Lucy Sparrow

Day 3: Wednesday 14 February

9:20amAnnouncements ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Lucy Sparrow & Mahli-Ann Butt
9:30amSession 11 – Games for Museums and Cultural Heritage
Level B, The Malaysian Theater
Chair: Xavier Ho
Narrative-Based Games for learning in GLAMS: Overcoming professional hesitancies through an introductory guide Sophia Booij
LORE-Drop: Museum Game DesignNellie Seale, Wally Smith, & Melissa Rogerson
Augmented Reality Game Design for Cultural HeritageYifan Kong [Online]
Bioshock Infinite and Indigenous Tales: The Potential of Game Media in Expressing Australian Aboriginal CultureNeo Xia
Q&A (20 min)
10:30amMorning Tea ☕
Level B, Basement Foyer
11:00amSession 12 – Making Sense of and in Games
Level B, The Malaysian Theater
Chair: Larry May
The Ghost in the Machine: Legend-Tripping, Hypermodern Ostension and Ontological Bleed in the Grand Theft Auto SeriesAndrea Andiloro
Action Paths: A Typology of Strategy SelectionSidney Icarus [Online]
Synthesising the Real: How Players Navigate the Representation of Reality in Video GamesBenn Van Den Ende, & Sian Tomkinson [Online]
The analyst’s videogame: On psychoanalytic formalismBenjamin Nicoll
Q&A (20 min)
12:00pmSession 13 – Politics and Identity
Level B, The Malaysian Theater
Chair: Lee Cope
‘A political statement, whether you understand that or not’: Inclusive Gender Expression in Avatar CustomizationYisong Han & Xavier Ho
Beyond “Representation”: Shooter Videogames and Mediated Feminisms in New DiscourseErin Maclean [Online]
Alt-right in gaming spaces in Italy and in Australia. A comparative analysisGiulio Pitroso [Online]
Playing with Integrity: Videogame Involvement and Moral IdentityThomas Coghlan
Q&A (20 min)
1:00pmLunch ♨(⋆‿⋆)♨
Level B, Basement Foyer
2:00pmSession 14 – Relating to Others
Level B, The Malaysian Theater
Chair: Steph Harkin
NPC Empathy: A Philosophical ParadoxPaul Scriven
Parasocial Relations in the Gaming LandscapeLee Cope
Romance as the “real challenge”?: The implications of absent dialogue icons in Baldur’s Gate 3Amy Brierley-Beare
“Where there is trash talk, there is a story and excitement” – A symbolic convergence approach towards understanding trash talk, narratives and spectator perspectives in FPS esportsSidney Irwin, Anjum Naweed & Michele Lastella
Q&A (20 min)
3:00Session 15 – Multiverse Research
Level B, The Malaysian Theater
Chair: Lucy Sparrow
Everything Ethnography All At Once: Reflecting on a Team Ethnography of SXSW SydneyFraser Allison, Mahli-Ann Butt, Marcus Carter, Kate Clark, Finn Dawson,Taylor Hardwick, Mark Johnson, Brendan Keogh, Mads Mackenzie, Ryan Stanton & Frank Meixiao Wang
Q&A (15 min)
3:25pmDiGRAA Best Paper Award °˖✧◝(⁰▿⁰)◜✧˖°
Level B, The Malaysian Theater
Melissa Rogerson
3:30pmCloseMahli-Ann Butt & Lucy Sparrow
3:45pmCAKE TIME (ノ◕ヮ◕)ノ*:・゚✧ヽ(⌐■_■)ノ♪♬
Level B, Basement Foyer
Tags: DiGRAA2024 .
« Call for DiGRAA 2024 Student Volunteers
Tram works! »

DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

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