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Category Archives: DiGRAA2020

DiGRA Australia 2020 Conference Program

Posted on January 16, 2020 by Erin Maclean Posted in DiGRAA2020 .

DiGRA Australia 2020 Conference Program

Queensland University of Technology

Day One Program – February 10th
Gardens Point campus, Building Z, Room 406 (GP-Z-406)

8:45am

Pre-Conference Coffee

We invite you to meet the DiGRAA Board and organising committee for coffee at The Pantry, near the venue. Newcomers to DiGRA are especially encouraged to attend.

9:00am

Registration Opens

9:30am

Welcome to DiGRAA20

10:00am Cassandra Barkman Not that Kind of Level: Metalepsis and Narrative Levels in Pony Island and Doki Doki Literature Club
10:15am Lucy Sparrow, Fraser Allison, Martin Gibbs and Michael Arnold Productive Distrust: Playing with the Player in Digital Games
10:30am Jacqueline Burgess and Christian Jones Exploring How Players Create Emergent Narrative and Character in Strategy Games
10:45am Discussion
11:00am

Morning Tea

11:30am Luke van Ryn “It takes food to make food”: Survival and Sustainability in Don’t Starve
11:45am Ben Abraham Towards Carbon Neutral Gaming: Report on the Carbon Disclosure in Game Development Project
12:00pm Hugh Davies Spatial Politics at Play: Hong Kong Protests and Videogame Activism
12:15pm Discussion
12:30pm Erin Maclean “Boys wouldn’t find it believable”: How Realism Intersects with Female Inclusion in Shooter Videogames
12:45pm Gawain Lucian Lax Unsettling Identification: Bodies, Boys Love, and Visual Novels as Transgender Architecture
1:00pm Harriet Flitcroft The Two Laras: Gender and Femininity in Tomb Raider and Tomb Raider: Legend
1:15pm Discussion
1:30pm

Lunch

One Hour

2:30pm Sidney Irwin, Anjum Naweed and Michele Lastella Harassment or Light-hearted? Examining the Normative Rules of Trash Talking in CS:GO Esports
2:45pm Jessica Formosa, Daniel Johnson, Selen Turkay and Regan Mandryk
The Impacts of Passion for Esports on Wellbeing
3:00pm Anjum Naweed and Sidney Irwin “Against OUR rules”: A Preliminary Taxonomy of Unsportsmanlike Conduct in FPS Esports
3:15pm Discussion
3:30pm

Afternoon Tea

4:00pm David Cumming The Game of Watching Games: Gamifying and Monetising Esports Spectatorship
4:15pm Mark R Johnson and Jamie Woodcock “And today’s top donator is”: How Live Streamers on Twitch.tv Monetize and Gamify their Broadcasts
4:30pm Will Balmford Collecting, Displaying and Not Playing: Steam Sales and Digital Game Collections
4:45pm Discussion
5:00pm

Social Event

Join us at Little Big House on Grey Street (just across the bridge at South Bank) for Dinner and Drinks

 

Day Two Program – February 11th
Gardens Point campus, Building Z, Room 406 (GP-Z-406)

8:45am

Registration, Announcements

9:00am Yu Shan and Nathan Corporal New Realities in Cyberspace: Understanding the Virtual Reality Location-Based Entertainnment in China
9:15am James Keogh Buying Skins: Cultural Intermediaries and the Localisation of Australian Games
9:30am Ben Abraham Towards Carbon Neutral Gaming: Report on the Carbon Disclosure in Game Development Project
9:45am Discussion
10:00am Taylor Hardwick ‘Keeping PAX safe and secure for everyone’: Problematising Safety and Inclusivity in PAX Aus’ Code of Conduct Policy
10:15am Jay Grice Virtually Safe: An Ethnographic Account of Sydney’s Queer Gaming Spaces
10:30am Madeleine Antonellos, Bjorn Nansen and Martin Gibbs “Wearing research on your sleeves”: Participant Observation in a Cosplay Community
10:45am Discussion
11:00am

Morning Tea

11:30am Melissa J. Rogerson and Martin Gibbs The Precursors to Modern Hybrid Boardgames
11:45am Brian McKitrick The History of “Let’s Play” on the Something Awful Forums
12:00pm Premeet Sidhu and Marcus Carter The Critical Role of YouTube and Twitch in D&D’s Resurgence
12:15pm Discussion
12:30pm Christian McCrea Videogame World-Building as Ideation, Praxis and Design Model
12:45pm Alexander Muscat Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames
1:00pm Dan Golding Finding Untitled Goose Game’s Dynamic Music in the World of Silent Cinema
1:15pm Discussion
1:30pm

Lunch

One Hour

2:30pm Ben Egliston Videogames and the Data Analytic Imaginary
2:45pm Lachlan Howells Performing Both Sides of the Glass: Game Affordances and Streamer Content
3:00pm Rodney Zsolczay, Ross Brown, Frederic Maire and Selen Turkay Vague Gestures: Game Input for Burns Patients
3:15pm Discussion
3:30pm

Afternoon Tea

4:00pm Marcus Carter, Kyle Moore and Jane Mavoa It’s Not an Island, It’s a World: Fortnite, Temporality, and Worldness
4:15pm Lawrence May and Fraser McKissack The Disciplinary Architecture of Videogame Houses
4:30pm Mahli-Ann Butt and Fae Daunt TankSpanking and HealSluts: Exploring Kink and Playful Intimacy
4:45pm Discussion
5:00pm

Conference Wrap Up and DiGRA Australia AGM

 

Acknowledgements

The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre.


Frequently Asked Questions and Other Information

Lunch at the conference will be provided. Refreshments will be provided for the morning and afternoon tea breaks.

Registration is required. Please register via this TryBooking link before Friday, January 24 2020.

DiGRA Australia 2020 National Conference – Registration Open

Posted on December 12, 2019 by Brendan Keogh Posted in DiGRAA2020 .

The national conference for DiGRA Australia will be held at Queensland University of Technology’s Gardens Point campus, Brisbane, On 10-11 February, 2020.

As with all previous DiGRA Australia events, the 2020 conference has free registration, and we encourage game studies researchers and students, and industry representatives to attend and participate in the conversation.

Please register via this link if you intend to attend.

More details, including the program, will be published in the new year.

 

 

Call For Papers – DiGRA Australia 2020 National Conference

Posted on August 26, 2019 by April Tyack Posted in DiGRAA2020 .

DiGRA Australia 2020 National Conference

We invite you to contribute to a two-day game studies conference to be held on the 10th and 11th of February at Queensland University of Technology (QUT). Registration for DiGRA Australia conferences is free.

The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre.

Key Dates

October 18th – Submission deadline *Submission deadline extended until Friday 1 November*
November 15th – Notification of submission outcomes
February 10th and 11th – Conference dates

Details

The academic field of game studies is alive and well in Australia. Previous DiGRA Australia events have brought together a vast range of junior and senior scholars, embedded in different disciplines, approaching game research from a variety of perspectives.

In recognition of this diversity, the DiGRA Australia 2020 National Conference will not impose a theme on submissions. Instead, you are invited to make a submission relevant to your own ongoing research. Our intent is to acknowledge the vibrancy of game studies in Australia, and to ensure DiGRA Australia continues to be a space that facilitates community, conversation, and collaboration.

Following on from the success of previous DiGRA Australia events, DiGRA Australia will remain a single track conference.

DiGRA Australia is actively concerned with cultivating an inclusive research community. As such, and consistent with previous DiGRA Australia events, registration for the 2020 National Conference will be free. We welcome and encourage submissions from graduate students, researchers located ‘outside’ game studies who approach games from different perspectives, and researchers without an institutional affiliation. Game developers, too, are encouraged to make submissions they feel are relevant to critical discussions of games research.

Further, up to ten travel bursaries of up to $500 each will be available for students and non-salaried early-career researchers (no more than five years out from the end of their PhD) from Australia, New Zealand, or South-East Asia to help cover travel and accommodation costs. Further information can be found below.

Submission Format

We invite interested authors or makers to submit either a 400–800 word abstract (not including references) or a full paper no longer than 5000 words (not including references), anonymously for peer review.

We have decided to include the option for full paper submissions to better acknowledge that some researchers may require an accepted full paper to access institutional funding options. Please note that full paper and extended abstract submissions will receive the same amount of presentation time, and will be reviewed to the same standard.

Accepted abstracts will be available on the DiGRA Australia website. Accepted full papers will be published on the open-access DiGRA Digital Library. After the conference, the possibility of a special issue of the Transactions of the Digital Games Research Association journal for select submissions (both full papers and abstracts) will be explored.

We advise potential authors to review abstracts accepted for publication at previous DiGRA Australia conferences [see here] as a guide to the expected tone and quality. Some further tips:

  • Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.
  • We welcome submissions that explore both in-progress and complete works, but should represent novel (unpublished) scholarship. If the submission resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRA Australia submission.
  • We recommend that submissions articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline.
  • Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

Accepted abstracts and papers will be published on the DiGRA Australia website as part of the conference program.

Submission Process

Submissions are to made online via EasyChair at this link.

Submissions should be formatted according to the extended abstract and full paper templates.

We ask authors not to submit more than one submission to the conference as lead author (see below).

Submission Rules

To ensure as many people as possible have the opportunity to present their work at the conference, only one submission may be made per lead author, and individuals may only present one paper during the conference. There is no limit on secondary authorship.

From 2020, DiGRA Australia is implementing a ‘grey list’ policy for accepted submissions that are withdrawn with no reason provided, or for which the presenter simply does not attend. Please familiarise yourself with the specifics of this policy here.

Travel Bursary

DiGRA Australia will offer up to ten travel bursaries of no more than $500 to students or sessionally-employed early-career researchers based in Australia, New Zealand, or South-East Asia.

Applications for a travel bursary can be made through this form. Please submit your extended abstract or full paper to EasyChair before you apply.

Conference Committee

  • Dr Brendan Keogh, Queensland University of Technology
  • April Tyack, Queensland University of Technology
  • Dr Benjamin Nicoll, Queensland University of Technology
  • Dr Dan Padua, Queensland University of Technology
  • Erin Maclean, Griffith University
  • Ori Diskett, University of Queensland

DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

HCI Games & Play & School of Culture and Communications | University of Melbourne

Digital Design (School of Design) | RMIT University

Games Research Lab | Flinders University

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