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Monthly Archives: February 2024

April Tyack’s Distinguished Scholars

Posted on February 21, 2024 by Mahli-Ann Butt Posted in Awards, DiGRAA2024 .

Since DiGRAA’s founding in 2014, we are proud to be internationally recognised as “the local DiGRA chapter to model” and to be known as the “friendliest conference” and “most welcoming and supportive research community.” We believe we have only earned this reputation due to the contributions of core community members like Dr April Tyack. Dr April Tyack served as DiGRAA’s Vice President from 2018 to 2021 and epitomised the type of dedication to academic discourse and community-building efforts focused on improving diversity and inclusivity in games studies, which we strive to uphold as a group. Though Dr April Tyack’s bright academic career was far too short, her impact will be felt for many years to come. 

The April Tyack’s DiGRAA Distinguished Scholars are named in honour of DiGRAA’s former Vice President Dr April Tyack, who made our community better. 

These accolades serve to celebrate Dr April Tyack’s life and her lasting contributions to Antipodean game studies, as well as formally recognise the indispensable but often invisible advocacy and mentorship that defines DiGRAA—what makes, sustains, and grows our community. To be eligible for selection, the academic must be a DiGRA Australia member whose ongoing support has helped cultivate our local game studies talent.

Inaugural Class (2024)
Marcus Carter
Dr Marcus Carter is an Australian Research Council Future Fellow and Associate Professor in Digital Cultures at The University of Sydney. He is also currently director of the Sydney Games and Play Lab. His research focuses on digital games and emerging mixed reality technologies, and he is the author of several books including Treacherous Play (2022) and Fantasies of Virtual Reality (2024). Marcus co-founded DiGRA Australia in 2014, and has served as Treasurer (2014-2015), President (2015-2018) and as a board member (2018-2021, 2023-Present).
Dan Golding
A/Prof Dan Golding (he/him) is Interim Chair of the Department of Media and Communication at Swinburne University, and the author of two books, including Game Changers with Leena van Deventer. He also created the soundtrack for the BAFTA, DICE, and GDCA winning Untitled Goose Game (2019), as well as Mars First Logistics (2023), and the Frog Detective series. Dan helped host DiGRA International when it came to Australia in 2017, and was co-chair of DiGRA Australia in 2016. Before that, Dan wrote games journalism and was director of the Freeplay Independent Games Festival (2014-2017).
Brendan Keogh
Dr Brendan Keogh (he/him) is a senior lecturer in the School of Communication and a chief investigator of the Digital Media Research Centre, Queensland University of Technology. He is the co-author of The Unity Game Engine and The Circuits of Cultural Software (Palgrave Macmillan, 2019; with Benjamin Nicoll), and is the author of The Videogame Industry Does Not Exist (MIT Press, 2023) A Play of Bodies: How We Perceive Videogames (MIT Press, 2018) and Killing is Harmless: A Critical Reading of Spec Ops The Line (Stolen Projects, 2012). He has written extensively about the cultures and development practices of videogames in journals such as Games and Culture, Creative Industries, and Convergence, and for outlets such as Overland, The Conversation, Polygon, Edge, and Vice. He served as President of DiGRA Australia from 2018 – 2022, and chaired DiGRA Australia’s 2020 National Conference.

Awarded Distinguished Scholars are presented with an engraved plaque. On the plaques, a duck image was chosen to represent Dr Tyack’s beloved signature duck backpack.

Award Committee 2024

Each year, the Distinguished Scholars will be judged by the four executive members of the DiGRAA board. Academics already recognised with this honour will also be invited to participate in the selection committee for future years. 

The inaugural 2024 Distinguished Scholars have been decided by DiGRAA President Mahli-Ann Butt, Vice President Erin Maclean, Secretary Stephanie Harkin, and Treasurer Madeleine Antonellos. 

Future Iterations

For future iterations of the April Tyack’s Distinguished Scholar award, we will invite DiGRAA members to nominate their peers and mentors who they believe have contributed to our DiGRAA game studies community in this way and should be recognised by this award. These nominations will help inform our decisions to ensure that deserving recognitions are not overlooked.

Complaint Procedures

Ultimately, the Distinguished Scholars are named in the spirit of Dr April Tyack; those who we believe do not embody this spirit—or Dr April Tyack would not wish to recognise—are not eligible for the award, even if their contributions are significant.

If you believe an awarded or nominated Distinguished Scholar does not represent Dr April Tyack’s legacy, you can submit your concern to the current president for review:

  • Brendan Keogh (brendan.keogh@qut.edu.au)

~ About Dr April Tyack ~

Please see Dan Golding’s thoughtful obituary ‘In Memory of April Tyack’ to learn more about Dr April Tyack’s legacy. 

Tags: awards, DiGRAA2024, distinguished scholars .

DiGRAA 2024 Online via Zoom

Posted on February 11, 2024 by Mahli-Ann Butt Posted in DiGRAA2024 .

To attend online via Zoom: https://unimelb.zoom.us/j/85152486682?pwd=aXZZOTJ2MFI4Z1kyS3RrZTJNeG93Zz09

Zoom Password: 561926

Attendance is free, and no registration is required!

The full programme schedule uses Australian Eastern Daylight Time (AEDT/ UTC+11) and is available here: https://digraa.org/post/digraa-2024-conference-programme/

Tags: DiGRAA2024 .

Tram works!

Posted on February 7, 2024 by Mahli-Ann Butt Posted in DiGRAA2024 .

No service/service changes on Swanston Street, University of Melbourne trams! https://yarratrams.com.au/service-changes/swanston-street-melbourne-university-renewal-works

There are tram works on Swanston Street next week!

If you are coming to UniMelb from the city, you can still get the 19 tram.

The 19 will take you up Royal Parade.

Get off at “Stop 12: Morrah Street.”

Then enter via Gate 14.

Map directions from Stop 12/Gate 14 to Glen Davis Building (Melbourne School of Design): https://link.mazemap.com/6v8I0BbN

Tags: DiGRAA2024 .

DiGRAA 2024 Conference Programme

Posted on February 2, 2024 by Mahli-Ann Butt Posted in DiGRAA2024, Uncategorized .

DiGRAA 2024 will take place in the Glyn Davis (Melbourne School of Design), Building 133, University of Melbourne, Parkville (3010):

  • The registration desk will be next to the lifts on Level G (ground floor). Look for student volunteers wearing blue UniMelb T-shirts!
  • All talks will be in The Malaysian Theatre, Level B (basement).
  • All catering will be in the Basement Foyer, Level B (basement).

To attend online via Zoom: https://unimelb.zoom.us/j/85152486682?pwd=aXZZOTJ2MFI4Z1kyS3RrZTJNeG93Zz09

Zoom Password: 561926

The programme schedule uses Australian Eastern Daylight Time (AEDT/ UTC+11).

Day 0: Sunday 11 February

5:00pm – 9:00pm Boardgames @ Pause Menu ヾ(о-ω・)ノ⌒★
74 Rose Street, Fitzroy (map | directions)

Day 1: Monday 12 February

9:00amRegistration (^-^*)/
Level G, Foyer

Welcome Breakfast ♨(⋆‿⋆)♨
Level B, Basement Foyer
9:50amWelcome ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Mahli-Ann Butt & Lucy Sparrow
10:00am✨Keynote✨Chair: Mahli-Ann Butt
The power of multiplayer game design: Or why players are not necessarily The Worst ✨Dr Lucy Sparrow✨
Q&A (15 min)
11:00amMorning Tea ☕
Level B, Basement Foyer
11:30amSession 1 – The Games Industry
Level B, The Malaysian Theater
Chair: Melissa Rogerson
Modding Video Game Brand Authenticity Jacqueline Burgess & Jessica Whyman
The Dream Job Just Doesn’t Exist: Analysing the Current Games Journalism LandscapeRyan Stanton
The Lands Before-During-After Times: Reimagining Game Industry Events ‘Post’-COVID-19Taylor Hardwick & Mahli-Ann Butt
Precarity and professionalism of Indonesian mobile game e-sportsHaryo Pambuko Jiwandono
Q&A (20 mins)
12:30pmLunch ♨(⋆‿⋆)♨
Level B, Basement Foyer
1:30pmSession 2 – New Perspectives on Design
Level B, The Malaysian Theater
Chair: Nellie Seale
Ambiguities of Game Design and the Challenge of the Walking SimulatorAlexander Muscat
Hour of the Wolf – An Investigation into Puzzle Design for Live TheatreDavid Harris
Speaking of Time: Time-centric Language in Video Game Marketing and User Reviews on SteamThomas Byers
Cross-platform storytelling in Dungeons & Dragons: How players use technology to explore and create stories in D&DRuby Edwards, Martin Gibbs, Lucy Sparrow & Tamara Kohn
Q&A (20 min)
2:30pmSession 3 – Game Histories
Level B, The Malaysian Theater
Chair: Taylor Hardwick
Preserving and Emulating Australian Made Videogames of the 1990sCynde Moya, Helen Stuckey, Melanie Swalwell & Denise de Vries
Archival Challenges for Inclusive Games HistoryStephanie Harkin
From Mountain Ranges to Markets: Historicising Virtual WorldsFinn Dawson
Q&A (15 min)
3:15pmAfternoon Tea ☕
Level B, Basement Foyer
3:45pmSession 4 – Design Influences
Level B, The Malaysian Theater
Chair: James Manning
The Legacy of Tabletop Role-Playing Games: Shaping Contemporary Game DesignMarc Wainwright & Adam Ho
Myth and Misattribution: Comparing Common Conceptions of the Hero’s Journey against Joseph Campbell Jacqueline Moran
Workshopping the Play Community: Reflections on the role of pre-LARP workshops in Dance of Ribbons LARPJosiah Lulham & David Harris
Exploring the Influence of Game Designers’ Values and Thought-Processes in PracticeMifrah Ahmad
Q&A (20 min)
4:45pmCloseLucy Sparrow & Mahli-Ann Butt
5:00pmStudent Pizza Social ♡(◕ᗜ◕✿)
Danda-Gat-Ith, Level 5, Melbourne Connect, 700 Swanston Street.
Nellie Seale
6:30pmDrinks @ The Clydeヾ(о-ω・)ノ⌒★ (map)
385 Cardigan St, Carlton 3053

Day 2: Tuesday 13 Feb

9:20amAnnouncements ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Lucy Sparrow & Mahli-Ann Butt
9:30amSession 5 – Mechanics and Narrative
Level B, The Malaysian Theater
Chair: Cass Barkman
The Connection Between Mechanics and Narrative: How Are Fantasy Card Games Reflecting Their StoriesChase Profaca
Strategic Dialogue within Narrative Games as a Mechanic – Moving from branching Narratives to Branching PerspectivesOneeb Bin Nauman
In Defence of Alignment SystemsAntranig Sarian
Monsters and Marauders: RPGs, Race, and the Sovereign PlayerSebastian Morrison
Q&A (20 min)
10:30amMorning Tea ☕
Level B, Basement Foyer
11:00amSession 6 – Nature and Built Environments
Level B, The Malaysian Theater
Chair: Andrea Andiloro
Capitalocene Horizons: Producing, Exploiting and Mourning Nature in Animal Crossing: New HorizonsLawrence May and Ben Hall
Easing into Play: Creating invitations for urban play and gamesUyên Nguyen & Matthew Riley
Architecture in Play: Architectonics of AtmosphereDorsa Kafili
The Playable Campus: Game Design & Creative Placemaking for the “New Campus Urbanism”Aramiha Harwood, Troy Innocent, Dale Leorke & Danielle Wyatt
Q&A (20 min)
12:00pmSession 7 – Children and Play
Level B, The Malaysian Theater
Chair: Dan Golding
Surveying Childrens Gameplay during the Pandemic:  Australian and Chinese approachesHugh Davies
Levelling Up or Cashing In? Privacy Implications for the Data Profiling of Children in Video Games Caiti Galwey
Game-centred school learning: It’s (not) in the gameAlexander Bacalja
Q&A (15 min)
12:45pmLunch ♨(⋆‿⋆)♨ & Researcher AMA
Level B, Basement Foyer
1:45pmSession 8 – Narrative and Storytelling
Level B, The Malaysian Theater
Chair: Timothy Williams
The Gamelike Nature of Narrative ComplexityCass Barkman
“Storytelling […] is […] not merely a simulacrum of iterative colonial categorization”: engaging Indigenous futurism for queer Indigenous futures in video gamesLeandro Wallace
The Ludo-Narrative distinction in the Immersive Multimedia Environments of the Postwar Predigital eraJonathan Lovell
Character Creation and Digital Storytelling using Generative AIMatthew Stephenson, Lauren Woolbright, & Nicol Cabe
Q&A (20 min)
2:45pmSession 9 – Games and Health
Level B, The Malaysian Theater
Chair: Kate Clarke
Mental Jam: Co-Creating Video Games with Participants About Their Lived Experiences of Depression and AnxietyHsiao Wei Chen
Game on With Motor Neurone Disease (MND): Challenges and OpportunitiesBen O’Mara, Matthew Harrison, Kirsten Harley, & Natasha Dwyer
Encouraging Empathy of Neurodivergence: Towards a framework for design of persuasive and discursive gamesNadine Garland
Q&A (15 min)
3:30pmAfternoon Tea ☕
Level B, Basement Foyer
4:00pmSession 10 – Close Readings
Level B, The Malaysian Theater
Chair: Brendan Keogh
Playing Bastion as a solastalgic game: a case study of Supergiant Games’ avant-garde eraHeather Blakey
Playing the Ecocentric ApocalypseMatthew Allan
I Love My Undead Family: Prosthetic Limbs and Homecoming in Resident Evil 7: Biohazard (2017)Max Coombes
Immortality and The ParasiteTania Marlowe
Q&A (20 min)
5:00pmApril Tyack’s Distinguished Scholar Awards
╭( ・ㅂ・)و
Level B, The Malaysian Theater
Mahli-Ann Butt, Stephanie Harkin & Madeleine Antonellos
5:15pmCloseMahli-Ann Butt & Lucy Sparrow

Day 3: Wednesday 14 February

9:20amAnnouncements ٩(`・ω・´)و ☀️
Level B, The Malaysian Theater
Lucy Sparrow & Mahli-Ann Butt
9:30amSession 11 – Games for Museums and Cultural Heritage
Level B, The Malaysian Theater
Chair: Xavier Ho
Narrative-Based Games for learning in GLAMS: Overcoming professional hesitancies through an introductory guide Sophia Booij
LORE-Drop: Museum Game DesignNellie Seale, Wally Smith, & Melissa Rogerson
Augmented Reality Game Design for Cultural HeritageYifan Kong [Online]
Bioshock Infinite and Indigenous Tales: The Potential of Game Media in Expressing Australian Aboriginal CultureNeo Xia
Q&A (20 min)
10:30amMorning Tea ☕
Level B, Basement Foyer
11:00amSession 12 – Making Sense of and in Games
Level B, The Malaysian Theater
Chair: Larry May
The Ghost in the Machine: Legend-Tripping, Hypermodern Ostension and Ontological Bleed in the Grand Theft Auto SeriesAndrea Andiloro
Action Paths: A Typology of Strategy SelectionSidney Icarus [Online]
Synthesising the Real: How Players Navigate the Representation of Reality in Video GamesBenn Van Den Ende, & Sian Tomkinson [Online]
The analyst’s videogame: On psychoanalytic formalismBenjamin Nicoll
Q&A (20 min)
12:00pmSession 13 – Politics and Identity
Level B, The Malaysian Theater
Chair: Lee Cope
‘A political statement, whether you understand that or not’: Inclusive Gender Expression in Avatar CustomizationYisong Han & Xavier Ho
Beyond “Representation”: Shooter Videogames and Mediated Feminisms in New DiscourseErin Maclean [Online]
Alt-right in gaming spaces in Italy and in Australia. A comparative analysisGiulio Pitroso [Online]
Playing with Integrity: Videogame Involvement and Moral IdentityThomas Coghlan
Q&A (20 min)
1:00pmLunch ♨(⋆‿⋆)♨
Level B, Basement Foyer
2:00pmSession 14 – Relating to Others
Level B, The Malaysian Theater
Chair: Steph Harkin
NPC Empathy: A Philosophical ParadoxPaul Scriven
Parasocial Relations in the Gaming LandscapeLee Cope
Romance as the “real challenge”?: The implications of absent dialogue icons in Baldur’s Gate 3Amy Brierley-Beare
“Where there is trash talk, there is a story and excitement” – A symbolic convergence approach towards understanding trash talk, narratives and spectator perspectives in FPS esportsSidney Irwin, Anjum Naweed & Michele Lastella
Q&A (20 min)
3:00Session 15 – Multiverse Research
Level B, The Malaysian Theater
Chair: Lucy Sparrow
Everything Ethnography All At Once: Reflecting on a Team Ethnography of SXSW SydneyFraser Allison, Mahli-Ann Butt, Marcus Carter, Kate Clark, Finn Dawson,Taylor Hardwick, Mark Johnson, Brendan Keogh, Mads Mackenzie, Ryan Stanton & Frank Meixiao Wang
Q&A (15 min)
3:25pmDiGRAA Best Paper Award °˖✧◝(⁰▿⁰)◜✧˖°
Level B, The Malaysian Theater
Melissa Rogerson
3:30pmCloseMahli-Ann Butt & Lucy Sparrow
3:45pmCAKE TIME (ノ◕ヮ◕)ノ*:・゚✧ヽ(⌐■_■)ノ♪♬
Level B, Basement Foyer
Tags: DiGRAA2024 .

DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

HCI Games & Play & School of Culture and Communications | University of Melbourne

Digital Design (School of Design) | RMIT University

Games Research Lab | Flinders University

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