DiGRA Australia 2022 Conference Program
Register here
Registration is free. The conference will be held fully online. After registering, you will receive links to the Zoom room and Discord server.
Monday, 14th February
All times are in AEDT (Sydney/Melbourne/Hobart time).
Tuesday, 15th February
All times are in AEDT (Sydney/Melbourne/Hobart time).
Time | Event | Presenters |
---|---|---|
9.30am | Opening of day 2 | |
10.00am | Session 6 | Gawain Lucian Lax (chair) |
Feeling Friction: Emotion, Difficulty, and Space in Psychonauts 2 | Madeleine Mackenzie | |
The Ambient Poetics of Neoliberalism in The Long Dark | Andrea Andiloro | |
Rapture to Republicans: American Individualism, anti-mask discourse and parallels in Bioshock | Harriet Flitcroft | |
11.00am | Session 7 | Madeleine Antonellos (chair) |
“Techno-femininity” and the World Wide Web: Locating Girls’ Early DIY Gaming Cultures | Stephanie Harkin | |
‘Lean In’ and ‘Lean Out’: On the Politics of Women’s Resilience and Gaming the Gender Divide | Mahli-Ann Butt | |
12.00pm | Social event | |
12.30pm | Lunch Open discussion: publishing opportunities in game studies | |
1.00pm | Session 8 | Harriet Flitcroft (chair) |
Exploring Game Design Students Understanding of Marketing | Jacqueline Burgess | |
From Tinkerers to Software Archivists: Examining the Edges of World of Warcraft Private Servers | Geoffrey Hill, Martin Gibbs, Melissa J. Rogerson | |
Why do video game developers play—or not play—video games during leisure time? | Raman Voranau, Ruth Rentschler, Boram Lee, Sandra Barker | |
2.00pm | Session 9 | Premeet Sidhu (chair) |
Teachers’ Roles and Game Designers’ Perspectives in Educational Game Design Process | Mifrah Ahmad | |
Worlding through Speculative Digital Game Pedagogies | Alexander Bacalja | |
Game design that creates the conditions for collaboration for neurodiverse players | Matthew Harrison, Jess Rowlings | |
3.00pm | Afternoon break | |
3.30pm | DiGRA Australia annual general meeting | |
4.30pm | End of day 2 |