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Category Archives: DiGRAA2025

DiGRAA 2025 Conference Programme

Posted on January 16, 2025 by Stephanie Harkin Posted in DiGRAA2025 .

DiGRAA 2025 will take place in the Bradley Forum Theatre at University of South Australia, City West Campus, in Adelaide, South Australia

  • The Bradley Forum is located on Level 5 of the Hawke Building on the City West campus, 50-55 North Terrace, Adelaide.

Zoom Details TBA

The programme schedule uses Australian Central Daylight Time (ACDT/ UTC+10:30).

Please register here to attend the conference online or in-person.

Day 1: Wednesday 5th February

9:00amRegistration
Level 5, Hawke Building

9:30amIntroduction
Bradley Forum
10:10amMorning Tea ☕
(Provided) Level 5, Hawke Building
10:30amSession 1 – Education & Gaming
Bradley Forum
Chair: Susie Emery
Navigating Narratives and Night in the Woods: Teaching Videogames in the English CurriculumPremeet Sidhu, Jen Scott Curwood & Marcus Carter
Making Videogames Available in Higher EducationCassandra Barkman
Extra Lives: Game Jam as Extra-curricular learning for University studentsCameron Edmond
Q&A
11:30amSession 2 – Tabletop & Boardgames
Bradley Forum
Chair: Lauren Woolbright
Exploring the Use of Tabletop Gaming for WellnessAlyssia Merrick, Dan J Miller & Amanda Krause
Commensality as a conceptual framework for TTRPG researchRuby Edwards,
Martin Gibbs, Lucy Sparrow
& Tamara Kohn
Playing with Players: On the Criticality of Critical PlayMelissa J Rogerson & Sasha Soraine
Q&A
12:30pmLunch 🍱
(Not Provided)
1:30pmSession 3 – Philosophical & Psychological Questions
Bradley Forum
Chair: Lauren Woolbright
Beyond the Ruins: A Heideggerian Analysis of Videogames, Technology and the End of the WorldAndrea Andiloro
The Existential Significance of Goals in Campbell’s Hero’s JourneyJacqueline Moran
Industry Perspective on Systems-Driven Moral Game DesignVedant Sansare
Q&A
2:30pmSession 4 – Philosophical & Psychological Questions
Bradley Forum
Chair: Larry May
Integrity and the Gamer’s Dilemma: Self-Directed Moral Emotions in GameplayTom Coghlan
The subject of videogame addictionBenjamin Nicoll
“Even Recovering your Corpse was Lethal”: Exploring Retrospective Lived Experiences of the Corrupted Blood Virtual PandemicAnjum Naweed,
Lorelle Bowdith, Tania Signal & Janine Chapman
Q&A
3:30pmAfternoon Tea ☕
(Provided) Level 5, Hawke Building
3:50pmSession 5 – Love, Romance & Desire
Bradley Forum
Chair: Sarven McLinton
Love and Other Terrors: Intimacy and Vulnerability in English-Language Dating Simulators and Romance GamesHeather Blakey & Sian Tomkinson
Ludic Lovers: Locating the Ideology of Romance in Otome GamesKelly Li
Fantasy and Finitude in Shadow of the Erdtree (2024)Max Coombes
Q&A

Day 2: Thursday 6th February

9:10amLightning Talks – Experimental Track
Bradley Forum

(Experimental works and practitioners are listed below the programme)
Chair: Sophia Booij
10:10amMorning Tea ☕
(Provided) Level 5, Hawke Building
10:30amSession 6 – Business & Games
Bradley Forum
Chair: Rory Thoman + Doug Kelly
Exploring Effective Marketing Training for Video Game DevelopersJacqueline Burgess & Anthony Grace
Dungeons & Dragons for Employment and Work OutcomesJesse E Olsen
Understanding Chinese Players’ Perceptions of Gaming Monetisation and RegulationTianyi ZhangShao, Ben Egliston & Marcus Carter
Q&A
11:30amSession 7 – Business, Toxic AI & Games
Bradley Forum
Chair: Ellie Parker
“I see what looks cool”: Children and Parents’ Perceptions of Value and In-Game PurchasesTaylor Hardwick, Marcus Carter & Stephanie Harkin
Co-Designing AI Tools for Inclusive Online EnvironmentsRen Galwey, Dahlia Jovic,
Mahli-Ann Butt, Yige Song,
Sable Wang-Willis, Lucy Sparrow & Eduardo Araujo Oliveira
Explaining Toxicity in Multiplayer GamesTimothy Holland, Lucy Sparrow & Wally Smith
Q&A
12:30pmLunch 🥙
(Not Provided)
1:30pmSession 8 – Gender, Sexuality, & Games
Bradley Forum
Chair: Rory Thoman + Doug Kelly
Unlocking Gender Inclusivity: Exploring Developer Perspectives on Avatar CustomizationYisong Han
From Ghost of Sparta to Viking Dad: How the God of War Series Offers Players a Pathway Towards Healthier MasculinityEvan Woolbright
“…to log on and always have queer Indigenous interaction…”: problems of representation for queer Aboriginald and/or Torres Strait Islander gamersLeandro Wallace
Q&A
2:30pmSession 9 – Gender, Sexuality, & Games
Bradley Forum
Chair: Lauren Woolbright
Banh Chung AR: Triangulating Technofemininity, Gender Roles, and Vietnamese Cultural HeritageQuynh Nhu Bui
VR’s feminist embodimentKate Euphemia Clark
‘I Want Bigger Games with Better Graphics’: Mapping the Response to Tears of the Kingdom’s Graphics in Technomasculine PerspectivesDavid Harold ten Cate
Q&A
3:30pmAfternoon Tea 🫖
(Provided) Level 5, Hawke Building
3:50pmSession 10 – Heritage Games
Bradley Forum
Chair: Erik Champion
From Fear to Parody: Reinterpreting Tradition Chinese “Weddings and Funerals” Customs in Game Design through a Folkloresque PerspectiveYue Cao
Exploring Chinese Game production through Black Myth: WukongHugh Davies
Code, Culture, and Counternarrative: A Diaspora- Driven Virtual Heritage Deconstruction of Orientalist Portrayals of the Kowloon Walled CityPoki Chan
Q&A
4:50pmSession 11 – Culture & Preservation Issues
Bradley Forum
Chair: Erik Champion
Feeling out feelings: The rogue archives of WildStarJames Manning & Lawrence May
Queer Video Game Preservation Through Synthesis & Rewriting the PastVincent Haley Moore
Tino Rangatiratanga in Games: Three Tales of Māori Game DevelopmentAnika Clancy
Q&A

Day 3: Friday 7th February

9:10amSession 12 – Esports
Bradley Forum
Chair: Brandon Warren
Play, watch, create: Unpacking community views on esports, game-related content creation, & gameplay careersLouise H Trudgett-Klose,
Sarven S McLinton,
Susannah Emery, David H Gleaves, Damien Rompapas
Tilt in Esports: Understanding the Phenomenon in New Digital ContextsSarven S McLinton & Stefan J Pascale
Parents of Future Esports Professionals: An Exploration of Parental AttitudesKerry Todd,
Sarven S McLinton & Louise H Trudgett-Klose
Q&A
10:10amMorning Tea ☕️
(Provided) Level 5, Hawke Building
10:30amSession 13 – Game Design
Bradley Forum
Chair: Stewart Von-Itzstein
Designing for Time: Game Developer Insights on Temporality in Digital PlayThomas Byers
Can modding change game culture?: Reflections on the Femme Pyro modMax Frankel & Tauel Harper
Mystics and Machines: Automation and Procedural Content GenerationFinn Dawson
Q&A
11:30pmSession 14 – Game Design
Bradley Forum
Chair: Stewart Von-Itzstein
Challenging our Ideologies of Play: How Performance in Games Can Help us Interrogate our Rituals of PlayDuncan Corrigan
Making Sense of Scale in A Short Hike and Assassin’s Creed MirageRory Manning Graham
Exploring The Story: Using Video Game Spaces to Construct Non-Linear NarrativesEamonn Harte
Q&A
12:30pmLunch 🥪
(Not Provided)
1:30pmSession 15 – Game Art & Aesthetics
Bradley Forum
Chair: James Manning
Making Games to Learn Music: An intersection of Twine, activity-centred learning and creative people.Meghann O’Neill,
Malcolm Ryan, Sarah Powell & Cameron Edmond
Tomorrow’s Nostalgia Today: Splatoon 3’s Tentacular MetaxisNikolas Matovinovic
Cursebending: a playful interaction of misbehaving objectsLou Fourie
Q&A
2:30pmSession 16 – Game Art & Aesthetics
Bradley Forum
Chair: James Manning
SUPER SIANNE NGAI STYLE: Applying Ngai’s aesthetic categories to a study of Supergiant Games’ body of work between 2011-2021Heather Blakey
“Congradulations on Owing Me Money!”: Dispelling the Myth of the Magnanimous Flipper in Landlord’s SuperAmy Brierley-Beare
Q&A
3:30pmAfternoon Tea 🫖
(Provided) Level 5, Hawke Building
3:50pmSession 17 – Media & Games
Bradley Forum
Chair: Sarven McLinton
Japanese Game Live Streamers: Practices and LanguagesMark Johnson & James Baguley
Parasocial Players: Examining “Authenticity” In Gaming Podcast AudiencesRyan Stanton
The Indonesian mobile esports as a confluence of game studies and mobile media studiesHaryo Pambuko Jiwandono
Q&A
4:50pmClosing

Experimental Track
Hawk Building Level 6 (H6-03 & H6-09)

Courtroom Investigations: Engineering a playful ‘show and tell’ conversationAntranig Sarian
Particulars: Navigating Morality and Power in a Fictional CityNeema Iyer
Wrapped in Plastic: An exploration of Input and Narrative working in HarmonyMurphy Doyle
Latent Cohort: Centring Imaginative AgencySidney Icarus
SITE UNSEEN prototypeAlexander Muscat
First Day: Playing the 1975 Parliamentary CrisisSophia Booij, Michele Fulham & Amy Morrison
A highly sensitive experienceHin Long Yiu
The Convergence of Visual Styles in Games: The Impact of Technological Integration on Creative Decisions and Aesthetic ChoicesZiya Gao (Gloria)
Mini MelbourneHsiao Wei Chen
Playing in the Past and Future: A Divination GameHugh Davies
WishmakersPremeet Sidhu, Logan Timmins, Xavier Ho, Vic Rawlings & Lee Wallace
Re:CollectNellie Seale, Ethel Villafranca, Riya Baldawa, Emma Bampton, Bee Montager, Abi Nicholson & Tim Phan
This is Fine: a megagame about heat in western SydneySophie Poisel, Nellie Seale, Tom Lang & Emily Gregg
The DebtChristian Karakiklas
LateNightDeliveryMatthew Ganther

Call for papers: DiGRA Australia 2025 National Conference

Posted on September 3, 2024 by Brendan Keogh Posted in DiGRAA2025 .

We invite you to contribute to a three-day Game Studies conference held on Wednesday 5th, Thursday the 6th, and Friday the 7th of February, 2025, at the University of South Australia, City West Campus, in Adelaide, South Australia. Registration is free. 

Important dates

Friday 11 October 2024 – Submission deadline
Monday 4th November 2024 (approximately) – Notification of submission outcomes
Wednesday to Friday 5-7 February 2025 – Conference 

Details

The DiGRA Australia 2025 National Conference is an opportunity for games researchers, critics, designers, developers and artists at any career stages to share their work. We aim to provide an inclusive forum that reflects the diversity and vibrancy of Game Studies in Australia, and that allows interdisciplinary dialogues to critically engage with games, players and the culture that surrounds them. 

DiGRA Australia 2025 will be hosted at the University of South Australia’s City West Campus in Adelaide, Australia. It will run as a hybrid conference, allowing both online and in-person attendance and presentations.  

This year’s conference theme is “Communities of Practice and Play”. We want to hear about the latest research in the game studies community. We welcome submissions describing research and/or creative projects that are completed or still underway. Tell us about that idea you’ve been turning over in your mind that you’d like to test out in front of an audience!

For the first time, we also welcome experimental project submissions to a new Experimental Track. The Experimental Track accepts games, playful experiences, and interactive installations in an expansive scope,  including game demos, websites, posters, live performances, board games, escape rooms, and anything that can be interacted with in an exhibition space.

Submission process

Extended abstracts 

This is the standard format for submissions to the DiGRAA conference. Extended abstracts of a maximum 800 words (excluding references) using the DiGRA Australia Template. Submissions do not have to be anonymised. Submissions will be reviewed by the DiGRA Australia programming committee.

Accepted Extended Abstracts will be presented at the conference as either a 10- or 15-minute talk (pending on ultimate number of accepted papers). In-person presenters will present live, and online presenters will be requested to provide a pre-recorded video to minimise technical issues. All presenters, in-person and online, are expected to be present in their session for a live Q&A.

Accepted Extended Abstracts will be archived on the DiGRA Australia website. Video presentations will be published on a dedicated YouTube channel (subject to permission). Aligning with DiGRAA social media policy, you will have the option not to have your video archived.

Extended abstracts are to be submitted via Google Form at this link.

Experimental works

In 2025, for the first time, DIGRA Australia will also be trialling a new submission format made with non-traditional research outputs (NTROs) in mind, specifically for those wishing to exhibit and present an experimental work at the conference. The Experimental Track exhibition will be programmed as part of the conference and is aimed at including industry and creative practitioners at DiGRA Australia. Conference attendees will have opportunities to mingle in the exhibition space and discuss the works.

Submissions to the Experimental Track include a description of the work and a research statement using the DiGRA Australia Experimental Track Template. Submissions do not have to be anonymised. Experimental submissions containing software must be able to run standalone or on a browser. Experimental submissions will be reviewed by the Experimental track programming committee (TBC).

Accepted works into the Experimental Track will be presented at the conference as a 5-minute lightning talk. Accepted works will be archived on the DiGRAA website. Presentation requirements, recording, and social media policy is the same as above.

Experimental works are to be submitted via Google Form at this link.

Submission rules

To ensure as many people as possible have the opportunity to present their work, only one submission may be made per lead author, per submission type, and individuals may present only one paper per submission type during the conference. There is no limit on secondary authorship. 

To present at DiGRAA 2025 you will need to be a member of DiGRA Australia. Membership is optional for non-presenting authors. You do not need to be a member at the time of submission, only at the time of the conference. You do not need to be a member of DiGRA International.

DiGRA Australia conferences have a ‘grey list’ policy for accepted submissions that are withdrawn with no reason provided, or for which the presenter simply does not attend. Please familiarise yourself with the specifics of this policy here. 

Tips for authors 

We advise potential authors to review the papers from previous DiGRA Australia conferences as a guide to the expected tone and quality. Some further tips: 

  • We welcome submissions that explore both in-progress and complete works, but they should represent novel scholarship. If the submission resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRA Australia submission. 
  • Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches. 
  • We recommend that submissions articulate the issue or research question to be discussed, the methodological or critical framework used, the findings or conclusions to be presented, and/or the relevance to the wider game studies discipline. 

Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship. 

Abstract writing information session: Dr Jacqueline Burgess, an experienced conference abstract peer-reviewer, regular DiGRAA presenter and a member of the Executive, will facilitate an information session that will provide some tips and hints for writing and structuring your DiGRAA 2025 abstract and an introduction to DiGRAA for new attendees. There will also be time for questions. The session ran September 23rd 1pm-2pm QLD time. The recording is available to watch here.

Conference organising committee

Associate Professor Erik Champion, University of South Australia (Conference Co-Chair)
Dr Susie Emery, University of South Australia (Conference Co-Chair)
Sophia Booij, University of South Australia
George Martin, University of South Australia
Associate Professor G Stewart Von Itzstein, University of South Australia
Louise Trudgett-Klose, University of South Australia
Dr Sarven McLinton, University of South Australia
Corey McKechnie-Martin, University of South Australia 
Dr Douglas Kelly, University of South Australia
Dr Lauren Woolbright, Flinders University
Shane Bevin, Flinders University
Dr Xavier Ho, Monash University
Dr James Manning, RMIT University
Jesus Cuauhtemoc Moreno Ramos, Serenade Games
Ashlee Borgkvist, University of South Australia
Josh McLean, University of South Australia
Steve Cook, University of Adelaide

Tags: call for papers, cfp .

DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

HCI Games & Play & School of Culture and Communications | University of Melbourne

Digital Design (School of Design) | RMIT University

Games Research Lab | Flinders University

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