Conference program available here.
Category Archives: DiGRAA2015
Monday 29th Schedule:
12:30pm
3rd floor foyer, Robert Webster Building |
Registration: |
1:00pm
Room 327, 3rd floor Robert Webster Building
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Welcome
DiGRAA President: Martin Gibbs
Conference Chair: Tom Apperley
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1:15pm
Room 327, 3rd floor Robert Webster Building
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Keynote: Expansion pack: making Games Studies a robust disciplineSal Humphreys (University of Adelaide)
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2:15pm
Room 327, 3rd floor Robert Webster Building
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Session 1:Chair: Darshana Jayemanne (University of Melbourne)
Challenging Whiteness: Contrapuntal Analysis and Polyphony in Broadening Protagonist Diversity Sumedha Iyer (UNSW Australia) and Lois Spangler (Queensland University of Technology)
The Disruptive Potential of Regional Game Studies Bjarke Liboriussen and Paul Martin (University of Nottingham, Ningbo)
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric Erik Champion (Curtin University of Technology)
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3:15pm | Coffee Break (uncatered) |
3:30pm
Room 327, 3rd floor Robert Webster Building
Kensington Campus, UNSW Australia
Map: http://tinyurl.com/oecwo4g |
Session 2:Chair: Grant Bollmer (University of Sydney)
From the Sidelines: Choice and Consequence in Game Design Catherine Baird (Squiz)
Reconceptualising Gendered Game Spaces Gemma Roberts (Macquarie University)
Gone (Riot Grrl) Home: Methods of gender and genre inclusion in Gone Home Rowan Tulloch (Macquarie University) and Liz Giuffre (University of Technology, Sydney)
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4:30pm(5:30pm finish)
Room 327, 3rd floor Robert Webster Building
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Session 3:Chair: Tom Apperley (UNSW Australia)
Playstyle and place: On the territorial identity of tactics in Dota 2 Ben Egliston (University of Sydney)
A Situated Approach to Urban Play: The Role of Local Knowledge in Playing Ingress Kyle Moore (University of Sydney)
Masquerade: Social Influence of Full-Body Game Interaction on Public Displays Niels Wouters (KU Leuven & University of Melbourne) , John Downs (University of Melbourne), Marcus Carter (University of Melbourne ) and Andrew Vande Moere (KU Leuven)
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6pm-8:30pm
The Arthouse Kitchen url: http://tinyurl.com/q3eawpg
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Dinner and drinks (catered with vegetarian options)
Please register via eventbrite if you wish to attend: http://tinyurl.com/nfymv2x |
Tuesday 30th Schedule
9:00am
Foyer, 3rd floor Robert Webster Building |
Registration |
9:30am
Room 327, 3rd floor Robert Webster Building
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Session 4:Chair: Marcus Carter (University of Melbourne)
Why BioShock Infinite is the best pt. 1: The Elizabeth-Anna Rabbit Duck Illusion Mahli-Ann Butt (UNSW Australia)
It’s-a-me, Mario – But who is Mario? Positioning the participant researcher in game studies Tina Richards (Griffith University)
Generic Avatar Luke van Ryn (UNSW Australia), Tom Apperley (UNSW Australia), Justin Clemens (University of Melbourne) and Robbie Fordyce (UNSW Australia)
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10:30am
Room 327, 3rd floor Robert Webster Building
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Session 5:Chair: Kyle Moore (University of Sydney)
Motion Capture and the Technical Inscription of the Body Grant Bollmer (University of Sydney)
Embodied Identities and Natural User Interfaces Marcus Carter (University of Melbourne)
The Body Language of Fear: Fearful Nonverbal Signals in Survival-Horror Games Eduardo Velloso (University of Lancaster) , Thomas Löhnert (University of Bath) and Hans Gellersen (University of Lancaster)
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11:30am | Coffee Break (uncatered) |
11:45am
Room 327, 3rd floor Robert Webster Building
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Session 6: 3 x 15 minute papersChair: Rowan Tulloch
Ecological Notions in Games: A Typology Towards More Inclusive Environmental Relations Ben Abraham (independent scholar) and Darshana Jayemanne (University of Melbourne) Legitimations of digital game play in mainstream newspapers John Pike (University of South Australia)
Journey to the Moon – The First Interactive Narrative Joel Zika (Deakin University)
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12:45pm | Lunch (uncatered) |
1:30pm
Room 327, 3rd floor Robert Webster Building
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Session 7:Chair: James Meese (University of Technology, Sydney)
The Kandy Kolored Tangerine-Flake Wall-Mounted, Water-Cooled and LED-Colored Battlestation Marcus Carter, Bjorn Nansen and Martin Gibbs (University of Melbourne)
‘Funky little amoebas and poos’ – Customising the play experience of board games Melissa J. Rogerson, Martin Gibbs and Wally Smith (University of Melbourne)
The Design of Systemic Moral Gameplay in Papers, Please Malcolm Ryan (Macquarie University) , Paul Formosa (Macquarie University) and Dan Staines (UNSW Australia)
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2:30pm
Room 327, 3rd floor Robert Webster Building
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Session 8:Chair: Sal Humphreys (University of Adelaide)
SimCity and the Problem of the ‘Feedback Loop’ Eli J. Boulton (University of Melbourne)
Approaches to cultural heritage in role-playing games Jakub Majewski (Bond University)
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3:10pm | Coffee Break (uncatered) |
3:30pm
Room 327, 3rd floor Robert Webster Building
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Session 9:Chair: Christy Dena (SAE QANTM)
Triad of Design: Applied to Open World Quests Ivan Beram (SAE)
Escaping the room: Creating interactive puzzles from narrative space Allan Fowler (Waiariki Institute of Technology) , Foaad Khosmood, David Gillette and Michael Haungs (California Polytechnic State University)
Inviting you in: Design choices in the opening sequences of Dragon Age and Skyrim Michael Hitchens (Macquarie University)
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4:30pm(5pm finish)
Room 327, 3rd floor Robert Webster Building
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DiGRAA Meeting
Chair: Martin Gibbs (University of Melbourne) |
5:30-7pm
The Doncaster Hotel
Map: http://tinyurl.com/pfr9aua |
After Conference Drinks
Informal drink at local Kensington pub 10 minutes walk from campus. |
The conference will be held in room 327 on level three of the Robert Webster Building (Map below) at the Kensington Campus of UNSW Australia.
Attendance is free and tickets are available online:
https://www.eventbrite.com.au/e/digraa2015-tickets-17475868794
The conference registration desk will open at 12:30pm on Monday and 9am on Tuesday, please check in you collect you name tag and a paper copy of the program.
The CFP for the 2015 DiGRA Australia Conference: Inclusivity in Australian Games and Game Studies, is available here:
https://digraa.org/2015-digra-australia-conference/
The conference will be held June 29-30, at UNSW, Sydney, Australia.
CFP: 2015 DiGRA Australia Conference
Inclusivity in Australian Games and Game Studies
We are delighted to announce that the second annual DiGRA Australia conference will be held at the University of New South Wales, 29th – 30th of June. The theme for DiGRAA 2015 will be ‘Inclusivity in Australian Games and Game Studies’.
Games, games culture and games studies is often exclusive. Movements, communities, norms and individuals at various scales and levels of impact continue to attempt to define who plays, where they play, how they play, and what they should like about it. Games are increasingly becoming a pervasive everyday practice, engaged with across all demographics, with wider, more nuanced and varied experiences and meanings drawn from their experience. The purpose of this years DiGRA Australia is to provide an opportunity for games scholars to be inclusive in our approach, in our understanding, and in the knowledge that our research generates.
We therefore invite submissions that describe research projects completed or still under way, that prompt discussion, or report findings or arguments. We call for papers and contributions on the theme of inclusion. This is the inclusion of different people: in terms of the different backgrounds and identities of the players and characters represented in gaming and games culture. This is also the inclusion directed towards games scholars and the different perspectives that enrich our scholarship beyond the nexus of the white straight male. Finally, this is also the inclusion of methodologies and approaches: in terms of the wealth of means by which we might understand games and play.
Attendance at the event is also an opportunity to shape and be involved in the future direction of this regional DiGRA chapter.
We organise such an event acknowledging that ‘game studies’ is not an exclusively academic endeavour – exciting and ground-breaking work is occurring in a wide variety of commercial, professional and amateur contexts. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event. Submitted abstracts will not be evaluated harshly for not engaging with academic literature, as we see this as an opportunity for these disparate communities to engage and share knowledge.
Important Dates
- Deadline extended 8th May
- Notification of Acceptance – 18th May.
- Symposium Date -29th – 30th of June.
Details
Following on from the success of last year’s conference, we fully expect that DiGRA Australia 2015 will remain a single track conference.
The conference will run from 13:00 – 17:00 on the 29th June, and from 9:00 – 17:00 on the 30th June at The University of New South Wales. An evening social event will occur on the 29th nearby. A morning doctoral colloquium will run from 9:00 – 12:00 on the 29th, which all conference attendees are welcome to attend.
Please also note that the Global Digital Humanities conference, which may be of some interest to attendees, occurs in Sydney immediately after DiGRA Australia.
The DiGRA Australia Annual General Meeting will be held during the conference.
Submission Format
We invite interested authors to submit 400-800 word abstracts (not including references), anonymous for peer review. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship, but this is not a requirement for inclusion in the conference.
We advise potential authors to review the abstracts accepted for publication in last years DiGRA Australia conference as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.
Submissions are required to use the DiGRA conference publication format. Accepted abstracts will be uploaded to the DiGRA Digital Library.
Submission Process
Submissions will be made online, via easy chair.
Please enter your 400-800 word abstract in the abstract box in easy chair, as well as uploading it as a formatted attachment.
Conference Chair
Tom Apperley – University of New South Wales