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Category Archives: DiGRAA2015

Download conference program

Posted on June 28, 2015 by Thomas Apperley Posted in DiGRAA2015 .

Conference program available here.

Draft Conference Program DiGRAA2015

Posted on June 22, 2015 by Thomas Apperley Posted in DiGRAA2015 .

Monday 29th Schedule:

12:30pm 

3rd floor foyer, Robert Webster Building

Registration:
1:00pm 

Room 327, 3rd floor Robert Webster Building

 

 

Welcome 

DiGRAA President: Martin Gibbs

 

Conference Chair: Tom Apperley

 

1:15pm 

Room 327, 3rd floor Robert Webster Building

 

Keynote:  Expansion pack: making Games Studies a robust disciplineSal Humphreys (University of Adelaide)

 

 

2:15pm 

Room 327, 3rd floor Robert Webster Building

 

Session 1:Chair: Darshana Jayemanne (University of Melbourne)

 

Challenging Whiteness: Contrapuntal Analysis and Polyphony in Broadening Protagonist Diversity

Sumedha Iyer (UNSW Australia) and Lois Spangler (Queensland University of Technology)

 

The Disruptive Potential of Regional Game Studies

Bjarke Liboriussen and Paul Martin  (University of Nottingham, Ningbo)

 

Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric

Erik Champion (Curtin University of Technology)

 

3:15pm Coffee Break (uncatered)
3:30pm 

Room 327, 3rd floor Robert Webster Building

 

Kensington Campus, UNSW Australia

 

Map: http://tinyurl.com/oecwo4g

Session 2:Chair: Grant Bollmer (University of Sydney)

 

From the Sidelines: Choice and Consequence in Game Design

Catherine Baird (Squiz)

 

Reconceptualising Gendered Game Spaces

Gemma Roberts (Macquarie University)

 

Gone (Riot Grrl) Home: Methods of gender and genre inclusion in Gone Home

Rowan Tulloch (Macquarie University) and Liz Giuffre (University of Technology, Sydney)

 

4:30pm(5:30pm finish)

 

Room 327, 3rd floor Robert Webster Building

 

Session 3:Chair: Tom Apperley (UNSW Australia)

 

Playstyle and place: On the territorial identity of tactics in Dota 2

Ben Egliston (University of Sydney)

 

A Situated Approach to Urban Play: The Role of Local Knowledge in Playing Ingress

Kyle Moore (University of Sydney)

 

Masquerade: Social Influence of Full-Body Game Interaction on Public Displays

Niels Wouters (KU Leuven & University of Melbourne) , John Downs (University of Melbourne), Marcus Carter (University of Melbourne ) and Andrew Vande Moere (KU Leuven)

 

6pm-8:30pm 

The Arthouse Kitchen url: http://tinyurl.com/q3eawpg

 

 

Dinner and drinks (catered with vegetarian options) 

Please register via eventbrite if you wish to attend: http://tinyurl.com/nfymv2x

 

 

 

Tuesday 30th Schedule

9:00am 

Foyer, 3rd floor Robert Webster Building

Registration
9:30am 

Room 327, 3rd floor Robert Webster Building

 

 

Session 4:Chair: Marcus Carter (University of Melbourne)

 

Why BioShock Infinite is the best pt. 1: The Elizabeth-Anna Rabbit Duck Illusion

Mahli-Ann Butt (UNSW Australia)

 

It’s-a-me, Mario – But who is Mario? Positioning the participant researcher in game studies

Tina Richards (Griffith University)

 

Generic Avatar

Luke van Ryn (UNSW Australia), Tom Apperley (UNSW Australia), Justin Clemens (University of Melbourne) and Robbie Fordyce (UNSW Australia)

 

10:30am 

Room 327, 3rd floor Robert Webster Building

 

 

Session 5:Chair: Kyle Moore (University of Sydney)

 

Motion Capture and the Technical Inscription of the Body

Grant Bollmer (University of Sydney)

 

Embodied Identities and Natural User Interfaces

Marcus Carter (University of Melbourne)

 

The Body Language of Fear: Fearful Nonverbal Signals in Survival-Horror Games

Eduardo Velloso (University of Lancaster) , Thomas Löhnert (University of Bath) and Hans Gellersen (University of Lancaster)

 

11:30am Coffee Break (uncatered)
11:45am 

Room 327, 3rd floor Robert Webster Building

 

 

Session 6: 3 x 15 minute papersChair: Rowan Tulloch

 

Ecological Notions in Games: A Typology Towards More Inclusive Environmental Relations

Ben Abraham (independent scholar) and Darshana Jayemanne (University of Melbourne)

Legitimations of digital game play in mainstream newspapers

John Pike (University of South Australia)

 

Journey to the Moon – The First Interactive Narrative

Joel Zika (Deakin University)

 

12:45pm Lunch (uncatered)
1:30pm 

Room 327, 3rd floor Robert Webster Building

 

 

Session 7:Chair: James Meese (University of Technology, Sydney)

 

The Kandy Kolored Tangerine-Flake Wall-Mounted, Water-Cooled and LED-Colored Battlestation

Marcus Carter, Bjorn Nansen and Martin Gibbs  (University of Melbourne)

 

‘Funky little amoebas and poos’ – Customising the play experience of board games

Melissa J. Rogerson, Martin Gibbs and Wally Smith (University of Melbourne)

 

The Design of Systemic Moral Gameplay in Papers, Please

Malcolm Ryan (Macquarie University) , Paul Formosa (Macquarie University) and Dan Staines (UNSW Australia)

 

2:30pm 

Room 327, 3rd floor Robert Webster Building

 

 

Session 8:Chair: Sal Humphreys (University of Adelaide)

 

SimCity and the Problem of the ‘Feedback Loop’

Eli J. Boulton (University of Melbourne)

 

Approaches to cultural heritage in role-playing games

Jakub Majewski (Bond University)

 

3:10pm Coffee Break (uncatered)
3:30pm 

Room 327, 3rd floor Robert Webster Building

 

 

Session 9:Chair: Christy Dena (SAE QANTM)

 

Triad of Design: Applied to Open World Quests

Ivan Beram (SAE)

 

Escaping the room: Creating interactive puzzles from narrative space

Allan Fowler (Waiariki Institute of Technology) , Foaad Khosmood, David Gillette and Michael Haungs (California Polytechnic State University)

 

Inviting you in: Design choices in the opening sequences of Dragon Age and Skyrim

Michael Hitchens (Macquarie University)

 

4:30pm(5pm finish)

 

Room 327, 3rd floor Robert Webster Building

 

DiGRAA Meeting 

Chair: Martin Gibbs (University of Melbourne)

5:30-7pm 

The Doncaster Hotel

 

Map: http://tinyurl.com/pfr9aua

After Conference Drinks 

Informal drink at local Kensington pub 10 minutes walk from campus.

 

DiGRAA2015 Registration Open

Posted on June 22, 2015 by Thomas Apperley Posted in DiGRAA2015 .

The conference will be held in room 327 on level three of the Robert Webster Building (Map below) at the Kensington Campus of UNSW Australia.

Attendance is free and tickets are available online:

https://www.eventbrite.com.au/e/digraa2015-tickets-17475868794

The conference registration desk will open at 12:30pm on Monday and 9am on Tuesday, please check in you collect you name tag and a paper copy of the program.

RW

DiGRA 2015 Conference

Posted on March 29, 2015 by marcuscarter Posted in DiGRAA2015 .

The CFP for the 2015 DiGRA Australia Conference: Inclusivity in Australian Games and Game Studies, is available here:

https://digraa.org/2015-digra-australia-conference/

The conference will be held June 29-30, at UNSW, Sydney, Australia.

2015 DiGRAA Conference

Posted on January 19, 2015 by marcuscarter Posted in DiGRAA2015 .

CFP: 2015 DiGRA Australia Conference

Inclusivity in Australian Games and Game Studies

Register for Conference

Conference Program

We are delighted to announce that the second annual DiGRA Australia conference will be held at the University of New South Wales, 29th – 30th of June. The theme for DiGRAA 2015 will be ‘Inclusivity in Australian Games and Game Studies’.

Games, games culture and games studies is often exclusive. Movements, communities, norms and individuals at various scales and levels of impact continue to attempt to define who plays, where they play, how they play, and what they should like about it. Games are increasingly becoming a pervasive everyday practice, engaged with across all demographics, with wider, more nuanced and varied experiences and meanings drawn from their experience. The purpose of this years DiGRA Australia is to provide an opportunity for games scholars to be inclusive in our approach, in our understanding, and in the knowledge that our research generates.

We therefore invite submissions that describe research projects completed or still under way, that prompt discussion, or report findings or arguments. We call for papers and contributions on the theme of inclusion. This is the inclusion of different people: in terms of the different backgrounds and identities of the players and characters represented in gaming and games culture. This is also the inclusion directed towards games scholars and the different perspectives that enrich our scholarship beyond the nexus of the white straight male. Finally, this is also the inclusion of methodologies and approaches: in terms of the wealth of means by which we might understand games and play.

Attendance at the event is also an opportunity to shape and be involved in the future direction of this regional DiGRA chapter.

We organise such an event acknowledging that ‘game studies’ is not an exclusively academic endeavour – exciting and ground-breaking work is occurring in a wide variety of commercial, professional and amateur contexts. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event. Submitted abstracts will not be evaluated harshly for not engaging with academic literature, as we see this as an opportunity for these disparate communities to engage and share knowledge.

Important Dates

  • Deadline extended 8th May
  • Notification of Acceptance – 18th May.
  • Symposium Date  -29th – 30th of June.

 

Details

 

Following on from the success of last year’s conference, we fully expect that DiGRA Australia 2015 will remain a single track conference.

The conference will run from 13:00 – 17:00 on the 29th June, and from 9:00 – 17:00 on the 30th June at The University of New South Wales. An evening social event will occur on the 29th nearby. A morning doctoral colloquium will run from 9:00 – 12:00 on the 29th, which all conference attendees are welcome to attend.

Please also note that the Global Digital Humanities conference, which may be of some interest to attendees, occurs in Sydney immediately after DiGRA Australia.

The DiGRA Australia Annual General Meeting will be held during the conference.

Submission Format

We invite interested authors to submit 400-800 word abstracts (not including references), anonymous for peer review. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship, but this is not a requirement for inclusion in the conference.

We advise potential authors to review the abstracts accepted for publication in last years DiGRA Australia conference as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

Submissions are required to use the DiGRA conference publication format. Accepted abstracts will be uploaded to the DiGRA Digital Library.

 

Submission Process

Submissions will be made online, via easy chair.

Easychair Submission link.

Please enter your 400-800 word abstract in the abstract box in easy chair, as well as uploading it as a formatted attachment.

 

Conference Chair

Tom Apperley – University of New South Wales

 

 

DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

HCI Games & Play & School of Culture and Communications | University of Melbourne

Digital Design (School of Design) | RMIT University

Games Research Lab | Flinders University

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