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Monthly Archives: June 2014

DiGRAA 2014 Program

Posted on June 10, 2014 by marcuscarter Posted in DiGRAA2014 .

Please find below the DiGRAA 2014 Symposium Program, with links to copies of the corresponding papers in the proceedings. If you note any errors, please contact Marcus at (marcusc@unimelb.edu.au).

Time Begin

Time End

Title

9:00 9:05 Introductions
9:05 9:50 Digital Gaming in Australia’s Asian Century
Thomas Apperley
9:50 10:00 Coffee Break
10:00 10:20 Tokimeki Memorial Girl’s Side: Enacting Femininity to avoid dying alone
Tina Niomi Richards – Griffith University [pdf]
10:20 10:40 “Daily Daka”: Everyday rhythms of body and space in a Chinese Internet Café
Zhang Ge – Hong Kong Polytechnic University [pdf]
10:40 11:00 Rhythmic Experience and Gameplay
Brigid Costello – University of New South Wales [pdf]
11:00 11:20 Varieties of Vernacular Experience
Darshana Jayemanne & Christian McCrea – Independent Scholar & RMIT University [pdf]
11:20 11:40 Morning Tea
11:40 12:00 Paratext: A More Interactive Movement
Daniel Dunne – Swinburne University of Technology [pdf]
12:00 12:20 Affect, Responsibility, and how Modes of Engagement Shape the Experience of Fiction
Kevin Veale – The University of Auckland [pdf]
12:20 12:40 “Blackout!”: Unpacking the ‘Black Box’ of Game
Steven Conway & Andrew Trevillian – Swinburne University of Technology [pdf]
12:40 1:00 Towards a Unified Theory of Play: A Case Study of Minecraft
James Hooper & Penny de Byl – Bond University [pdf]
1:00 2:00 Lunch
2:00 2:20 Literacy in the Digital World of the Twenty First Century: Students, Curriculum, Pedagogy, Games and Play
Catherine Beavis, Clare Bradford, Joanne O’Mara, Christopher Walsh, Thomas Apperley & Amanda Gutierrez [pdf]
2:20 2:40 Theorising Film-to-Game Adaptation
Scott Knight – Bond University [pdf]
2:40 3:00 The Adventures of ‘Mad Jack’: An Experiment in Documentary Game Design
Rebecca Wolgast & Debra Polson – Queensland University of Technology [pdf]
3:00 3:20 Videogame Visions of Post-Climate Change Futures
Ben Abraham – University of Western Sydney [pdf]
3:20 3:40 Afternoon Tea
3:40 4:00 Remembering & Exhibiting Games Past: the Popular Memory Archive
Helen Stuckey, Melanie Swalwell, Angela Ndalianis & Denise de Vries [pdf]
4:00 4:20 Software Migration Applied to Commodore BASIC Video Games
Craig Harrington & Denise de Vries – Flinders University [pdf]
4:20 4:40 Game Design Inspiration in Global Game Jam
Xavier Ho, Martin Tomitsch & Tomasz Bednarz – University of Sydney [pdf]
4:40 5:00 Ten Years of Pushing Buttons: The Role of Freeplay in Australian Games Discourse
Hugh Davies – La Trobe University [pdf]
5:00 5:30 Game Studies’ Australian Fringe: Communities, Critics and Conversation Round Table
Chair – Dan Golding

 

 

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DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

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