Please find below the DiGRAA 2014 Symposium Program, with links to copies of the corresponding papers in the proceedings. If you note any errors, please contact Marcus at (marcusc@unimelb.edu.au).
Time Begin |
Time End |
Title |
9:00 | 9:05 | Introductions |
9:05 | 9:50 | Digital Gaming in Australia’s Asian Century Thomas Apperley |
9:50 | 10:00 | Coffee Break |
10:00 | 10:20 | Tokimeki Memorial Girl’s Side: Enacting Femininity to avoid dying alone Tina Niomi Richards – Griffith University [pdf] |
10:20 | 10:40 | “Daily Daka”: Everyday rhythms of body and space in a Chinese Internet Café Zhang Ge – Hong Kong Polytechnic University [pdf] |
10:40 | 11:00 | Rhythmic Experience and Gameplay Brigid Costello – University of New South Wales [pdf] |
11:00 | 11:20 | Varieties of Vernacular Experience Darshana Jayemanne & Christian McCrea – Independent Scholar & RMIT University [pdf] |
11:20 | 11:40 | Morning Tea |
11:40 | 12:00 | Paratext: A More Interactive Movement Daniel Dunne – Swinburne University of Technology [pdf] |
12:00 | 12:20 | Affect, Responsibility, and how Modes of Engagement Shape the Experience of Fiction Kevin Veale – The University of Auckland [pdf] |
12:20 | 12:40 | “Blackout!”: Unpacking the ‘Black Box’ of Game Steven Conway & Andrew Trevillian – Swinburne University of Technology [pdf] |
12:40 | 1:00 | Towards a Unified Theory of Play: A Case Study of Minecraft James Hooper & Penny de Byl – Bond University [pdf] |
1:00 | 2:00 | Lunch |
2:00 | 2:20 | Literacy in the Digital World of the Twenty First Century: Students, Curriculum, Pedagogy, Games and Play Catherine Beavis, Clare Bradford, Joanne O’Mara, Christopher Walsh, Thomas Apperley & Amanda Gutierrez [pdf] |
2:20 | 2:40 | Theorising Film-to-Game Adaptation Scott Knight – Bond University [pdf] |
2:40 | 3:00 | The Adventures of ‘Mad Jack’: An Experiment in Documentary Game Design Rebecca Wolgast & Debra Polson – Queensland University of Technology [pdf] |
3:00 | 3:20 | Videogame Visions of Post-Climate Change Futures Ben Abraham – University of Western Sydney [pdf] |
3:20 | 3:40 | Afternoon Tea |
3:40 | 4:00 | Remembering & Exhibiting Games Past: the Popular Memory Archive Helen Stuckey, Melanie Swalwell, Angela Ndalianis & Denise de Vries [pdf] |
4:00 | 4:20 | Software Migration Applied to Commodore BASIC Video Games Craig Harrington & Denise de Vries – Flinders University [pdf] |
4:20 | 4:40 | Game Design Inspiration in Global Game Jam Xavier Ho, Martin Tomitsch & Tomasz Bednarz – University of Sydney [pdf] |
4:40 | 5:00 | Ten Years of Pushing Buttons: The Role of Freeplay in Australian Games Discourse Hugh Davies – La Trobe University [pdf] |
5:00 | 5:30 | Game Studies’ Australian Fringe: Communities, Critics and Conversation Round Table Chair – Dan Golding |