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DiGRAA2026

DiGRAA 2026 Program

DiGRAA 2026 will take place in the Auditorium at University of the Sunshine Coast Moreton Bay Campus in Petrie, the City of Moreton Bay, Queensland.

The Auditorium is located on the ground floor of the A1 Foundation Building at UniSC Moreton Bay. Please see the delegate guide for maps, travel information and more. Please read the guide carefully before attending and ideally before registering and making travel plans.

The program uses Australian Eastern Standard Time (AEST) AKA Queensland time.

Please register here to attend the conference in-person. The deadline for in-person is January 9.

Please register here to attend the conference online. The deadline for online is February 2.

Day 1 Monday 9th February 2026: Focusing on Doing.

8.30-9.10Registration
Located near the Auditorium in MB A1 The Foundation Building.
 
8.30-9.10Coffee
Feel free to grab a coffee at the café and meet with your fellow delegates before the start.
       
9.10-10.00Welcome to Country and Opening Addresses Auditorium TribalLink, UniSuper, UniSC DVRC Professor Ross Young and Conference Chair Dr Jacqueline Burgess
10.00-10.40Keynote 1:
Including Q&A
Professor Anjum Naweed
10.40-11.10Morning Tea
Provided
 
11.10-11.30Practice Track 1:Chair: Dr Alexander Muscat
 Lacanian TTRPGDr Antranig Sarian
 Thick Aesthetics in Artist Game Fantastic STIs 18 to 81Tengchao Zhou
 Pipeline ProtocolDr Joel Bennett and Rik Lagarto
11.30-12.30Session 1: StreamingChair: Dr Sidney Irwin
 Australian Game Live Streamers and Viewers on TwitchDr Mark Johnson and James Baguley
 “She is one of the lads”: VTuber Gender Construction and Audience EmpowermentZoe Li
 Performative Authenticity: Examining Masculinity and Labour of Vietnamese Game LivestreamersNguyen Do Doan Hanh
 Q&A 
12.30-1.30Lunch
Not provided unless you have pre-ordered.
 
1.30-2.10Session 2: Tabletop, Card and Board GamesChair: Dr Taylor Hardwick
 Ludocharacter Resonance: Documenting Queer Play Strategies in Tabletop Role-Playing GamesEmily J. B. Morris
 Exploring Hybridised Storytelling in Story-driven BoardgamesSasha Soraine and Dr Melissa J. Rogerson
 Q&A 
2.10-3.10Session 3: Art and SoundChair: Dr Hugh Davies
 Nothing Beyond the Sea: Facing the Videogame VoidDr Max Coombes and Gabriella Stead  
 Four design patterns for playful sonic interaction with placeUyen Nguyen and Matthew Riley
 All Video Games Are Animation, and Here’s Why It MattersWill Mu
 Q&A 
3.10-3.40Afternoon Tea Provided 
3.40-5.00Session 4: IndustryChair: Assoc Prof Brendan Keogh
 Capital Games: Creativity, Commerce, and Control in China’s Videogame ClustersDr Hugh Davies
 All Talk, Some Action: The Complicated Trajectory of DE&I in GamesDr Alayna Cole and Isabelle Brown
 Observing Indie Game Devs on Discord: The Scroll-Up MethodDr Taylor Hardwick, Prof Dan Golding, Assoc Prof Brendan Keogh
 Understanding Small Video Game Developer Contexts in Australia and JapanDr Jacqueline Burgess and Assoc Prof Douglas Schules
 Q&A 
5.00-5.05Day 1 Close 
5.05-lateSocial drinks and dinner at the Petrie Hotel
Own cost.
 
   

Day Two Tuesday 10th February 2026: Focusing on Thinking.

8.50-9.20Coffee
Feel free to grab a coffee at the café and meet with your fellow delegates before the start.
       
9.20-9.30Day 2 Welcome 
9.30-10.10Keynote 2: Including Q&AProfessor Kristy de Salas
10.10-10.30Practice Track 2:Chair: Dr Alexander Muscat
 LiminalKa Kei Lee
 Bird-RPG (Sunshine Coast Edition): Situated Experimental GameCuauhtemoc Moreno
 Translating Folktales into Interactive Media through the Game Adaptation of “Fragrant Water”Rebecca Livia Hamijaya
 Dance Dance DeceptionLou Fourie
10.30-11.00Morning Tea Provided. 
11.00-12.15Session 5: Loss and FailureChair: Dr Stephanie Harkin
 Pleasurable Punishments:  Examining Masochistic Play and “Bad” Endings in Otome GamesKelly Li
 Divine and Sublime: A Gothic Examination of Impossible Hero’s Journeys in Eternal RingDr Jacqueline Moran
 A failure beyond words: Baba is You’s Formalization of Player SubjectivityDr Benjamin Nicoll
 “We could call it a homecoming, or homeward bound maybe?”: The disappearing home in Final Fantasy VII Rebirth (2024)Dr Max Coombes
 Q&A 
12.15-1.15Lunch
Not provided unless you have pre-ordered.
 
1.15-2.15Session 6: Games and the EnvironmentChair: Dr Jacqueline Moran
 Only a Third Place? Rethinking Gaming Venues through Playable Public EcologiesTaoyue Wang
 Environmental Hostility and Regional Specificity in the Post-Apocalyptic Noongar Landscape of Broken RoadsAmbrin Hasnain
 Ecomon Go: Cultivating an Ecocritique of the Pokémon FranchiseDavid Harold ten Cate
 Q&A 
2.15-3.15Session 7: Culture and EducationChair: Dr Cassandra Barkman
 “Are babies worth it?”: Mediated Representations of Children in Digital GamingDr Amy Brierley-Beare
 “The games-as-an-art-form argument is dead”–Exploring Expressions of Games in Australian MuseumsNellie Seale, Prof Wally Smith and Dr Melissa J. Rogerson
 A Messy Endeavour: Unravelling English Students’ Experiences of Ludonarrative EmpathyGerard Altura
 Q&A 
3.15-3.45Afternoon Tea Provided 
3.45-4.45Session 8: CapitalismChair: Dr Mahli-Ann Butt
 IP Production and the Capitalist Logic of Games World-buildingFinn Dawson
 Capitalist Games: Disco Elysium’s Critique of Capitalist Logics of PlaySebastian Morrison
 Theorising Immediacy Through VideogamesHeather Blakey, Finn Dawson and Dr Cassandra Barkman
 Q&A 
4.45-4.55Day 2 Close 
5.30-lateSocial drinks and dinner at Netherworld in the Valley.
Own cost.
 

Day Three Wednesday 11th February 2026: Focusing on People.

8.50-9.20Coffee
Feel free to grab a coffee at the café and meet with your fellow delegates before the start.
       
9.20-9.30Day 3 Welcome 
9.30-10.10Keynote 3: Including Q&AMr Dylan Bennett
10.10-11.10Session 9: CommunitiesChair: Dr Jacqueline Burgess
 The Boundaries of Competitive Discourse: An Esport Perspective Between Banter, Trash Talk and Toxicity.Dr Sidney Irwin
 “This Trophy… Is For you”: Participatory Cultures in EsportsGeoffrey Lee
 Sustainable Sociality: Managing Behaviour in Videogame Communities on DiscordJames Baguley
 “We’re Friendly… Not Your Friends”: Balancing Brand Management and Authenticity in Gaming PodcastsDr Ryan Stanton
 Q&A 
11.10-11.40Morning Tea Provided. 
11.40-12.55Session 10: Gender and GamesChair: Dr Erin Maclean
 Critical Femininities & Feminine PlayDr Stephanie Harkin, Dr Xavier Ho and Dr Mahli-Ann Butt
 Gendered Arenas: Understanding Esports and Videogame Participation Under Sports InfrastructureChrysanthe Liontis
 Creating Worlds, Becoming Selves: Gender and Indie Game-Making on itch.ioNik Tan-Mishra
 Games as Feminist Artefacts: Towards an Analytical Framework for Game DesignNeema Iyer
 Q&A 
12.55-1.45Lunch
Not provided unless you have pre-ordered.
 
1.45-3.00Session 11: Avatar and Character DesignChair: Erix Verkaaik
 Types of Fear: Using Video Game Character Design to Evoke Uncertainty, Apprehension and DisgustTiana Toussaint
 Developer Agency in Navigating Gender-Inclusive Design: Insights from Avatar CustomizationYisong Han
 NPCs as performers of community testimony: using Unity game engine for social simulation in Habit Habit (2022)Alexandra Chalmers Braithwaite and Kalanjay Dhir
 Attraction & Repulsion: The Abject Player in Pathologic 2 & Clair Obscur: Expedition 33Kate King-Smith
 Q&A 
3.00-4.00Session 12: GenreChair: Dr Jacqueline Burgess
 A Phenomenology of Breakdown: Avatar, Tools, and Ontological FrictionDr Andrea Andiloro
 The Discursive Past, Present and Future of the MicrogameRory Manning Graham
 Interface Games as Microgenre: Definition and Thematic InvestigationDr Cassandra Barkman and Finn Dawson
 Q&A 
4.00-4.20Awards
Best Conference Paper (Extended Abstract)
Best Practice Track
People’s Choice
DiGRAA Distinguished Scholar
  DiGRAA Executive
4.20-4.30Conference Close DiGRAA Executive
4.30-lateSocial drinks and dinner at the Petrie Hotel
Own cost