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DiGRAA2014

DiGRAA 2014 Program

Please find below the DiGRAA 2014 Symposium Program, with links to copies of the corresponding papers in the proceedings. If you note any errors, please contact Marcus at (marcusc@unimelb.edu.au).

Time Begin

Time End

Title

9:00 9:05 Introductions
9:05 9:50 Digital Gaming in Australia’s Asian Century
Thomas Apperley
9:50 10:00 Coffee Break
10:00 10:20 Tokimeki Memorial Girl’s Side: Enacting Femininity to avoid dying alone
Tina Niomi Richards – Griffith University [pdf]
10:20 10:40 “Daily Daka”: Everyday rhythms of body and space in a Chinese Internet Café
Zhang Ge – Hong Kong Polytechnic University [pdf]
10:40 11:00 Rhythmic Experience and Gameplay
Brigid Costello – University of New South Wales [pdf]
11:00 11:20 Varieties of Vernacular Experience
Darshana Jayemanne & Christian McCreaIndependent Scholar & RMIT University [pdf]
11:20 11:40 Morning Tea
11:40 12:00 Paratext: A More Interactive Movement
Daniel Dunne – Swinburne University of Technology [pdf]
12:00 12:20 Affect, Responsibility, and how Modes of Engagement Shape the Experience of Fiction
Kevin Veale – The University of Auckland [pdf]
12:20 12:40 “Blackout!”: Unpacking the ‘Black Box’ of Game
Steven Conway & Andrew Trevillian – Swinburne University of Technology [pdf]
12:40 1:00 Towards a Unified Theory of Play: A Case Study of Minecraft
James Hooper & Penny de Byl – Bond University [pdf]
1:00 2:00 Lunch
2:00 2:20 Literacy in the Digital World of the Twenty First Century: Students, Curriculum, Pedagogy, Games and Play
Catherine Beavis, Clare Bradford, Joanne O’Mara, Christopher Walsh, Thomas Apperley & Amanda Gutierrez [pdf]
2:20 2:40 Theorising Film-to-Game Adaptation
Scott Knight – Bond University [pdf]
2:40 3:00 The Adventures of ‘Mad Jack’: An Experiment in Documentary Game Design
Rebecca Wolgast & Debra Polson – Queensland University of Technology [pdf]
3:00 3:20 Videogame Visions of Post-Climate Change Futures
Ben Abraham – University of Western Sydney [pdf]
3:20 3:40 Afternoon Tea
3:40 4:00 Remembering & Exhibiting Games Past: the Popular Memory Archive
Helen Stuckey, Melanie Swalwell, Angela Ndalianis & Denise de Vries [pdf]
4:00 4:20 Software Migration Applied to Commodore BASIC Video Games
Craig Harrington & Denise de Vries Flinders University [pdf]
4:20 4:40 Game Design Inspiration in Global Game Jam
Xavier Ho, Martin Tomitsch & Tomasz Bednarz – University of Sydney [pdf]
4:40 5:00 Ten Years of Pushing Buttons: The Role of Freeplay in Australian Games Discourse
Hugh Davies – La Trobe University [pdf]
5:00 5:30 Game Studies’ Australian Fringe: Communities, Critics and Conversation Round Table
Chair – Dan Golding