Categories
GSOAP2023

CFP: Games Symposium for Oceania and the Asia Pacific

Games Symposium for Oceania and the Asia Pacific

June 14th, 2023 — St Kilda Library

Exploring new perspectives of video game and tabletop roleplaying culture with game artists, makers, and researchers in Asia Pacific and Oceania.

The Asia Pacific is remarkably overlooked as the largest region of annual game production and consumption. This omission represents an opportunity to share games and games-adjacent research. Given the enormous diversity and variation in videogame production and engagement practices, this one-day symposium aims to spark emerging new perspectives.

This symposium is jointly organised by DiGRA Australia, Chinese DiGRA, and in partnership with Pride at Play. We especially encourage researchers working in Chinese sectors to submit their work on game culture to share and collaborate with the workshop attendees.

We invite short provocation submissions from game makers, scholars, artists, writers, and players exploring how games, and the cultures surrounding them play out in their local contexts within Oceania, Asia Pacific regions, including overseas Chinese and Asian perspectives around the world. Provocation submissions are jury-curated by the symposium organising committee.

Presentations must be contextualised in Oceania or the Asia Pacific and themes may include:

  • Defining Oceania and Asia Pacific games research
  • Exploring intersectional identities and influencers in overseas Chinese and Asian cultures
  • Navigating specific regional characteristics of making and playing games
  • Highlighting different or shared lived experiences within game culture
  • Contextualising gender, sexuality, race, and nationality in Oceanic and the Asia Pacific regions
  • Examining national/transnational game histories and futures
  • Recollecting post-mortems of game production in identity play
  • Platforming local and regional aesthetics and concerns in games
  • Critiquing gaming counterpublics, political advocacy and resistance
  • Celebrating and critiquing game fandoms/role-playing/cosplay

Submissions

Submit your provocation via this Google Form: https://forms.gle/piRXheqLAf7jxGds9

Provocation submissions should have a short title, be around 75-100 words, and clearly describe its context, main points, and the potential for further conversations at the workshop. As this is a curated symposium, submission should include author names and a brief 50 word biography.

Provocation Submissions: 1st May, 2023 (extended to 8th May, 2023).

Acceptance Notifications: 14th May, 2023.

Full-day Symposium: 14th June, 2023.

Organising Committee

Dr Mahli-Ann Butt, President of DiGRA Australia

Dr Hugh Davies, President of Chinese DiGRA

Dr Xavier Ho, Head Curator of Pride at Play
For all enquiries and questions about the symposium please contact Xavier Ho <xavier.ho@monash.edu>.

Categories
DiGRAA2020

DiGRA Australia 2020 Conference Program

DiGRA Australia 2020 Conference Program

Queensland University of Technology

Day One Program – February 10th
Gardens Point campus, Building Z, Room 406 (GP-Z-406)

8:45am

Pre-Conference Coffee

We invite you to meet the DiGRAA Board and organising committee for coffee at The Pantry, near the venue. Newcomers to DiGRA are especially encouraged to attend.

9:00am

Registration Opens

9:30am

Welcome to DiGRAA20

10:00am Cassandra Barkman Not that Kind of Level: Metalepsis and Narrative Levels in Pony Island and Doki Doki Literature Club
10:15am Lucy Sparrow, Fraser Allison, Martin Gibbs and Michael Arnold Productive Distrust: Playing with the Player in Digital Games
10:30am Jacqueline Burgess and Christian Jones Exploring How Players Create Emergent Narrative and Character in Strategy Games
10:45am Discussion
11:00am

Morning Tea

11:30am Luke van Ryn “It takes food to make food”: Survival and Sustainability in Don’t Starve
11:45am Ben Abraham Towards Carbon Neutral Gaming: Report on the Carbon Disclosure in Game Development Project
12:00pm Hugh Davies Spatial Politics at Play: Hong Kong Protests and Videogame Activism
12:15pm Discussion
12:30pm Erin Maclean “Boys wouldn’t find it believable”: How Realism Intersects with Female Inclusion in Shooter Videogames
12:45pm Gawain Lucian Lax Unsettling Identification: Bodies, Boys Love, and Visual Novels as Transgender Architecture
1:00pm Harriet Flitcroft The Two Laras: Gender and Femininity in Tomb Raider and Tomb Raider: Legend
1:15pm Discussion
1:30pm

Lunch

One Hour

2:30pm Sidney Irwin, Anjum Naweed and Michele Lastella Harassment or Light-hearted? Examining the Normative Rules of Trash Talking in CS:GO Esports
2:45pm Jessica Formosa, Daniel Johnson, Selen Turkay and Regan Mandryk
The Impacts of Passion for Esports on Wellbeing
3:00pm Anjum Naweed and Sidney Irwin “Against OUR rules”: A Preliminary Taxonomy of Unsportsmanlike Conduct in FPS Esports
3:15pm Discussion
3:30pm

Afternoon Tea

4:00pm David Cumming The Game of Watching Games: Gamifying and Monetising Esports Spectatorship
4:15pm Mark R Johnson and Jamie Woodcock “And today’s top donator is”: How Live Streamers on Twitch.tv Monetize and Gamify their Broadcasts
4:30pm Will Balmford Collecting, Displaying and Not Playing: Steam Sales and Digital Game Collections
4:45pm Discussion
5:00pm

Social Event

Join us at Little Big House on Grey Street (just across the bridge at South Bank) for Dinner and Drinks

 

Day Two Program – February 11th
Gardens Point campus, Building Z, Room 406 (GP-Z-406)

8:45am

Registration, Announcements

9:00am Yu Shan and Nathan Corporal New Realities in Cyberspace: Understanding the Virtual Reality Location-Based Entertainnment in China
9:15am James Keogh Buying Skins: Cultural Intermediaries and the Localisation of Australian Games
9:30am Ben Abraham Towards Carbon Neutral Gaming: Report on the Carbon Disclosure in Game Development Project
9:45am Discussion
10:00am Taylor Hardwick ‘Keeping PAX safe and secure for everyone’: Problematising Safety and Inclusivity in PAX Aus’ Code of Conduct Policy
10:15am Jay Grice Virtually Safe: An Ethnographic Account of Sydney’s Queer Gaming Spaces
10:30am Madeleine Antonellos, Bjorn Nansen and Martin Gibbs “Wearing research on your sleeves”: Participant Observation in a Cosplay Community
10:45am Discussion
11:00am

Morning Tea

11:30am Melissa J. Rogerson and Martin Gibbs The Precursors to Modern Hybrid Boardgames
11:45am Brian McKitrick The History of “Let’s Play” on the Something Awful Forums
12:00pm Premeet Sidhu and Marcus Carter The Critical Role of YouTube and Twitch in D&D’s Resurgence
12:15pm Discussion
12:30pm Christian McCrea Videogame World-Building as Ideation, Praxis and Design Model
12:45pm Alexander Muscat Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames
1:00pm Dan Golding Finding Untitled Goose Game’s Dynamic Music in the World of Silent Cinema
1:15pm Discussion
1:30pm

Lunch

One Hour

2:30pm Ben Egliston Videogames and the Data Analytic Imaginary
2:45pm Lachlan Howells Performing Both Sides of the Glass: Game Affordances and Streamer Content
3:00pm Rodney Zsolczay, Ross Brown, Frederic Maire and Selen Turkay Vague Gestures: Game Input for Burns Patients
3:15pm Discussion
3:30pm

Afternoon Tea

4:00pm Marcus Carter, Kyle Moore and Jane Mavoa It’s Not an Island, It’s a World: Fortnite, Temporality, and Worldness
4:15pm Lawrence May and Fraser McKissack The Disciplinary Architecture of Videogame Houses
4:30pm Mahli-Ann Butt and Fae Daunt TankSpanking and HealSluts: Exploring Kink and Playful Intimacy
4:45pm Discussion
5:00pm

Conference Wrap Up and DiGRA Australia AGM

 

Acknowledgements

The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre.


Frequently Asked Questions and Other Information

Lunch at the conference will be provided. Refreshments will be provided for the morning and afternoon tea breaks.

Registration is required. Please register via this TryBooking link before Friday, January 24 2020.