Please find below the final program for our DiGRAA 2016 Symposium. If you note any errors, please contact us.
The event will be held at Swinburne University in the AGSE building.
Thursday 17 November
Time Begin |
Time End |
Title |
9:00 | 12:00 | Postgraduate Workshop (separate registration required) |
11:30 | 12:00 | REGISTRATIONS OPEN |
11:45 | 12:30 | Lunch (provided) |
12:30 | 1:30 | KEYNOTE: Douglas Wilson, RMIT University |
1:45 | 3:05 | SESSION 1: Questioning Play
Elegantly Wasted: Gestural Inexcess and the Console Video-game Player – Brendan Keogh Restricted creativity: Effects of restricted modding tools on Doom modder sentiment and participation – Geoffrey Hill Kubil Kazi (Night Child): Using Virtual Reality Technology to Teach Indigenous Astronomy – Rhett Loban Reflective Experiences in Videogame Play – April Tyack and Peta Wyeth |
3:05 | 3:20 | Afternoon Tea |
3:20 | 4:40 | SESSION 2: Limits of Games
Pick-up Artists and The Game: The Gamer Outside of Videogames – Adrian ChenThe Only Self is Our Quantified Self – Kyle Moore and Robbie Fordyce The Fallout of Narrative Agency: what players want – Daniel Dunne Oldest Culture, Newest Medium: What Emerges from the Clash? – Jakub Majewski |
4:40 | 4:50 | Coffee break |
4:50 | 6:10 | SESSION 3: Gender and Sexuality
Girlfriend Mode: Gamer Girlfriends, Support Roles and Affective Labour – Mahli-Ann Butt Moments of Crisis: Contested Worlds of Gender Diversity in Videogames – Erin Maclean Walkthrough for The Mirror Stage: Her Story and ‘Real’ Games – Tania Marlowe I Exist: Improving the Representation of Queer Perspectives in Videogames – Alayna Cole |
Friday 18 November
Time Begin |
Time End |
Title |
10:00 | 11:00 | SESSION 4: Modes of Play
People versus the city: playful citizens in ‘smart cities’ – Troy Innocent Being a Boardgamegeek – Melissa Rogerson, Martin Gibbs and Wally Smith The Enlightened Jammer: Intrinsic Drives for Game Jam Participations – Xavier Ho |
11:00 | 11:15 | Morning Tea |
11:15 | 12:15 | SESSION 5: Trials
The Agony and the Ecstasy: Tension and Death in Multiplayer First Person Shooters – Brad Power Abuse of virtual characters comes as no surprise – Fraser Allison Cruelly Optimistic Contingency in Games and Gaming Culture – Kyla Allison |
12:15 | 1:15 | Lunch (provided) |
1:15 | 2:15 | SESSION 6: Histories
Ways of seeing game history: The Vectrex as a transitional object – Benjamin Nicoll Reading Arcade Representations in Film Through Pre-Game Studies Film and Screen Research – Christian McCrea Mario Maker Mondays: One and Thirty Years in the Making Of – James Manning |
2:15 | 3:15 | SESSION 7: Watching Games
Let’s Play Videos: Towards An Idea Of A Player’s Play-Story – Zhia Zariko Towards a phenomenology of broadcast mediated gameplay: A case study of broadcast e-sport – Ben Egliston eSports Spectatorship in Australia – Marcus Carter, Martin Gibbs, Robert Fordyce, Naomi Robinson and Emma Witkowski |
3:15 | 3:3o | Afternoon Tea |
3:30 | 4:30 | SESSION 8: Ethics
Stranded in Paradise: Capitalism, Colonialism, and Nonhuman Animals in Games – Adam Brown Games with Violence: A Mixed Method New Zealand Study Into Player Experience – Gareth Schott Legitimations of instrumental digital play in mainstream newspapers – John Pike |
4:30 | 5:30 | SESSION 9: Tensions
Digital Gaming in a Time of Climate Change – Benjamin Abraham Seen and Not Heard: ‘Quiet’ Proliferations of Misogyny in Metal Gear Solid – Christopher Foster Vivian James – The Identity Politics of #Gamergate’s Avatar – Mahli-Ann Butt and Thomas Apperley |