9:10am | Lightning Talks – Experimental Track Bradley Forum
(Experimental works and practitioners are listed below the programme) | Chair: Sophia Booij |
10:10am | Morning Tea ☕ (Provided) Level 5, Hawke Building | |
10:30am | Session 6 – Business & Games Bradley Forum | Chair: Rory Thoman + Doug Kelly |
| Exploring Effective Marketing Training for Video Game Developers | Jacqueline Burgess & Anthony Grace |
| Dungeons & Dragons for Employment and Work Outcomes | Jesse E Olsen |
| Understanding Chinese Players’ Perceptions of Gaming Monetisation and Regulation | Tianyi ZhangShao, Ben Egliston & Marcus Carter |
| Q&A | |
11:30am | Session 7 – Business, Toxic AI & Games Bradley Forum | Chair: Ellie Parker |
| “I see what looks cool”: Children and Parents’ Perceptions of Value and In-Game Purchases | Taylor Hardwick, Marcus Carter & Stephanie Harkin |
| Co-Designing AI Tools for Inclusive Online Environments | Ren Galwey, Dahlia Jovic, Mahli-Ann Butt, Yige Song, Sable Wang-Willis, Lucy Sparrow & Eduardo Araujo Oliveira |
| Explaining Toxicity in Multiplayer Games | Timothy Holland, Lucy Sparrow & Wally Smith |
| Q&A | |
12:30pm | Lunch 🥙 (Not Provided) | |
1:30pm | Session 8 – Gender, Sexuality, & Games Bradley Forum | Chair: Rory Thoman + Doug Kelly |
| Unlocking Gender Inclusivity: Exploring Developer Perspectives on Avatar Customization | Yisong Han |
| From Ghost of Sparta to Viking Dad: How the God of War Series Offers Players a Pathway Towards Healthier Masculinity | Evan Woolbright |
| “…to log on and always have queer Indigenous interaction…”: problems of representation for queer Aboriginald and/or Torres Strait Islander gamers | Leandro Wallace |
| Q&A | |
2:30pm | Session 9 – Gender, Sexuality, & Games Bradley Forum | Chair: Lauren Woolbright |
| Banh Chung AR: Triangulating Technofemininity, Gender Roles, and Vietnamese Cultural Heritage | Quynh Nhu Bui |
| VR’s feminist embodiment | Kate Euphemia Clark |
| ‘I Want Bigger Games with Better Graphics’: Mapping the Response to Tears of the Kingdom’s Graphics in Technomasculine Perspectives | David Harold ten Cate |
| Q&A | |
3:30pm | Afternoon Tea 🫖 (Provided) Level 5, Hawke Building | |
3:50pm | Session 10 – Heritage Games Bradley Forum | Chair: Erik Champion |
| From Fear to Parody: Reinterpreting Tradition Chinese “Weddings and Funerals” Customs in Game Design through a Folkloresque Perspective | Yue Cao |
| Exploring Chinese Game production through Black Myth: Wukong | Hugh Davies |
| Code, Culture, and Counternarrative: A Diaspora- Driven Virtual Heritage Deconstruction of Orientalist Portrayals of the Kowloon Walled City | Poki Chan |
| Q&A | |
4:50pm | Session 11 – Culture & Preservation Issues Bradley Forum | Chair: Erik Champion |
| Feeling out feelings: The rogue archives of WildStar | James Manning & Lawrence May |
| Queer Video Game Preservation Through Synthesis & Rewriting the Past | Vincent Haley Moore |
| Tino Rangatiratanga in Games: Three Tales of Māori Game Development | Anika Clancy |
| Q&A | |