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Author Archives: marcuscarter

DiGRA 2015 Conference

Posted on March 29, 2015 by marcuscarter Posted in DiGRAA2015 .

The CFP for the 2015 DiGRA Australia Conference: Inclusivity in Australian Games and Game Studies, is available here:

https://digraa.org/2015-digra-australia-conference/

The conference will be held June 29-30, at UNSW, Sydney, Australia.

2015 DiGRAA Conference

Posted on January 19, 2015 by marcuscarter Posted in DiGRAA2015 .

CFP: 2015 DiGRA Australia Conference

Inclusivity in Australian Games and Game Studies

Register for Conference

Conference Program

We are delighted to announce that the second annual DiGRA Australia conference will be held at the University of New South Wales, 29th – 30th of June. The theme for DiGRAA 2015 will be ‘Inclusivity in Australian Games and Game Studies’.

Games, games culture and games studies is often exclusive. Movements, communities, norms and individuals at various scales and levels of impact continue to attempt to define who plays, where they play, how they play, and what they should like about it. Games are increasingly becoming a pervasive everyday practice, engaged with across all demographics, with wider, more nuanced and varied experiences and meanings drawn from their experience. The purpose of this years DiGRA Australia is to provide an opportunity for games scholars to be inclusive in our approach, in our understanding, and in the knowledge that our research generates.

We therefore invite submissions that describe research projects completed or still under way, that prompt discussion, or report findings or arguments. We call for papers and contributions on the theme of inclusion. This is the inclusion of different people: in terms of the different backgrounds and identities of the players and characters represented in gaming and games culture. This is also the inclusion directed towards games scholars and the different perspectives that enrich our scholarship beyond the nexus of the white straight male. Finally, this is also the inclusion of methodologies and approaches: in terms of the wealth of means by which we might understand games and play.

Attendance at the event is also an opportunity to shape and be involved in the future direction of this regional DiGRA chapter.

We organise such an event acknowledging that ‘game studies’ is not an exclusively academic endeavour – exciting and ground-breaking work is occurring in a wide variety of commercial, professional and amateur contexts. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event. Submitted abstracts will not be evaluated harshly for not engaging with academic literature, as we see this as an opportunity for these disparate communities to engage and share knowledge.

Important Dates

  • Deadline extended 8th May
  • Notification of Acceptance – 18th May.
  • Symposium Date  -29th – 30th of June.

 

Details

 

Following on from the success of last year’s conference, we fully expect that DiGRA Australia 2015 will remain a single track conference.

The conference will run from 13:00 – 17:00 on the 29th June, and from 9:00 – 17:00 on the 30th June at The University of New South Wales. An evening social event will occur on the 29th nearby. A morning doctoral colloquium will run from 9:00 – 12:00 on the 29th, which all conference attendees are welcome to attend.

Please also note that the Global Digital Humanities conference, which may be of some interest to attendees, occurs in Sydney immediately after DiGRA Australia.

The DiGRA Australia Annual General Meeting will be held during the conference.

Submission Format

We invite interested authors to submit 400-800 word abstracts (not including references), anonymous for peer review. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship, but this is not a requirement for inclusion in the conference.

We advise potential authors to review the abstracts accepted for publication in last years DiGRA Australia conference as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

Submissions are required to use the DiGRA conference publication format. Accepted abstracts will be uploaded to the DiGRA Digital Library.

 

Submission Process

Submissions will be made online, via easy chair.

Easychair Submission link.

Please enter your 400-800 word abstract in the abstract box in easy chair, as well as uploading it as a formatted attachment.

 

Conference Chair

Tom Apperley – University of New South Wales

 

 

DiGRAA 2014 Program

Posted on June 10, 2014 by marcuscarter Posted in DiGRAA2014 .

Please find below the DiGRAA 2014 Symposium Program, with links to copies of the corresponding papers in the proceedings. If you note any errors, please contact Marcus at (marcusc@unimelb.edu.au).

Time Begin

Time End

Title

9:00 9:05 Introductions
9:05 9:50 Digital Gaming in Australia’s Asian Century
Thomas Apperley
9:50 10:00 Coffee Break
10:00 10:20 Tokimeki Memorial Girl’s Side: Enacting Femininity to avoid dying alone
Tina Niomi Richards – Griffith University [pdf]
10:20 10:40 “Daily Daka”: Everyday rhythms of body and space in a Chinese Internet Café
Zhang Ge – Hong Kong Polytechnic University [pdf]
10:40 11:00 Rhythmic Experience and Gameplay
Brigid Costello – University of New South Wales [pdf]
11:00 11:20 Varieties of Vernacular Experience
Darshana Jayemanne & Christian McCrea – Independent Scholar & RMIT University [pdf]
11:20 11:40 Morning Tea
11:40 12:00 Paratext: A More Interactive Movement
Daniel Dunne – Swinburne University of Technology [pdf]
12:00 12:20 Affect, Responsibility, and how Modes of Engagement Shape the Experience of Fiction
Kevin Veale – The University of Auckland [pdf]
12:20 12:40 “Blackout!”: Unpacking the ‘Black Box’ of Game
Steven Conway & Andrew Trevillian – Swinburne University of Technology [pdf]
12:40 1:00 Towards a Unified Theory of Play: A Case Study of Minecraft
James Hooper & Penny de Byl – Bond University [pdf]
1:00 2:00 Lunch
2:00 2:20 Literacy in the Digital World of the Twenty First Century: Students, Curriculum, Pedagogy, Games and Play
Catherine Beavis, Clare Bradford, Joanne O’Mara, Christopher Walsh, Thomas Apperley & Amanda Gutierrez [pdf]
2:20 2:40 Theorising Film-to-Game Adaptation
Scott Knight – Bond University [pdf]
2:40 3:00 The Adventures of ‘Mad Jack’: An Experiment in Documentary Game Design
Rebecca Wolgast & Debra Polson – Queensland University of Technology [pdf]
3:00 3:20 Videogame Visions of Post-Climate Change Futures
Ben Abraham – University of Western Sydney [pdf]
3:20 3:40 Afternoon Tea
3:40 4:00 Remembering & Exhibiting Games Past: the Popular Memory Archive
Helen Stuckey, Melanie Swalwell, Angela Ndalianis & Denise de Vries [pdf]
4:00 4:20 Software Migration Applied to Commodore BASIC Video Games
Craig Harrington & Denise de Vries – Flinders University [pdf]
4:20 4:40 Game Design Inspiration in Global Game Jam
Xavier Ho, Martin Tomitsch & Tomasz Bednarz – University of Sydney [pdf]
4:40 5:00 Ten Years of Pushing Buttons: The Role of Freeplay in Australian Games Discourse
Hugh Davies – La Trobe University [pdf]
5:00 5:30 Game Studies’ Australian Fringe: Communities, Critics and Conversation Round Table
Chair – Dan Golding

 

 

DiGRAA 2014 Registration is Now Open!

Posted on May 12, 2014 by marcuscarter Posted in DiGRAA2014 .

Registration for the 2014 DiGRA Australia Symposium is now open. Please note that if you intend to come to both the talks and the social event, you need to register for them both separately.

 

Symposium – Free!

The conference will be held on June 17th, in Theatre 1 of ‘The Spot’ Building, 198 Berkeley St, at The University of Melbourne.

Registration will begin at 8:30 with talks commencing at 9:00 and concluding at 5:30. A detailed program will be circulated closer to the date to those registered on the eventbrite page.

Please click here to register for the symposium. 

Light snacks will be provided for morning and afternoon tea. No lunch is provided.

 

Social Evening Event – Free!

Following the symposium, we are hosting an informal social occasion with exciting digital and tabletop games, beer, wine and some food. This will commence at 7:30pm, and will be an enjoyable opportunity to network with other Australian game academics.

Attendance is limited to those who have registered in advance.

Please click here to register for the social evening event.

Light snacks will be provided, but attendees are recommended to enjoy a dinner before the event with other academics on nearby Lygon St.

Submission FAQ

Posted on April 14, 2014 by marcuscarter Posted in DiGRAA2014 .

NOTE – There is not going to be an extension!

If you’re having any difficulties submitting your abstract, please contact Marcus Carter at marcusc@unimelb.edu.au.

Submission FAQ

Do I need to upload an attachment in my submission?

Yes. Please upload a version of your abstract formatted in the DiGRA Template. This will make reviewing much more pleasant for your reviewers (and we like keeping reviewers happy!).

Does my Abstract go under Abstract or Introduction in the template?

Yes. Please place your 400-800 word abstract under the Introduction subheading. Please then write another very short abstract (of your abstract) for the Abstract section. This assists with online retrieval of your article (through search engines like Google Scholar) and will help other authors find your work at the conference.

Do I need to provide references?

Not necessarily. Typically, academic abstracts of this length reference a small number of academic texts demonstrating awareness and engagement with the literature. However, this is not a strict rule, and a submission without references won’t necessarily be prejudiced. If you are not writing from an academic background, you are not expected to engage with academic work (though it would be nice).

Will I have an opportunity to change the submission after review?

Yes. After the feedback has been given you will get a short window in which you can incorporate this feedback and send back a perfectly formatted version of your submission for the conference proceedings.

Its 11:50pm on April 15. I left submitting my abstract till the last minute and I have critical questions about formatting/easy chair isn’t working/I got distracted by Skyrim. What should I do?

Email a copy of your submission to Marcus (marcusc@unimelb.edu.au) and he will manually upload it for you.

 

 

2014 DiGRAA Symposium – What is Game Studies in Australia

Posted on February 4, 2014 by marcuscarter Posted in DiGRAA2014 .

CFP: 2014 DiGRA Australia Symposium – What is Game Studies in Australia?

 

We are delighted to announce the founding of DiGRA Australia (DiGRAA), and invite you to contribute to a one day game studies symposium on June 17th, 2014 to be held at The University of Melbourne.

 

Important Dates

  • Abstract Submission Deadline – April 15
  • Notification of Acceptance – May 1
  • Symposium Date – June 17

 

Details

As has been the case for most game studies scholars, Australian academic work on games and play has been conducted within a wide variety of disciplines and from an even broader number of conceptual and analytical approaches. Even within universities, academics engaged in game studies are dispersed, reflecting lost opportunities for constructive criticisms, collaborations and communication. DiGRA Australia is thus delighted to announce the inaugural event of this local chapter, a one-day symposium aimed at bringing together those interested in the study of digital (and non-digital) games in Australia to discuss current and future work.

We organise such an event acknowledging that ‘game studies’ is not an exclusively academic endeavour – exciting and ground-breaking work is occurring in a wide variety of commercial, professional and amateur contexts. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event. Submitted abstracts will not be evaluated harshly for not engaging with academic literature, as we see this as an opportunity for these disparate communities to engage and share knowledge.

The theme, ‘What is Game Studies in Australia’, invites two forms of submissions. The first is abstracts that describe projects completed or still under way, that prompt discussion, or report findings or arguments conducted by those in Australia. By attending and presenting works like these, your presence contributes to the theme of what Game Studies ‘is’ in Australia. In accordance with this, we particularly encourage authors to submit works on themes of diversity, gender and race. The second form of submission that aligns with the symposium theme is meta-discussions about what Game Studies ‘is’, in accordance with the critical turn in Game Studies currently under way. Discussions that highlight regional issues or specificities are encouraged.

Attendance at the event is also an opportunity to shape and be involved in the future direction of this regional DiGRA chapter.

The symposium will run all day on the 17th June, 2014 at The University of Melbourne, followed by an evening social event organised nearby. Attendance at the symposium is limited, and registration will be required.

 

Submission Process

We invite interested authors to submit 400-800 word abstracts, accompanied by a 100 word bio.

Submissions are required to use the DiGRA conference publication format. Accepted abstracts will be uploaded to the DiGRA Digital Library.

 

Submissions will be made online, via easy chair. Please click here.

 

Organizing Committee

 

TBC

2014 DiGRAA Symposium – What is Game Studies in Australia

Posted on January 30, 2014 by marcuscarter Posted in DiGRAA2014 .

CFP: 2014 DiGRA Australia Symposium – What is Game Studies in Australia?

 

We are delighted to announce the founding of DiGRA Australia (DiGRAA), and invite you to contribute to a one day game studies symposium on June 17th, 2014 to be held at The University of Melbourne.

 

Important Dates

  • Abstract Submission Deadline – April 15
  • Notification of Acceptance – May 1
  • Symposium Date – June 17

 

Details

As has been the case for most game studies scholars, Australian academic work on games and play has been conducted within a wide variety of disciplines and from an even broader number of conceptual and analytical approaches. Even within universities, academics engaged in game studies are dispersed, reflecting lost opportunities for constructive criticisms, collaborations and communication. DiGRA Australia is thus delighted to announce the inaugural event of this local chapter, a one-day symposium aimed at bringing together those interested in the study of digital (and non-digital) games in Australia to discuss current and future work.

We organise such an event acknowledging that ‘game studies’ is not an exclusively academic endeavour – exciting and ground-breaking work is occurring in a wide variety of commercial, professional and amateur contexts. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event. Submitted abstracts will not be evaluated harshly for not engaging with academic literature, as we see this as an opportunity for these disparate communities to engage and share knowledge.

The theme, ‘What is Game Studies in Australia’, invites two forms of submissions. The first is abstracts that describe projects completed or still under way, that prompt discussion, or report findings or arguments conducted by those in Australia. By attending and presenting works like these, your presence contributes to the theme of what Game Studies ‘is’ in Australia. In accordance with this, we particularly encourage authors to submit works on themes of diversity, gender and race. The second form of submission that aligns with the symposium theme is meta-discussions about what Game Studies ‘is’, in accordance with the critical turn in Game Studies currently under way. Discussions that highlight regional issues or specificities are encouraged.

Attendance at the event is also an opportunity to shape and be involved in the future direction of this regional DiGRA chapter.

The symposium will run all day on the 17th June, 2014 at The University of Melbourne, followed by an evening social event organised nearby. Attendance at the symposium is limited, and registration will be required.

 

Submission Process

We invite interested authors to submit 400-800 word abstracts, accompanied by a 100 word bio. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.

Submissions are required to use the DiGRA conference publication format. Accepted abstracts will be uploaded to the DiGRA Digital Library.

 

Submissions will be made online, via easy chair. Please click here. Please enter your 400-800 word abstract in the abstract box in easy chair, as well as uploading it as a formatted attachment.

 

Organizing Committee

Thomas Apperley – University of New South Wales

Marcus Carter – The University of Melbourne

Laura Crawford – Swinburne University of Technology

John Downs – The University of Melbourne

Martin Gibbs – The University of Melbourne

Dan Golding – The University of Melbourne

Alexander Kan – The University of Melbourne

Brendan Keogh – RMIT University

Alexander Muscat – RMIT University

Bjorn Nansen – The University of Melbourne

Amani Naseem – RMIT University

Benjamin Nicoll – The University of Melbourne

Adam Ruch – SAE Creative Media Institute

Darryl Woodford – Queensland University of Technology

 

 

 

 

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DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

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