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Monthly Archives: January 2023

DiGRAA 2023 Conference Program

Posted on January 18, 2023 by Malcolm Ryan Posted in DiGRAA2023 .

DiGRAA 2023 will take place at the Australian Hearing Hub (AHH)
16 University Ave, Macquarie University (map)

Paid parking is available on campus in the South 2 and West 3 parking zones (map).

To attend online, use this Zoom link (password: 742273)

Monday February 6th

8:45amPre-conference meetup
Perfect Brew, AHH Ground Floor
9:00amRegistration
AHH Level 1 Foyer
9:30amWelcome to DiGRAA
AHH Level 1 Lecture Theatre
Malcolm Ryan
Brendan Keogh
10am Session 1 – Gaming Cultures
AHH Level 1 Lecture Theatre
Chair: Malcolm Ryan
Videogame Activism: Contemporary examples and their effectivityHugh Davies
Yelling at clouds: Battlefield 2042 players’ encounters with the climate crisisLawrence May and Ben Hall
Beyond Subcultures. To study gaming communities through Bourdieu’s cultural capitalGiulio Pitroso
The role of community in the work of alternative Australian gamemakersErika Verkaaik
Q&A (20 min)
11amMorning tea
AHH Level 1 Foyer
11:30amSession 2 – Museums & Events
AHH Level 1 Lecture Theatre
Chair: Mahli-Ann Butt
Gaming After Dark: How Contemporary Institutions Can Support Gaming Industries and CommunitiesChloe Appleby
Gods and Greeks: a study of an
immersive RPG in a museum
setting
Nellie Seale
Transience of Place: Knowing, Forgetting, PlayingLee Cope
Capturing Cosplay: Analysing Steamkittens and the Digitisation of Cosplay Photography at Gaming ConventionsMadeleine Antonellos
Q&A (20 min)
12:30pmSession 3 – Narrative 1
AHH Level 1 Lecture Theatre
Chair: Cameron Edmond
Not Choices Matter, But I Matter! Multiple Endings as Quantified SelfAntranig Sarian
Vampires, Drama, and Romance: Examining the in-game interactive fiction tools in Episode and DorianStephanie Harkin
Worldbuilding and Capitalism in Disco ElysiumFinn Dawson
Conlangs as Speech Actions: Studying the pragmatics of Constructed Languages in Video GamesGargi Kowli
Q&A (20 min)
1:30pmLunch
2:30pm Session 4 – Industry & Education
AHH Level 1 Lecture Theatre
Chair: Abbie Hartman
Creative, Technical, Entrepreneurial: Locating Videogame Development in Australian Higher EducationBrendan Keogh and Taylor Hardwick
Marketing as black magic: perspectives from Victorian studiosJacqueline Burgess, Alexander Muscat, Anthony Grace and Christian Jones
A Necessary Evil: Creative and Commercial Tensions in Australian Game DevelopmentAlexander Muscat, Jacqueline Burgess, Anthony Grace and Christian Jones
Poetry Games as Tools for Inclusive Writing ClassroomsCameron Edmond
Q&A (20 min)
3:30pm Afternoon tea
AHH Level 1 Foyer
4pm Session 5 – Platform Studies
AHH Level 1 Lecture Theatre
Chair: Kayson Whitehouse
How do we talk about embodiment in VR?Kate Clark
Taking Motion Controls to the Next Level: Interactions in the MetaverseMitchell McEwan
Gotta Catch ‘Em All?: Pokémon GO and the Spatiality of RiskRowan Tulloch and Nicole Matthews
How Mobile Data Plans Shape Mobile Gaming ExperiencesKyle Moore
Q&A (20 min)
5pmSocial Event @ UBar
1 Central Courtyard

Tuesday February 7th

10am Announcements
AHH Level 1 Lecture Theatre
Malcolm Ryan
10:15amKeynote
AHH Level 1 Lecture Theatre
Chair: Malcolm Ryan
THE RULES WE BREAK – how to play with game designEric Zimmerman
11amMorning tea
AHH Level 1 Foyer
11:30amSession 6 – Gaming Identities
AHH Level 1 Lecture Theatre
Chair: Brendan Keogh
Motives behind trash talk in esports: A consumer perspective through self-determination theorySidney Irwin, Anjum Naweed and Michele Lastella
‘Sculling Shoeys’ at eSports: Nationalism, Masculinity, and Performative AssembliesMahli-Ann Butt
Understanding Avatar Customization Affordance in Gender ExpressionYisong Han and Xavier Ho
Gender-Identity-Play in Young Trans* and Gender Diverse PlayersKayson Whitehouse, Michael Hitchens and Nicole Matthews
Q&A (20 min)
12:30pmSession 7 – Podcasting / Streaming
AHH Level 1 Lecture Theatre
Chair: Cameron Edmod
Career, Hustle or Hobby? The Lives of Gaming Podcast CreatorsRyan Stanton
Building the Ultimate Battlestation: Producing and Consuming Gaming Setup Videos on YouTubeDahlia Jovic
Streaming Persona as a Toolkit for the Analysis of Performance in Videogame LivestreamingNathan J Jackson
Time and Temporality in Game Streaming on TwitchMark R Johnson
Q&A (20 min)
1:30pmLunch
2:30pmSession 8 – Design & Player Experience
AHH Level 1 Lecture Theatre
Chair: Vedant Sansare
Escaping the Laboratorium of Dr Moustache: Learning About Distanced Play Through Game DesignMelissa Rogerson
Press Play and Record: Poinpy, juice ‘em ups, and frame by frame analysisJames Manning
The missing Link: Demonstrating videogame formalism through an analysis of The Legend of Zelda: Breath of the Wild.Jasper Van Vught and Alex Mitchell
Coping, Achieving, Repeating: The Pleasures of Videogame GrindingAndrea Andiloro
Q&A (20 min)
3:30pmAfternoon Tea
AHH Level 1 Foyer
4:00pmSession 9 – Narrative 2
AHH Level 1 Lecture Theatre
Chair: Mitchell McEwan
The Transgressive Technology of Horror Videogames: A Literary Undertaking of Monsters and MachinesChelsea Russell
The Great Fire: Experiments in Moral Decision-MakingMalcolm Ryan
Ethical Decision-making Through Systems-based GameplayVedant Sansare
All Players Are Equal: Playing With The Rules In An Animal Farm D&D AdaptationPremeet Sidhu
Q&A (20 min)
5pmClose

DiGRAA 2023 Registration

Posted on January 6, 2023 by Malcolm Ryan Posted in DiGRAA2023 .

The DiGRA Australia 2023 National Conference will take place at Macquarie University in Sydney on 6-7 February. The conference will also be able to be attended virtually. We would love to see you there!

The conference is entirely free but registration is required. Please use this Trybooking link to register for conference attendance. Registration is important so we know numbers and dietary requirements for in-person attendance, as well as which speakers will be presenting remotely. If your mode of attendance changes in the future, please update your registration accordingly (by cancelling and re-registering) so we know what numbers to expect.

Please note too that DiGRA Australia has now implemented a formal membership system, with details available here. Membership is free for students and casual academics, and $50 for full-time academics. There is also a $500 institutional membership that covers an unlimited number of individuals connected to a paying institution (e.g., a school or a research lab). If you think your employer might be willing to support our association, perhaps ask them! I’m happy to answer any questions about that process you might have.

Note that membership is not required to simply attend the conference, but is required for presenters. It is also required to attend the AGM, vote in our elections, or to stand for a position on that board.

 We look forward to seeing you at the conference in February!

DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

HCI Games & Play & School of Culture and Communications | University of Melbourne

Digital Design (School of Design) | RMIT University

Games Research Lab | Flinders University

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