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DiGRAA19 Program

Posted on December 10, 2018 Posted in DiGRAA2019 .

DiGRA Australia 2019 Conference Program

University of Sydney, Sydney

Day One Program – February 12th, Social Sciences Building LT200

9:00

New to DiGRA Breakfast

If you’re new to DiGRA, we invite you to meet the DIGRAA Board and organising committee for coffee at the Courtyard Cafe, near the venue.

10:00

Playing with choices and moral dilemmas: Analyzing the challenges of the gamer mindset 

Keynote by Professor Mia Consalvo

Canada Research Chair In Game Studies & Design

Keynote Supported by the Sydney Social Sciences and Humanities Advanced Research Centre

11:15

Short Break

11:30  Cameron Edmond Let’s play OuLiPo: machine writing practice as play
11:45 David Cumming, Martin Gibbs and Wally Smith Between places: spectatorship at an Australian esports bar
12:00 Ben Egliston The data assemblage of play: Analytics, surveillance, memory
12:15 Rowan Tulloch and Craig Johnson The Player as Data: The Hidden Algorithms of Dystopia
12:30

Lunch

One Hour

13:30 Dan Padua The normalisation of ‘video gaming parents’ in the era of eSports
13:45 Christopher Moore, Richard Hall and Angus Baillie Cardboard Asia: representation, cultural literacy and infrastructure in the analogue game industry
14:00 Melissa J. Rogerson, Martin Gibbs and Wally Smith Understanding the travel motivations of game hobbyists
14:15 Gawain Lucian Lax and Madeleine Mackenzie Against All Odds: Desire and Monetisation in Japanese Mobile Games
14:30

Afternoon Tea

15:00 Lucy Sparrow The moral (im)permissibility of groping in virtual reality games
15:15 John Pike ‘Something that is ours’: VR and the values of gaming’s field
15:30 April Tyack Splendid Isolation: Optimistic Relations Towards Virtual Experience
15:45 Kate Clark Affective subject formation in video games
16:00

Afternoon Tea Two

16:30 Kyle Moore What’s Next for Location-based Gaming?
16:45 Luke van Ryn Order Up: Decoding food through cooking games
17:00 Mahli-Ann Butt ‘Fuck Game Studies’
18:30

Social Event

Join us at the Nags Head on St John’s Road for Dinner and Drinks

BYO Boardgames!

 

Day Two Program – February 13th, Social Sciences Building LT200

9:45

Announcements

10:00 Erin Maclean A Markus of the Times: Misspelling Female Videogame Character Names in the News
10:15 Dakoda Barker and Alayna Cole Reflecting on Representation: Facilitating Nuanced Discussions of Diversity
10:30 Jessica Zammit and Alayna Cole Establishing a Language of Diversity: Preliminary Findings
10:45 Gemma Roberts Produsage as an Architectural Tool: Moving Beyond Queerscapes in Virtual Worlds
11:00

Morning Tea

11:30  Paul Scriven The Development of Social Customs in New Multiplayer Game Environments: Fallout 76
11:45 Jane Mavoa “I Burnt His Whole House Down!”: Describing Aggressive Play in Minecraft
12:00 Brendon Szucs King of the Indies: Symbolic Capital and the Colonisation of Independent Videogame Development
12:15 Brendan Keogh Are Videogames Art School? Considering the Role of Tertiary Game Development Programs in Australia
12:30

Lunch

13:30 Jane (truna) Turner What’s next? Rolling stories: engaging scientists as game world designers
13:45 Michael Smith and Alayna Cole Teacher as Game Master: Using Tabletop Role-Playing Games in the Classroom
14:00 Vanessa Cheng Trends in Gamification for Health and Wellbeing and Suggested Future Directions
14:15 Alexander Bacalja Resistance and reconciliation – Negotiating videogame play and study through the lens of the English classroom
14:30

Afternoon Tea

15:00 Jessica Gates and Alayna Cole Accessible Icebreakers: Designing a Requirement-based Taxonomy
15:15 Malcolm Ryan and Robin Dixon Narrative Driven Design: A systemic approach to emergent narrative
 15:30 DiGRA Australia AGM & Donuts 
16:00

Drinks at the Courtyard Cafe

Acknowledgements

DiGRAA 2019 is made possible thanks to the generous support provided by the School of Literature, Arts and Media and the Social Sciences and Humanities Advanced Research Centre at The University of Sydney

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Frequently Asked Questions and Other Information

Lunch at the conference will be provided. Coffee and biscuits will be provided for the coffee/tea breaks.

Registration is required, please register here via Eventbrite.

 

Attending DiGRAA19

Posted on November 1, 2018 Posted in DiGRAA2019 .

Conference Location
DiGRA Australia 2019 will be held at The University of Sydney, Camperdown Campus in the new Social Sciences Building at The University of Sydney [Google Maps Link]. Registration will be on level 1 of the building in the foyer outside LT200 – the lecture theatre for the main conference.

 

The venue can be easily accessed via public transport along Parramatta Rd.

 

A casual social event on the evening of the 12th will be held at the Nag’s Head, a short walk away.

 

Keynote Address

The Keynote Address will be delivered by Professor Mia Consalvo, thanks to the support of the Sydney Social Sciences and Humanities Advanced Research Centre (SSSHARC)

Playing with choices and moral dilemmas: Analyzing the challenges of the gamer mindset 

 This talk builds off my early work studying players who enjoy games with moral and ethical dilemmas, as well as additional work creating a game that features such elements. Advancing that work, it asks how “regular” players, or those less likely to deeply engage with such game components, deal with such choices. Through a preliminary examination of You Tube Let’s Play videos as well as Twitch live streams of games including Firewatch and Life is Strange 2, the talk highlights the greater diversity of approaches that players take, and the particular issue of the ‘gamer mindset’ that many players employ. Additionally, the talk considers the challenges that game designers face when building such games, and how to possibly circumvent these limitations.

 Biography:

Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the co-author of Players and their Pets, co-editor of Sports Videogames and author of Cheating: Gaining Advantage in Videogames. She has most recently completed the book Atari to Zelda: Japan’s Videogames in Global Context, about Japan’s influence on the videogame industry and game culture.

Mia runs the mLab, a space dedicated to developing innovative methods for studying games and game players. She’s a member of the Centre for Technoculture, Art & Games (TAG), she has presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the Past President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.

 

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DiGRAA 2019 Travel Bursaries

Posted on November 1, 2018 Posted in DiGRAA2019 .

DiGRA Australia is actively concerned with cultivating an inclusive research community. As such, as with previous DiGRA Australia events, registration for the 2019 National Conference will be free. Further, and for the first time, up to ten bursaries of no more than $500 each will be available for students and non-salaried early-career researchers no more than five years out from the end of their PhD who have a paper accepted to the conference to help cover travel and accommodation costs.

Applications for a travel bursary can be made through this form. Please complete your EasyChair submission of your abstract before completing this form.

Parenting at DiGRAA19

Posted on October 30, 2018 Posted in DiGRAA2019 .

DiGRA Australia has a long-standing commitment to inclusivity and diversity. We note that parent-researchers often face inequitable hurdles to attend and fully participate in conferences. As such, we have assembled the following information for parent researchers considering attending DiGRAA 2019.

Children at DiGRAA

We welcome children to DiGRA Australia, and any children in attendance are welcome to attend conference talks, meals and events for free. For catering purposes, please register your child on Eventbrite separately which will allow you to notify us of any dietary requirements your child has. The social event on the evening of the 12th will be held in the dining area of a local pub, where accompanied children can attend until 9pm. It is our hope that this will allow parent-researchers to more easily participate in the social events that are an important part of conferences.

Please note that some conference presentations may involve content that is unsuitable for younger audiences (such as discussions of violent or sexual imagery from videogames, or mature themes). Presenters will be notified in advance that there may be children in attendance, and to provide a content warning at the start of their talk so that children can be removed.

Parenting Space

We welcome babies to DiGRA Australia and breastfeeding is welcome anywhere at the conference. The conference venue is accessible to prams.

On Level 2 of the venue (accessible via lift) there is a dedicated parenting space for babycare needs including feeding and changing, with a microwave and hot water available. Unfortunately the parenting space does not have a refrigerator. Parents with babies are welcome to leave bags of childcare paraphernalia at the registration desk nearby.

Simply speak to a conference organiser on the day if you’ll require access to this space, and we’ll show you where it is.

Access to Child Care

As a small, free conference it is not possible for DiGRA Australia to provide on-site childcare. However, the following childcare centres located near The University of Sydney offer occasional care:

Redfern Occasional Care
55 Pitt Street
Redfern NSW 2016
+61 2 9288 5620

SDN Glebe Children’s Education & Care Centre
112a Glebe Street
Glebe NSW 2037
+61 2 9552 3747

Marrickville Occasional Care
356 Victoria Road
Marrickville NSW 2204
+61 2 9558 1591

Flexibility for Parents

To assist parent-researchers juggling child-care challenges, we are able to offer presenters flexibility in the day their talk is scheduled. Please contact the conference organiser after your talk is accepted if you have a preferred day, or time of day, for your talk.

As a free conference, caregivers are welcome to also attend with the researcher-parent, and caregivers attending alongside a researcher-parent are welcome to also attend conference talks, meals and events. Please register caregivers separately via eventbrite for catering purposes.

 

 

If you have questions or suggestions to improve this page, please contact the conference organiser Marcus Carter <marcus.carter@sydney.edu.au>

 

Acknowledgements

Calisi, R. (2018) Opinion: How to tackle the childcare-conference conundrum. Proceedings of the Natural Academic of Sciences USA 115(2): 2845-2849.

DiGRAA 2019 – What’s Next?

Posted on September 20, 2018 Posted in DiGRAA2019 .

We are delighted to announce that DiGRAA 2019 will be held at The University of Sydney, February 12-13. The CFP is available here.

Key Dates

November 12th – Abstract Submission Deadline

December 12th – Notification of Submission Outcome

February 12th & 13th – Conference

DiGRAA 2019 – What’s Next?

Posted on September 20, 2018 Posted in DiGRAA2019 .

DiGRA Australia 2019: What’s Next?

We invite you to contribute to a two-day game studies conference to be held 12th and 13th February at The University of Sydney. Registration for DiGRA Australia conferences is free.

 

Key Dates

November 12th – Abstract Submission Deadline

December 12th – Notification of Submission Outcome

February 12th & 13th – Conference

 

Keynote Speaker

Professor Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University

 

Details

The academic field of game studies has largely arisen in the past 20 years, energised by the phenomenal growth of the digital games industry. More recent developments such as mobile gaming and the resurgence of non-digital play have encouraged scholars to acknowledge the plurality of game experiences, practices, cultures and design. Across Australia, studying games is increasingly becoming institutionally recognized and encouraged, and nominated as key areas of interest in job advertisements in departments traditionally specializing in literature, media studies, human-computer interaction and design.

So, this year’s DiGRA Australia conference asks, ‘What’s Next?’

It is our intent with this theme to encourage research and discussion that speaks to and guides the future direction of games research in Australia. We encourage submissions that reflect all aspects of scholarly engagement with games. It is not a requirement that submissions engage with this theme.

We organise such an event acknowledging that understanding games is not an exclusively academic endeavour and excellent work is occurring in a wide variety of spaces outside of formal scholarship. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event.

 

Following on from the success of previous DiGRA Australia events, DiGRA Australia will remain a single track conference.

DiGRA Australia is actively concerned with cultivating an inclusive research community. As such, as with previous DiGRA Australia events, registration for the 2019 National Conference will be free. Further, and for the first time, up to ten bursaries of no more than $500 each will be available for students and non-salaried early-career researchers no more than five years out from the end of their PhD who have a paper accepted to the conference to help cover travel and accommodation costs.

 

Submission Format

We invite interested authors or makers to submit 400-800 word abstracts (not including references), anonymously for peer review.

We advise potential authors to review the abstracts accepted for publication at previous DiGRA Australia conferences [see here] as a guide to the expected tone and quality. Some further tips:

  • Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.
  • We welcome submissions that explore both in-progress and complete works, but should represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission.
  • We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline.
  • Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

 

Accepted abstracts will be uploaded to the DiGRA Australia website.

 

Submission Process

Submissions will be made online, via easy chair:

https://easychair.org/conferences/?conf=digraa2019

 

Please enter your 400-800 word abstract or full paper in the abstract box in easy chair, as well as uploading it as a formatted attachment using the template here.

We ask authors not to submit more than 2 abstracts to the conference.

 

Applications for a travel bursary can be made through this form. Please complete your EasyChair submission of your abstract before completing this form.

 

Conference Committee

  • Dr Marcus Carter, The University of Sydney
  • Dr Ben Abraham, University of Technology Sydney
  • Dr Malcolm Ryan, Macquarie Univeristy
  • Mahli-Ann Butt, The University of Sydney
  • Jacob Grice, The University of Sydney
  • Ben Egliston, The University of Sydney
  • Harriet Flitcroft, The University of Sydney
  • Kyle Moore, The University of Sydney
  • Soojeong Yoo, The University of Sydney
  • Geoff Hill, SAE Sydney

 

FAQ

Do I have to be a member of DiGRA or DIGRA Australia to submit an abstract or attend the conference?

No you do not have to be a member! The conference is open to all.

Call for Expressions of Interest to Host DiGRA Australia 2019 National Conference

Posted on August 9, 2018 Posted in DiGRAA2019 .

The Australian chapter of the Digital Games Research Association (DiGRA) invites expressions of interest from relevant departments, schools, or centres at Australian universities to host the fourth DiGRA Australia National Conference in February 2019.

The successful host will be selected by the DiGRA Australia board. The board will be guided by the following criteria in making their decision:

  1. The conference should be run by a department with a cohort of academics and postgraduates producing research relevant to the field of game studies.
  2. The host should be able to provide the necessary institutional support to ensure a successful conference.
  3. The host should be able to head the peer-review process, with assistance from the DiGRA Australia board.
  4. Following the success of previous national conferences, the 2019 conference should have no registration fee and, pending on submissions, be capable of running a single track for two days.
  5. In the event of more than one competitive bid, cities other than Sydney and Melbourne will be preferenced to support regional equity.

The deadline for expressions of interest is Friday, 31 August. The board will decide on a successful host in early September, with the intent to see a Call For Papers released shortly afterwards. Ideally, the peer review process for abstracts will be complete by mid-December.

Please send expressions of interest that address the above criteria, or any queries, to the DiGRA Australia President, Brendan Keogh (brendan.keogh@qut.edu.au).

DiGRAA 2016 National Symposium Program

Posted on October 26, 2016 Posted in DiGRAA2016 .

Please find below the final program for our DiGRAA 2016 Symposium. If you note any errors, please contact us.

The event will be held at Swinburne University in the AGSE building.

Thursday 17 November

Time Begin

Time End

Title

9:00 12:00 Postgraduate Workshop (separate registration required)
11:30 12:00 REGISTRATIONS OPEN
11:45 12:30 Lunch (provided)
12:30 1:30 KEYNOTE: Douglas Wilson, RMIT University
1:45 3:05 SESSION 1: Questioning Play

Elegantly Wasted: Gestural Inexcess and the Console Video-game Player – Brendan Keogh

Restricted creativity: Effects of restricted modding tools on Doom modder sentiment and participation – Geoffrey Hill

Kubil Kazi (Night Child): Using Virtual Reality Technology to Teach Indigenous Astronomy – Rhett Loban

Reflective Experiences in Videogame Play – April Tyack and Peta Wyeth

3:05 3:20 Afternoon Tea
3:20 4:40 SESSION 2: Limits of Games

Pick-up Artists and The Game: The Gamer Outside of Videogames – Adrian ChenThe Only Self is Our Quantified Self – Kyle Moore and Robbie Fordyce

The Fallout of Narrative Agency: what players want – Daniel Dunne

Oldest Culture, Newest Medium: What Emerges from the Clash? – Jakub Majewski

4:40 4:50 Coffee break
4:50 6:10 SESSION 3: Gender and Sexuality

Girlfriend Mode: Gamer Girlfriends, Support Roles and Affective Labour – Mahli-Ann Butt

Moments of Crisis: Contested Worlds of Gender Diversity in Videogames – Erin Maclean

Walkthrough for The Mirror Stage: Her Story and ‘Real’ Games – Tania Marlowe

I Exist: Improving the Representation of Queer Perspectives in Videogames – Alayna Cole

 

Friday 18 November

Time Begin

Time End

Title

10:00 11:00 SESSION 4: Modes of Play

People versus the city: playful citizens in ‘smart cities’ – Troy Innocent

Being a Boardgamegeek – Melissa Rogerson, Martin Gibbs and Wally Smith

The Enlightened Jammer: Intrinsic Drives for Game Jam Participations – Xavier Ho

11:00 11:15 Morning Tea
11:15 12:15 SESSION 5: Trials

The Agony and the Ecstasy: Tension and Death in Multiplayer First Person Shooters – Brad Power

Abuse of virtual characters comes as no surprise – Fraser Allison

Cruelly Optimistic Contingency in Games and Gaming Culture – Kyla Allison

12:15 1:15 Lunch (provided)
1:15 2:15 SESSION 6: Histories

Ways of seeing game history: The Vectrex as a transitional object – Benjamin Nicoll

Reading Arcade Representations in Film Through Pre-Game Studies Film and Screen Research – Christian McCrea

Mario Maker Mondays: One and Thirty Years in the Making Of – James Manning

2:15 3:15 SESSION 7: Watching Games

Let’s Play Videos: Towards An Idea Of A Player’s Play-Story – Zhia Zariko

Towards a phenomenology of broadcast mediated gameplay: A case study of broadcast e-sport – Ben Egliston

eSports Spectatorship in Australia – Marcus Carter, Martin Gibbs, Robert Fordyce, Naomi Robinson and Emma Witkowski

3:15 3:3o Afternoon Tea
3:30 4:30 SESSION 8: Ethics

Stranded in Paradise: Capitalism, Colonialism, and Nonhuman Animals in Games – Adam Brown

Games with Violence: A Mixed Method New Zealand Study Into Player Experience – Gareth Schott

Legitimations of instrumental digital play in mainstream newspapers – John Pike

4:30 5:30 SESSION 9: Tensions

Digital Gaming in a Time of Climate Change – Benjamin Abraham

Seen and Not Heard: ‘Quiet’ Proliferations of Misogyny in Metal Gear Solid – Christopher Foster

Vivian James – The Identity Politics of #Gamergate’s Avatar – Mahli-Ann Butt and Thomas Apperley

 

2016 DiGRAA National Conference CFP

Posted on June 24, 2016 Posted in DiGRAA2016 .

2016 DiGRAA National Conference CFP

We invite you to contribute to a two-day game studies symposium from November 17th-18th, 2016 to be held at Swinburne University of Technology. The theme for the DiGRAA Symposium 2016 will be ‘Tensions’.

**Please note: There has been a submission extension. Submissions are now due on Friday August 26th.**

 

Details

Games have frequently been sites of conflict, contention, and competition. As both games and gaming culture develop, however, these sites of conflict and their related tensions are shifting across multiple axes. Games themselves are objects of tension in different ways: while conflict is still often used to drive narrative and gameplay, designers continue to experiment with the line between comfort and unease. Conversely, those who play and make games are more diverse than ever before, and the tensions over representation, politics, and demographics continue to dominate public games discourse. The purpose of the 2016 DiGRAA Symposium is to explore the tensions in all aspects of engaging with games. This may include: gameplay, mechanics, game design, or game culture.

We organise such an event acknowledging that understanding games is not an exclusively academic endeavour and excellent work is occurring in a wide variety of spaces outside of formal scholarship. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event.

Some suggestions for topics include (but are not limited to):

  • Representations of race
  • Gender and sexuality
  • Sex in games
  • Conflict as game mechanic
  • The aesthetics of violence
  • Death and tension

 

Important Dates

Abstract Submission Deadline – Aug 26

Notification of Acceptance – Sept 19

Symposium Date – Nov 17-18

 

Following on from the success of previous DiGRA Australia events, we fully expect that DiGRA Australia 2016 will remain a single track conference.

 

 

The Event

The conference will run from 13:00 – 17:00 on the 17th November, and from 9:00 – 17:00 on the 18th November at Swinburne University of Technology, Hawthorn campus. An evening social event and exhibition will occur on the 17th on campus. A morning doctoral workshop will run from 9:00 – 12:00 on the 17th, which will require registration prior to the event

 

Submission Format

We invite interested authors or makers to submit 400-800 word abstracts (not including references), anonymous for peer review. We will also accept full papers of up to 4,000 words and the same rules apply. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.

We advise potential authors to review the abstracts accepted for publication at previous DiGRA Australia conferences as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

 

Accepted abstracts will be uploaded to the DiGRA Digital Library as will accepted full papers.

 

Submission Process

Submissions will be made online, via easy chair.

 

Easychair Submission link:

https://easychair.org/conferences/?conf=digraa16

 

Please enter your 400-800 word abstract or full paper in the abstract box in easy chair, as well as uploading it as a formatted attachment.

 

Conference Chairs

Ms Laura Crawford (Vice President, DiGRAA Australia/Lecturer Games and Interactivity, Swinburne University of Technology)

Dr Daniel Golding (Lecturer at Swinburne University of Technology, Media and Communications)

2016 DiGRAA National Conference

Posted on June 24, 2016 Posted in DiGRAA2016 .

2016 DiGRAA National Conference CFP

We invite you to contribute to a two-day game studies symposium from November 17th-18th, 2016 to be held at Swinburne University of Technology. The theme for the DiGRAA Symposium 2016 will be ‘Tensions’.

 

Details

Games have frequently been sites of conflict, contention, and competition. As both games and gaming culture develop, however, these sites of conflict and their related tensions are shifting across multiple axes. Games themselves are objects of tension in different ways: while conflict is still often used to drive narrative and gameplay, designers continue to experiment with the line between comfort and unease. Conversely, those who play and make games are more diverse than ever before, and the tensions over representation, politics, and demographics continue to dominate public games discourse. The purpose of the 2016 DiGRAA Symposium is to explore the tensions in all aspects of engaging with games. This may include: gameplay, mechanics, game design, or game culture.

We organise such an event acknowledging that understanding games is not an exclusively academic endeavour and excellent work is occurring in a wide variety of spaces outside of formal scholarship. Consequently, we encourage non-academic game researchers, critics, designers, developers and artists to attend and contribute to the event.

Some suggestions for topics include (but are not limited to):

  • Representations of race
  • Gender and sexuality
  • Sex in games
  • Conflict as game mechanic
  • The aesthetics of violence
  • Death and tension

 

Important Dates

Abstract Submission Deadline – Aug 19

Notification of Acceptance – Sept 19

Symposium Date – Nov 17-18

 

Following on from the success of previous DiGRA Australia events, we fully expect that DiGRA Australia 2016 will remain a single track conference.

 

 

The Event

The conference will run from 13:00 – 17:00 on the 17th November, and from 9:00 – 17:00 on the 18th November at Swinburne University of Technology, Hawthorn campus. An evening social event and exhibition will occur on the 17th on campus. A morning doctoral workshop will run from 9:00 – 12:00 on the 17th, which will require registration prior to the event

 

Submission Format

We invite interested authors or makers to submit 400-800 word abstracts (not including references), anonymous for peer review. We will also accept full papers of up to 4,000 words and the same rules apply. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.

We advise potential authors to review the abstracts accepted for publication at previous DiGRA Australia conferences as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

 

Accepted abstracts will be uploaded to the DiGRA Digital Library as will accepted full papers.

 

Submission Process

Submissions will be made online, via easy chair.

 

Easychair Submission link:

https://easychair.org/conferences/?conf=digraa16

 

Please enter your 400-800 word abstract or full paper in the abstract box in easy chair, as well as uploading it as a formatted attachment.

 

Conference Chairs

Ms Laura Crawford (Vice President, DiGRAA Australia/Lecturer Games and Interactivity, Swinburne University of Technology)

Dr Daniel Golding (Lecturer at Swinburne University of Technology, Media and Communications)

 

 

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DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

HCI Games & Play & School of Culture and Communications | University of Melbourne

Digital Design (School of Design) | RMIT University

Games Research Lab | Flinders University

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  • DiGRAA 2025 Conference Programme
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  • Message from DiGRAA President
  • A Heartfelt Thank You to Dr Brendan Keogh
  • April Tyack’s Distinguished Scholars

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