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DiGRAA 2016 National Symposium Program

Posted on October 26, 2016 by Daniel Golding Posted in DiGRAA2016 .

Please find below the final program for our DiGRAA 2016 Symposium. If you note any errors, please contact us.

The event will be held at Swinburne University in the AGSE building.

Thursday 17 November

Time Begin

Time End

Title

9:00 12:00 Postgraduate Workshop (separate registration required)
11:30 12:00 REGISTRATIONS OPEN
11:45 12:30 Lunch (provided)
12:30 1:30 KEYNOTE: Douglas Wilson, RMIT University
1:45 3:05 SESSION 1: Questioning Play

Elegantly Wasted: Gestural Inexcess and the Console Video-game Player – Brendan Keogh

Restricted creativity: Effects of restricted modding tools on Doom modder sentiment and participation – Geoffrey Hill

Kubil Kazi (Night Child): Using Virtual Reality Technology to Teach Indigenous Astronomy – Rhett Loban

Reflective Experiences in Videogame Play – April Tyack and Peta Wyeth

3:05 3:20 Afternoon Tea
3:20 4:40 SESSION 2: Limits of Games

Pick-up Artists and The Game: The Gamer Outside of Videogames – Adrian ChenThe Only Self is Our Quantified Self – Kyle Moore and Robbie Fordyce

The Fallout of Narrative Agency: what players want – Daniel Dunne

Oldest Culture, Newest Medium: What Emerges from the Clash? – Jakub Majewski

4:40 4:50 Coffee break
4:50 6:10 SESSION 3: Gender and Sexuality

Girlfriend Mode: Gamer Girlfriends, Support Roles and Affective Labour – Mahli-Ann Butt

Moments of Crisis: Contested Worlds of Gender Diversity in Videogames – Erin Maclean

Walkthrough for The Mirror Stage: Her Story and ‘Real’ Games – Tania Marlowe

I Exist: Improving the Representation of Queer Perspectives in Videogames – Alayna Cole

 

Friday 18 November

Time Begin

Time End

Title

10:00 11:00 SESSION 4: Modes of Play

People versus the city: playful citizens in ‘smart cities’ – Troy Innocent

Being a Boardgamegeek – Melissa Rogerson, Martin Gibbs and Wally Smith

The Enlightened Jammer: Intrinsic Drives for Game Jam Participations – Xavier Ho

11:00 11:15 Morning Tea
11:15 12:15 SESSION 5: Trials

The Agony and the Ecstasy: Tension and Death in Multiplayer First Person Shooters – Brad Power

Abuse of virtual characters comes as no surprise – Fraser Allison

Cruelly Optimistic Contingency in Games and Gaming Culture – Kyla Allison

12:15 1:15 Lunch (provided)
1:15 2:15 SESSION 6: Histories

Ways of seeing game history: The Vectrex as a transitional object – Benjamin Nicoll

Reading Arcade Representations in Film Through Pre-Game Studies Film and Screen Research – Christian McCrea

Mario Maker Mondays: One and Thirty Years in the Making Of – James Manning

2:15 3:15 SESSION 7: Watching Games

Let’s Play Videos: Towards An Idea Of A Player’s Play-Story – Zhia Zariko

Towards a phenomenology of broadcast mediated gameplay: A case study of broadcast e-sport – Ben Egliston

eSports Spectatorship in Australia – Marcus Carter, Martin Gibbs, Robert Fordyce, Naomi Robinson and Emma Witkowski

3:15 3:3o Afternoon Tea
3:30 4:30 SESSION 8: Ethics

Stranded in Paradise: Capitalism, Colonialism, and Nonhuman Animals in Games – Adam Brown

Games with Violence: A Mixed Method New Zealand Study Into Player Experience – Gareth Schott

Legitimations of instrumental digital play in mainstream newspapers – John Pike

4:30 5:30 SESSION 9: Tensions

Digital Gaming in a Time of Climate Change – Benjamin Abraham

Seen and Not Heard: ‘Quiet’ Proliferations of Misogyny in Metal Gear Solid – Christopher Foster

Vivian James – The Identity Politics of #Gamergate’s Avatar – Mahli-Ann Butt and Thomas Apperley

 

« 2016 DiGRAA National Conference CFP
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DiGRA Australia

DiGRAA is the Australian and New Zealand chapter of the international Digital Games Research Association (digra.org).

Talks from our annual conference are on the DiGRAA YouTube channel.

Thank you to our institutional members for their ongoing support

Sydney Games and Play Lab | The University of Sydney

School of Social Sciences, Media, Film and Education | Swinburne University

School of Computing | Macquarie University

Digital Media Research Centre | Queensland University of Technology

HCI Games & Play & School of Culture and Communications | University of Melbourne

Digital Design (School of Design) | RMIT University

Games Research Lab | Flinders University

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