Since 2019, each annual DiGRAA conference has selected a Best Paper award, and since 2025 a Best Practice-Based Work award. These awards are chosen by the local organising committee of each conference (each of which might have different criteria). Our winners have been:
2025 (inaugural ‘BEST PRACTICE-BASED WORK’ award)
Best Paper
Making Sense of Scale in A Short Hike and Assassin’s Creed Mirage by Rory Manning Graham, University of Sydney
Best Practice-Based Work
Wrapped in Plastic: An exploration of Input and Narrative working in Harmony by Murphy Doyle, RMIT University
2024
Best Paper
Myth and Misattribution: Comparing Common Conceptions of the Hero’s Journey against Joseph Campbell by Dr Jacqueline Moran, Swinburne University of Technology
2023
Best Paper
Building the Ultimate Battlestation: Producing and Consuming Gaming Setup Videos on YouTube by Dahlia Jovic, University of Sydney
2022
Not awarded due to COVID-19 disruptions
2021
Best Paper
Performing Within the Threshold: Girlhood Themed Games as Transformative Spaces by Stephanie Harkin, Swinburne University of Technology
2020
Best Paper
‘Keeping PAX safe and secure for everyone’: Problematising Safety and Inclusivity in PAX Aus’ Code of Conduct Policy by Taylor Hardwick, Swinburne University of Technology
2019 (inaugural ‘BEST PAPER’ award)
Best Paper
Against All Odds: Desire and Monetisation in Japanese Mobile Games by Gawain Lucian Lax, University of Melbourne & Mads Mackenzie, independent scholar