8:45am | Pre-conference meetup Perfect Brew, AHH Ground Floor | |
9:00am | Registration AHH Level 1 Foyer | |
9:30am | Welcome to DiGRAA AHH Level 1 Lecture Theatre | Malcolm Ryan Brendan Keogh |
10am | Session 1 – Gaming Cultures AHH Level 1 Lecture Theatre | Chair: Malcolm Ryan |
| Videogame Activism: Contemporary examples and their effectivity | Hugh Davies |
| Yelling at clouds: Battlefield 2042 players’ encounters with the climate crisis | Lawrence May and Ben Hall |
| Beyond Subcultures. To study gaming communities through Bourdieu’s cultural capital | Giulio Pitroso |
| The role of community in the work of alternative Australian gamemakers | Erika Verkaaik |
| Q&A (20 min) | |
11am | Morning tea AHH Level 1 Foyer | |
11:30am | Session 2 – Museums & Events AHH Level 1 Lecture Theatre | Chair: Mahli-Ann Butt |
| Gaming After Dark: How Contemporary Institutions Can Support Gaming Industries and Communities | Chloe Appleby |
| Gods and Greeks: a study of an immersive RPG in a museum setting | Nellie Seale |
| Transience of Place: Knowing, Forgetting, Playing | Lee Cope |
| Capturing Cosplay: Analysing Steamkittens and the Digitisation of Cosplay Photography at Gaming Conventions | Madeleine Antonellos |
| Q&A (20 min) | |
12:30pm | Session 3 – Narrative 1 AHH Level 1 Lecture Theatre | Chair: Cameron Edmond |
| Not Choices Matter, But I Matter! Multiple Endings as Quantified Self | Antranig Sarian |
| Vampires, Drama, and Romance: Examining the in-game interactive fiction tools in Episode and Dorian | Stephanie Harkin |
| Worldbuilding and Capitalism in Disco Elysium | Finn Dawson |
| Conlangs as Speech Actions: Studying the pragmatics of Constructed Languages in Video Games | Gargi Kowli |
| Q&A (20 min) | |
1:30pm | Lunch | |
2:30pm | Session 4 – Industry & Education AHH Level 1 Lecture Theatre | Chair: Abbie Hartman |
| Creative, Technical, Entrepreneurial: Locating Videogame Development in Australian Higher Education | Brendan Keogh and Taylor Hardwick |
| Marketing as black magic: perspectives from Victorian studios | Jacqueline Burgess, Alexander Muscat, Anthony Grace and Christian Jones |
| A Necessary Evil: Creative and Commercial Tensions in Australian Game Development | Alexander Muscat, Jacqueline Burgess, Anthony Grace and Christian Jones |
| Poetry Games as Tools for Inclusive Writing Classrooms | Cameron Edmond |
| Q&A (20 min) | |
3:30pm | Afternoon tea AHH Level 1 Foyer | |
4pm | Session 5 – Platform Studies AHH Level 1 Lecture Theatre | Chair: Kayson Whitehouse |
| How do we talk about embodiment in VR? | Kate Clark |
| Taking Motion Controls to the Next Level: Interactions in the Metaverse | Mitchell McEwan |
| Gotta Catch ‘Em All?: Pokémon GO and the Spatiality of Risk | Rowan Tulloch and Nicole Matthews |
| How Mobile Data Plans Shape Mobile Gaming Experiences | Kyle Moore |
| Q&A (20 min) | |
5pm | Social Event @ UBar 1 Central Courtyard | |